userJarryd Campicancel
branchrust_reboot/main/PlayerMaintainedMonumentscancel

80 Commits over 61 Days - 0.05cph!

2 Months Ago
Fixed loot satellite clan event
2 Months Ago
Hooked up gas pumping sounds
2 Months Ago
S2P airfield
2 Months Ago
Subtract 159563 (will need to s2p to be safe)
2 Months Ago
Satellite launch computer now requires stage 4 power
2 Months Ago
Whoops, that should be stage 3 Also applied to small oil rig
2 Months Ago
Oil rig now requires stage 2 power plant level (50%)
2 Months Ago
Remove satellite event chat log
2 Months Ago
Unsaved
2 Months Ago
Fixed power icon on satellite computer
2 Months Ago
Added clan events: Turned on oil rig switch Turned on water treatment plant (awarded when the gear is consumed) Inserting a heavy fuse in power plant Launching a satellite Looting a satellite crate Scores wip
2 Months Ago
Removed strings in entity names of airdrop rate terminal and chinook call terminal This will break saves, better to do it before force wipe Demo compatibility layer should ensure demo compatibility
2 Months Ago
Doubled cull distance of airfield terminals
2 Months Ago
Merge from water_treatment_plant_maintainables
2 Months Ago
Merge from main
2 Months Ago
Expose where to implement an analytics event for fuse inserting
2 Months Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
2 Months Ago
Nudge the air drop freq button over slightly
2 Months Ago
Merge from airfield_maintainable_features
2 Months Ago
Merge from powergrid
2 Months Ago
Possible fix for sfx error when entering network range of dome
2 Months Ago
Merge from powergrid
2 Months Ago
S2P dome
2 Months Ago
Added some pfx when the crude oil is pumping at dome
2 Months Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
2 Months Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
2 Months Ago
Merge from main
2 Months Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
2 Months Ago
Fixed fuel pump amounts - they were being clamped and calculated incorrectly Each pump now gets around 1000 crude each time the fuel switch is enabled, takes 10 minutes
2 Months Ago
Fixed liquid containers continuing to drain into a connected container if they are disconnected by clearing the input by right clicking on the source container
2 Months Ago
New water catcher test to detect the issue where a water catcher (or any liquid container possibly) would still pump water into a connected barrel if the connections was terminated from the output port of the catcher Test fails for now
2 Months Ago
Fixed crude pumps not producing and storing oil locally if connected to a tanker with water
2 Months Ago
Tripled crude oil production rate at dome Each pump should produce around 1600 crude over the whole 10 minutes
2 Months Ago
Powerline IO access points are no longer root entities, cannot be combined with other forms of power supply
3 Months Ago
Merge from main
3 Months Ago
More stack size shenanigans
3 Months Ago
Cleanup Lock any crude that's inserted into the tanker
3 Months Ago
Regenerate test list, tests pass
3 Months Ago
Merge from water_catcher_tests
3 Months Ago
Merge from main
3 Months Ago
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
3 Months Ago
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
3 Months Ago
Mark Electrical_fuse_box_B_COL r/w
3 Months Ago
Fixed inventory limit rules on modular cars
3 Months Ago
Reinstate HasComponentInParent and HasComponent in GameObjectEx, some media tools relied on this
3 Months Ago
Compile fix
3 Months Ago
Merge from main
3 Months Ago
Tanker module can now accept a different max stack size just for crude - 2000 (but exposed on module for easy changes) Crude is now extracted via a Take button in the vehicle UI, will need to be pressed once for every stack (so if it's full you'll click it 4 times)
3 Months Ago
Unsaved
3 Months Ago
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