userJarryd Campicancel
branchrust_reboot/main/apartment_complex_monumentcancel

123 Commits over 122 Days - 0.04cph!

18 Days Ago
Added master key to produce exchange vendor in bandit town 1000 scrap, affected by demand pricing so starts at 2000 (+100%) Only one available, restocks every 12 IRL hours VERY PLACEHOLDER values
18 Days Ago
Fixed Signage inspector not showing manifest info
18 Days Ago
Fixed remove all option not working on rentable shops
18 Days Ago
S2P apartments to make sure sign changes get picked up
18 Days Ago
Removed sockets and deploy volumes from rentable shop signs Manifest
18 Days Ago
Demo compat manifest!
18 Days Ago
Delete rentable shop sign item definitions Rename shop signs to remove .worldmodel suffix
18 Days Ago
Disable shadows on LOD2/3 of the rentable shop signs
18 Days Ago
Fixed shop D not using sitting NPC Apartments S2P
18 Days Ago
IsSmall LOD check now takes transform scale into account, fixes shadow proxies made with scaled boxes getting disabled incorrectly
18 Days Ago
Fixed not being able to delete sell orders
18 Days Ago
Fixed rent multiplier not getting reset when a player closes the store manually
19 Days Ago
S2P + HLOD aparmtent complex monument
19 Days Ago
Added a GameobjectLOD for mailbox numbers
19 Days Ago
Created a ShadowProxyChecker tool that finds all shadow proxies in the curent scene that have no MeshCull component (Tools > Find > Shadow Proxies Without MeshCull) Fixed all cases in apartment block monu monument (291) Added Renderer batch where simple primitive cubes have been used, shaves another 200 shadow casters off when standing at the entrance
19 Days Ago
Added GameObjectLOD to the apartment door numbers, they were always rendering Added MeshCulls to doormats, they weren't being picked up by the CullingVolume because they had no LOD component Fixed shipping_container_900_yellow shadow proxy missing a MeshCull Fixed incorrect LOD setup on a lot of glass meshes Fixed a bunch of streetlights with an extra mesh applied that had no LOD component Fixed missing MeshCulls on shadow proxies on every rentable shop SetPass calls 1423 -> 1170, Shadow casters 1754 -> 1514, Batches 2931 -> 2500
19 Days Ago
Added a button on MeshLOD to add a missing MeshRenderer and MeshFilter Fixed poker chip meshes not using LODS at all so were showing all 3 lods at the same time (and not culling ever)
19 Days Ago
Shopkeeper in store D now sits, removed the chair entity from the hierarchy (just needs a model) Also removed chair entity from shop E
19 Days Ago
First pass of updated Rent store dialog
19 Days Ago
Change priority of close store option
20 Days Ago
Fixed VMO errors on server restart
20 Days Ago
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
20 Days Ago
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
20 Days Ago
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
24 Days Ago
Fixed incorrect MeshLOD setup on apartment.stove.prefab S2P apartment complex for good measure
25 Days Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
25 Days Ago
Fixed rentable shop signs not loading on non owner clients
25 Days Ago
Better fix
25 Days Ago
Fixed break in menu item throwing server side entityref lookup error
26 Days Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
26 Days Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
26 Days Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
26 Days Ago
Merge from main
27 Days Ago
Added framework for blocking some items in rentable store inventory
31 Days Ago
Only allow one shop at a time
31 Days Ago
Fixed currency not being deposited in vending machine inventory
32 Days Ago
Fixed VM stats not working on rentable shops
32 Days Ago
Various cleanup
32 Days Ago
Cleanup
32 Days Ago
Fixed not being able to buy things from rentable shops due to distance hecks
32 Days Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
33 Days Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
33 Days Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
34 Days Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
34 Days Ago
S2P apartment complex
34 Days Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
34 Days Ago
Initial first pass on setting up the other rentable shop variants
34 Days Ago
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
38 Days Ago
Fixed some RPC limits on change name and add sell order Fixed wrong starting fee being applied
39 Days Ago
Add ability to store a toast to play when a player reconnects, can be stored for players that aren't active on the server (See BasePlayer.RecordToastToPlayOnReconnect) WIll send all of the toasts after the player reconnects and wakes up (10s intervals if multiple have been queued) A player will now be notified when they reconnect if a shop they owned closed while they were offline