userJarryd Campicancel
branchrust_reboot/main/PlayerMaintainedMonumentscancel

20 Commits over 61 Days - 0.01cph!

3 Days Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
3 Days Ago
Merge from main
3 Days Ago
Fixed some water catcher panel help issues
3 Days Ago
S2P sphere tank + HLOD
3 Days Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
3 Days Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
4 Days Ago
Added debug.emptytankermodule and debug.filltankermodule commands
4 Days Ago
Added some help to the water catcher panel
4 Days Ago
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
4 Days Ago
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
27 Days Ago
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
27 Days Ago
Unsaved
27 Days Ago
Added a very placeholder diagram to the oil rig fuel switch
27 Days Ago
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil
27 Days Ago
Codegen
27 Days Ago
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome Disabled tie-in to power system (for now)
55 Days Ago
Crude oil production can now be turned on/off (see ToggleProducing on WaterCatcher.cs)
55 Days Ago
Sphere tank scene is now playable
55 Days Ago
Added a crude oil producer to dome
55 Days Ago
Merge from fluid_io_updates Creating new branch to combine player maintained monuments