userJarryd Campicancel
repoSkyCruisecancel

1,362 Commits over 638 Days - 0.09cph!

6 Years Ago
Disable ceiling shadows, allow toggle mesh instance renderers Disable lights, new directional light, disable instancing for now New skybox Merge branch 'ocean' into lighting_rework Merge branch 'gpuinstancer' into lighting_rework Combined citizens Hooked up new combined skinned mesh renderers, disabled some clothing logic on precombined meshes Fix hard hat LODS Fixed overcrowded material getting saved in asset at runtime Add loadingBlueprint flag to session, add default wall and floor paints Some renames Fixed not being able to build rooms in a new session Fix some bad room placement maths Fixed some wall rendering issues Fixed exceptions when pasengers spawn Merge branch 'ocean' into lighting_rework Re enable mesh instancing Disabled more room lights New sun controller Fix vsync not properly applying on boot Fix service LODs casting shadows Beds replensih fatigue, enable decks Different defauilt floor texture for outdoor areas Lower area mesh on outdoor areas Remove InstantiateViaPrefabInsancer New exterior lounge area, some new support for exterior rooms and rooms that have no walls WIP pool prop and room Fixed some load game issues Added a notification when a room has been overcrowded for too long Don't allow needs or satisfaction to go up while a room is overcrowded Fixed some issues with interact points and navigation checking Combined deck chair mesh Combined umbrella mesh Cache target generator profiler strings Merge branch 'ocean' into lighting_rework Sun tweaks Fixed some weather exceptions Another weather fix Readded need sorting Turned off shadows on most held items Fixed incorrectly setup text labels on satisfaction tooltip Fixed cached profiler strings failing on null target generators Prop cost changes, new Small utility room, small supply room, change default exterior material Disable crime, disable security guard New newsagent room, new postcards stand in souvenir store Removed lights from rooms, made individual lights unavailable Filling in some luxury and shopping satisfaction values, lots of previews Show overcrowded indicator on passengers Proper exclamation icon Tried to fix the happiness out of range display bug Some new conditions for new game mechanics Overcrowding tutorial Don't allow room placement until an expansion is purchased Basic satisfaction contract Fixed contracts not making props free correctly Fixed category highlights not working for contracts with premade rooms Update lots of contracts to fit with new game flow Revert common area room Added a passenger count contract, update manifests Merge branch 'ocean' into 2019.1
6 Years Ago
Proper exclamation icon Tried to fix the happiness out of range display bug Some new conditions for new game mechanics Overcrowding tutorial Don't allow room placement until an expansion is purchased Basic satisfaction contract Fixed contracts not making props free correctly Fixed category highlights not working for contracts with premade rooms Update lots of contracts to fit with new game flow Revert common area room Added a passenger count contract, update manifests
6 Years Ago
Prop cost changes, new Small utility room, small supply room, change default exterior material Disable crime, disable security guard New newsagent room, new postcards stand in souvenir store Removed lights from rooms, made individual lights unavailable Filling in some luxury and shopping satisfaction values, lots of previews Show overcrowded indicator on passengers
6 Years Ago
Turned off shadows on most held items Fixed incorrectly setup text labels on satisfaction tooltip Fixed cached profiler strings failing on null target generators
6 Years Ago
Fixed some weather exceptions Another weather fix Readded need sorting
6 Years Ago
Disable ceiling shadows, allow toggle mesh instance renderers Disable lights, new directional light, disable instancing for now New skybox Merge branch 'ocean' into lighting_rework Merge branch 'gpuinstancer' into lighting_rework Merge branch 'ocean' into lighting_rework Re enable mesh instancing Disabled more room lights New sun controller Fixed some load game issues Added a notification when a room has been overcrowded for too long Don't allow needs or satisfaction to go up while a room is overcrowded Fixed some issues with interact points and navigation checking Combined deck chair mesh Combined umbrella mesh Cache target generator profiler strings Merge branch 'ocean' into lighting_rework Sun tweaks
6 Years Ago
Fix vsync not properly applying on boot Fix service LODs casting shadows Beds replensih fatigue, enable decks Different defauilt floor texture for outdoor areas Lower area mesh on outdoor areas Remove InstantiateViaPrefabInsancer New exterior lounge area, some new support for exterior rooms and rooms that have no walls WIP pool prop and room
6 Years Ago
Combined citizens Hooked up new combined skinned mesh renderers, disabled some clothing logic on precombined meshes Fix hard hat LODS Fixed overcrowded material getting saved in asset at runtime Add loadingBlueprint flag to session, add default wall and floor paints Some renames Fixed not being able to build rooms in a new session Fix some bad room placement maths Fixed some wall rendering issues Fixed exceptions when pasengers spawn
6 Years Ago
Jenkins?
