userJarryd Campicancel
branchrust_reboot/main/apartment_complex_monumentcancel

49 Commits over 92 Days - 0.02cph!

3 Days Ago
Fixed incorrect MeshLOD setup on apartment.stove.prefab S2P apartment complex for good measure
4 Days Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
5 Days Ago
Fixed rentable shop signs not loading on non owner clients
5 Days Ago
Better fix
5 Days Ago
Fixed break in menu item throwing server side entityref lookup error
5 Days Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
5 Days Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
5 Days Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
6 Days Ago
Merge from main
6 Days Ago
Added framework for blocking some items in rentable store inventory
10 Days Ago
Only allow one shop at a time
11 Days Ago
Fixed currency not being deposited in vending machine inventory
11 Days Ago
Fixed VM stats not working on rentable shops
11 Days Ago
Various cleanup
11 Days Ago
Cleanup
11 Days Ago
Fixed not being able to buy things from rentable shops due to distance hecks
11 Days Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
12 Days Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
12 Days Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
13 Days Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
13 Days Ago
S2P apartment complex
13 Days Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
13 Days Ago
Initial first pass on setting up the other rentable shop variants
13 Days Ago
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
17 Days Ago
Fixed some RPC limits on change name and add sell order Fixed wrong starting fee being applied
18 Days Ago
Add ability to store a toast to play when a player reconnects, can be stored for players that aren't active on the server (See BasePlayer.RecordToastToPlayOnReconnect) WIll send all of the toasts after the player reconnects and wakes up (10s intervals if multiple have been queued) A player will now be notified when they reconnect if a shop they owned closed while they were offline
18 Days Ago
Add rentableshop.closenearestshop convar Add a toast if your shop is closed
19 Days Ago
Fixed visual calculation Increased initial scrap fee to 260 Reduced scrap per hour cost to 10
19 Days Ago
Show time remaining for rent in the vending machine storage loot panel
19 Days Ago
Fix shop interaction Move all admin interactions to the contract sign on the side of the store
19 Days Ago
FIxed rentable shop vm admin panel pointing to old admin menu Fixed new vm admin menu not being closable if the main menu isn't loaded (editor only issue) Fixed interaction flow for vending admin panel in rentable stores
20 Days Ago
Support multiple inventories being added to the reclaim contents
20 Days Ago
Added support for taking over a shop if you can pay twice the fee
20 Days Ago
Compile fixes
20 Days Ago
First pass on rentable shop ownership prompt
20 Days Ago
Merge from main
21 Days Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
21 Days Ago
Merge from main
2 Months Ago
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
2 Months Ago
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
3 Months Ago
Route VM inventory to admin panel Remove intial vending orders Initial flow for left over items/earnings being stored (similar process to ReclaimTerminal)
3 Months Ago
Disable VM broadcast option Route vm admin to a control panel
3 Months Ago
Can now paint the sign while interacting with the rentable shop
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
First pass on admin vending machine support
3 Months Ago
Adjusted texture size of shop A sign so it doesn't get rejected on the server Fixed OwnerID of entities not being sent out to clients if the old OwnerId !=0 and the new id == 0 Fixed lock logic for signs
3 Months Ago
Rentable shop first pass setup, just setting up verison A for now Can open and close the shop via E for now Enabled/disables appropriate roots on the prefab to hide/show shutters, interior contents, etc (bonus side effect, we can disable all of the interior set dressing while the shop is closed) Spawns a shopkeeper and invisible VM when opened
3 Months Ago
Merge from main