userJarryd Campicancel
branchrust_reboot/main/PlayerMaintainedMonumentscancel

78 Commits over 61 Days - 0.05cph!

7 Days Ago
Fixed loot satellite clan event
8 Days Ago
Hooked up gas pumping sounds
8 Days Ago
S2P airfield
8 Days Ago
Subtract 159563 (will need to s2p to be safe)
8 Days Ago
Satellite launch computer now requires stage 4 power
8 Days Ago
Whoops, that should be stage 3 Also applied to small oil rig
8 Days Ago
Oil rig now requires stage 2 power plant level (50%)
8 Days Ago
Remove satellite event chat log
8 Days Ago
Unsaved
8 Days Ago
Fixed power icon on satellite computer
8 Days Ago
Added clan events: Turned on oil rig switch Turned on water treatment plant (awarded when the gear is consumed) Inserting a heavy fuse in power plant Launching a satellite Looting a satellite crate Scores wip
8 Days Ago
Removed strings in entity names of airdrop rate terminal and chinook call terminal This will break saves, better to do it before force wipe Demo compatibility layer should ensure demo compatibility
8 Days Ago
Doubled cull distance of airfield terminals
8 Days Ago
Merge from water_treatment_plant_maintainables
8 Days Ago
Merge from main
8 Days Ago
Expose where to implement an analytics event for fuse inserting
8 Days Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
9 Days Ago
Nudge the air drop freq button over slightly
9 Days Ago
Merge from airfield_maintainable_features
10 Days Ago
Merge from powergrid
11 Days Ago
Possible fix for sfx error when entering network range of dome
11 Days Ago
Merge from powergrid
11 Days Ago
S2P dome
11 Days Ago
Added some pfx when the crude oil is pumping at dome
11 Days Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
11 Days Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
11 Days Ago
Merge from main
11 Days Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
14 Days Ago
Fixed fuel pump amounts - they were being clamped and calculated incorrectly Each pump now gets around 1000 crude each time the fuel switch is enabled, takes 10 minutes
14 Days Ago
Fixed liquid containers continuing to drain into a connected container if they are disconnected by clearing the input by right clicking on the source container
14 Days Ago
New water catcher test to detect the issue where a water catcher (or any liquid container possibly) would still pump water into a connected barrel if the connections was terminated from the output port of the catcher Test fails for now
14 Days Ago
Fixed crude pumps not producing and storing oil locally if connected to a tanker with water
14 Days Ago
Tripled crude oil production rate at dome Each pump should produce around 1600 crude over the whole 10 minutes
14 Days Ago
Powerline IO access points are no longer root entities, cannot be combined with other forms of power supply
15 Days Ago
Merge from main
15 Days Ago
More stack size shenanigans
15 Days Ago
Cleanup Lock any crude that's inserted into the tanker
15 Days Ago
Regenerate test list, tests pass
15 Days Ago
Merge from water_catcher_tests
15 Days Ago
Merge from main
15 Days Ago
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
15 Days Ago
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
16 Days Ago
Mark Electrical_fuse_box_B_COL r/w
16 Days Ago
Fixed inventory limit rules on modular cars
16 Days Ago
Reinstate HasComponentInParent and HasComponent in GameObjectEx, some media tools relied on this
16 Days Ago
Compile fix
16 Days Ago
Merge from main
17 Days Ago
Tanker module can now accept a different max stack size just for crude - 2000 (but exposed on module for easy changes) Crude is now extracted via a Take button in the vehicle UI, will need to be pressed once for every stack (so if it's full you'll click it 4 times)
18 Days Ago
Unsaved
18 Days Ago
Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil S2P oil rig