userJarryd Campicancel
branchrust_reboot/main/PlayerMaintainedMonumentscancel

80 Commits over 61 Days - 0.05cph!

3 Months Ago
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3 Months Ago
Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil S2P oil rig
3 Months Ago
Merge from main
3 Months Ago
Fix oil rig switch turning off when server restarts S2P oil rig Will require fresh server wipe
3 Months Ago
Added some placeholder sparks and smoke to the fuel pumps when they are producing oil
3 Months Ago
Added a car lift to dome (editor only)
3 Months Ago
S2P large oil
3 Months Ago
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
3 Months Ago
IOEntityEditor is now a dockable toolbar
3 Months Ago
Fix NRE on boot of standalone monument scenes (PowergridManager)
3 Months Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
3 Months Ago
Merge from main
3 Months Ago
Fixed some water catcher panel help issues
3 Months Ago
S2P sphere tank + HLOD
3 Months Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
3 Months Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
3 Months Ago
Added debug.emptytankermodule and debug.filltankermodule commands
3 Months Ago
Added some help to the water catcher panel
3 Months Ago
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
3 Months Ago
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
4 Months Ago
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
4 Months Ago
Unsaved
4 Months Ago
Added a very placeholder diagram to the oil rig fuel switch
4 Months Ago
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil
4 Months Ago
Codegen
4 Months Ago
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome Disabled tie-in to power system (for now)
5 Months Ago
Crude oil production can now be turned on/off (see ToggleProducing on WaterCatcher.cs)
5 Months Ago
Sphere tank scene is now playable
5 Months Ago
Added a crude oil producer to dome
5 Months Ago
Merge from fluid_io_updates Creating new branch to combine player maintained monuments