userJarryd Campicancel
branchrust_reboot/main/apartment_complex_monumentcancel

129 Commits over 122 Days - 0.04cph!

3 Months Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
3 Months Ago
Initial first pass on setting up the other rentable shop variants
3 Months Ago
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3 Months Ago
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
3 Months Ago
Fixed some RPC limits on change name and add sell order Fixed wrong starting fee being applied
3 Months Ago
Add ability to store a toast to play when a player reconnects, can be stored for players that aren't active on the server (See BasePlayer.RecordToastToPlayOnReconnect) WIll send all of the toasts after the player reconnects and wakes up (10s intervals if multiple have been queued) A player will now be notified when they reconnect if a shop they owned closed while they were offline
3 Months Ago
Add rentableshop.closenearestshop convar Add a toast if your shop is closed
3 Months Ago
Fixed visual calculation Increased initial scrap fee to 260 Reduced scrap per hour cost to 10
3 Months Ago
Show time remaining for rent in the vending machine storage loot panel
3 Months Ago
Fix shop interaction Move all admin interactions to the contract sign on the side of the store
3 Months Ago
FIxed rentable shop vm admin panel pointing to old admin menu Fixed new vm admin menu not being closable if the main menu isn't loaded (editor only issue) Fixed interaction flow for vending admin panel in rentable stores
3 Months Ago
Support multiple inventories being added to the reclaim contents
3 Months Ago
Added support for taking over a shop if you can pay twice the fee
3 Months Ago
Compile fixes
3 Months Ago
First pass on rentable shop ownership prompt
3 Months Ago
Merge from main
3 Months Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
3 Months Ago
Merge from main
5 Months Ago
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
5 Months Ago
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
5 Months Ago
Route VM inventory to admin panel Remove intial vending orders Initial flow for left over items/earnings being stored (similar process to ReclaimTerminal)
5 Months Ago
Disable VM broadcast option Route vm admin to a control panel
5 Months Ago
Can now paint the sign while interacting with the rentable shop
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
First pass on admin vending machine support
5 Months Ago
Adjusted texture size of shop A sign so it doesn't get rejected on the server Fixed OwnerID of entities not being sent out to clients if the old OwnerId !=0 and the new id == 0 Fixed lock logic for signs
5 Months Ago
Rentable shop first pass setup, just setting up verison A for now Can open and close the shop via E for now Enabled/disables appropriate roots on the prefab to hide/show shutters, interior contents, etc (bonus side effect, we can disable all of the interior set dressing while the shop is closed) Spawns a shopkeeper and invisible VM when opened
6 Months Ago
Merge from main