6 Years Ago
Cleaned up some missing component objects
6 Years Ago
More wall integration Lots more wall stuff WIP support for external walls Did some cleanup, removed old inventory system
6 Years Ago
Update to 2019.1.0b7 for ecs updates WIP 2019.1 API upgrades
6 Years Ago
Reworked crowding mechanic Some cleanup stuff, stop sorting needs Fixed some wall issues, warning cleanup Better fader on overcrowded room material
6 Years Ago
Import gpu instancer asset Fixed some instancer issues Hooked MeshInstance Drawing system up to GPU Instancer Instance some more common props Updated composite_detail shader to support instancing Unsaved, skin tweaks Changes? Tweaked water
6 Years Ago
Implemented a better system for serialising ECS data Unsaved stuff Codegen for new ECS serialisation, attribute driven Minimum satisfaction is now 0.5 Double sliders for HUD star rating, tooltip for actual number breakdowns Enable entities for everything Disable all overworld rendering
6 Years Ago
Adjusted need values Average calculation for satisfaction + store most pressing need Added a widget that shows the most important need of the passenger selected Show current average star rating Fix modification array access in jobs Update saved highest star rating Disabled some unused complaint paths in ExpensiveUpdate Remove injects from the passenger coom count system Rooms now have a luxury level, gets processed along with other stats
6 Years Ago
Passenger needs now normalised to 0-100 for everyone Star slider, satisfaction info scriptable objects Show summary of satisfaction in room purchaseable details Applied lots of food/entertainment satisfaction values Fix rounding on satisfaction values Show satisfaction on passenger details Hook up tooltip on satisfaction sliders
6 Years Ago
WIP new satisfaction system Satisfaction/need retrieval clarification Fixed needs not being clamped properly and ticking in the wrong direction Fixed not initialising satisfaction array Fixed soda cans getting dropped immediately Added satisfaction structs to need replenishers Don't show needs on passenger inspector
6 Years Ago
Faster navigation calculation (from perf branch) WIP need refactor (cherry picked from commit f56fecac8fdf9405566a3fdaba3ba1d594897373) More wip needs (cherry picked from commit 3395a88d33f3ecd623ed880fd4a8812b495561ea) Hook up global multiplier (cherry picked from commit 1df92d6370e4af4e4279bee04a12e9d90d7b2479) Hooked up all needs, more optimisations (cherry picked from commit 7d5bb019c2a7e8cf69f10a78898399e8277dc517) Update need storing stats, needs are now serialised Merge branch 'master' into ocean Merge fixes, notification when passengers board Mousing over entrance shows time to next passenger boat
6 Years Ago
WIP need refactor (cherry picked from commit f56fecac8fdf9405566a3fdaba3ba1d594897373) More wip needs (cherry picked from commit 3395a88d33f3ecd623ed880fd4a8812b495561ea) Hook up global multiplier (cherry picked from commit 1df92d6370e4af4e4279bee04a12e9d90d7b2479) Hooked up all needs, more optimisations (cherry picked from commit 7d5bb019c2a7e8cf69f10a78898399e8277dc517) Update need storing stats, needs are now serialised
6 Years Ago
Faster navigation calculation (from perf branch)
6 Years Ago
Added IsEditingInPrefabScene check on Entity Added some corner chunks to small oval Fix exception when placing room Show passenger happiness all the time, reflect all current passengers (not departed)
6 Years Ago
Citizens update Update bathroom prop Fixed first play control tutorials not operating in unscaled time Don't set staff video every time player clicks a button Citizens update, implement new vending machine model Merge branch 'master' into ocean Pop a notification when passengers leave due to unhappiness Update ECS packages, rooms now count all passengers that are inside them
6 Years Ago
Citizens update, implement new vending machine model
6 Years Ago
Casino floor icon Better wall painting for premade rooms Tweaked some foam
6 Years Ago
Ocean steam branch Cap passenger count to cabin count Fixed another passenger capping issue End of month no longer triggers automatically, must be opened via a notification
6 Years Ago
Tug boat prop for dropping off passengers More room thumbnails Shorter days, boat foam fx Extend exterior walls to sink into the water Passengers float away on lifeboats UI tweaks Added a vertical scroll bar to the build menu
6 Years Ago
Disable temperature calculation per-unit, disable temperature management props Fixed entity Ids not being assigned to filter data after a load Get rid of allocation in GetEntityWithId Lower default entity array size
