userJarryd Campicancel
branchrust_reboot/main/PlayerMaintainedMonumentscancel

78 Commits over 61 Days - 0.05cph!

18 Days Ago
Merge from main
22 Days Ago
Fix oil rig switch turning off when server restarts S2P oil rig Will require fresh server wipe
24 Days Ago
Added some placeholder sparks and smoke to the fuel pumps when they are producing oil
25 Days Ago
Added a car lift to dome (editor only)
25 Days Ago
S2P large oil
25 Days Ago
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
25 Days Ago
IOEntityEditor is now a dockable toolbar
25 Days Ago
Fix NRE on boot of standalone monument scenes (PowergridManager)
29 Days Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
29 Days Ago
Merge from main
29 Days Ago
Fixed some water catcher panel help issues
29 Days Ago
S2P sphere tank + HLOD
29 Days Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
29 Days Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
30 Days Ago
Added debug.emptytankermodule and debug.filltankermodule commands
30 Days Ago
Added some help to the water catcher panel
30 Days Ago
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
30 Days Ago
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
53 Days Ago
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
53 Days Ago
Unsaved
53 Days Ago
Added a very placeholder diagram to the oil rig fuel switch
53 Days Ago
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil
53 Days Ago
Codegen
53 Days Ago
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome Disabled tie-in to power system (for now)
3 Months Ago
Crude oil production can now be turned on/off (see ToggleProducing on WaterCatcher.cs)
3 Months Ago
Sphere tank scene is now playable
3 Months Ago
Added a crude oil producer to dome
3 Months Ago
Merge from fluid_io_updates Creating new branch to combine player maintained monuments