6 Years Ago
Citizens update Hooked up new radio prop Fix cargo stacks NRE on load Fixed errors when loading a game that was late in the day Rider update Fix some baggage pooling issues Unsaved changes Merge branch 'master' into entity_filter_jobs Citizens update, implement jukebox UnitVisuals can now be pooled Unsaved Citizens update Update bathroom prop Fixed first play control tutorials not operating in unscaled time Don't set staff video every time player clicks a button Merge branch 'master' into entity_filter_jobs Fixed targets getting misassigned, fixed getting queue position allocating memory
6 Years Ago
Updated some lights Passengers are now dropped off via cars Passengers without rooms will now be auto assigned a room if one is built Buying rooms now deducts cash Background water moves Tech is unlocked immediately via cash, driven by multiplier on tech tree
6 Years Ago
Don't set staff video every time player clicks a button
6 Years Ago
Citizens update Update bathroom prop Fixed first play control tutorials not operating in unscaled time
6 Years Ago
Loading premade rooms now has special handling for nested entities Instead of loading an entity from the prefab, the premade room will now attempt to match presaved data to the existing prefab. This is to ensure that props with custom, per room modifications (like lights) aren't wiped and replaced with stock settings when loading a game. Update blueprint loading for premade rooms Disable routes button Updating starting blueprint
6 Years Ago
Passengers jump out of the ship with a parachute when they are unhappy Doorways now need to be clear Hardcode time between locations to 60 seconds Hygiene decays New default starter blueprint Fixed rooms doubling their props after loading the game and parent deserialisation
6 Years Ago
Casino Floor + caluclate room price based on builtin props Disable old RoomAreas Clothing and Souvenir stores Sort rooms into proper/existing categories Show price per hire on room details, disabled some deprecated UI info Fix lights flickering when power is overflowing Contracts can now offer any entity for free, starting rooms are now free Can now toggle blimp mode
6 Years Ago
Supply room Disable some more props Set a default route + more contract stuff Don't show disembarking widget Added Bar premade room Wine Bar Fixed water supply room not working Can now see combined water/energy usage from purchaseable details
6 Years Ago
Premade room conditions Update Resources contract
6 Years Ago
Typo fix Citizens update, implement jukebox UnitVisuals can now be pooled Unsaved Merge branch 'master' into ocean Shower Block + Premium Cabin - Fancy rooms Cleaned up some deprecated boarding logic Show days on board stat on passenger details Passengers now pay for their room each night Fixed ships getting stuck in embarking/disembarking loop
6 Years Ago
Unsaved
6 Years Ago
Citizens update, implement jukebox UnitVisuals can now be pooled
6 Years Ago
Staff Room, Power Generator Room, Water Tank Room Categories for premade rooms Eyedropper supports rooms Disabled a bunch of props that are room exclusive
6 Years Ago
Added support for a room to require an exterior wall (for windows) Thumbnails for rooms Ship now boards passengers based on available rooms
6 Years Ago
Merged PremadeRoom class into RoomArea (too much functionality overlap) New sizing placement QOL fixes, fancy economy cabin + basic common area Cafe room Bathroom prefab room Added lights to each room No longer need to connect power/water (still need generators and water tanks) Fixed overlap collider on cafe Auto setup process for rooms in new prefab scene Premium cabin, WIP exterior windows support
6 Years Ago
Can now rotate premade rooms
6 Years Ago
Room cost equals combined cost of props Show premade rooms in entity purchase menu Deleting any prop in a prefabbed room now deletes the whole room
6 Years Ago
WIP premade room placement Basic wall building controls Citizens update Hooked up new radio prop Fix cargo stacks NRE on load Fixed errors when loading a game that was late in the day Rider update Fix some baggage pooling issues Unsaved changes Merge branch 'master' into ocean Codegen Show a volume to show room space + blockers Placement checking, check can afford premade room Add support for wall replacements, RoomArea placement Fix some wall placement issues Support for wall/floor auto painting
6 Years Ago
Unsaved changes
6 Years Ago
Rider update Fix some baggage pooling issues
6 Years Ago
Fixed errors when loading a game that was late in the day
6 Years Ago
Fix cargo stacks NRE on load