userJarryd Campicancel
branchrust_reboot/main/apartment_complex_monumentcancel

129 Commits over 122 Days - 0.04cph!

3 Months Ago
More LOD fixups Should be no more loose components
3 Months Ago
Converted some static structures to RendererLods/MeshLods Rentable shop signs, window_penthouse_flat_opaque, Caboose_ground_junk_straight_b/c
3 Months Ago
Merge from main
3 Months Ago
Fixed rentable shop vending machines still being drone accessible despite UI saying otherwise
3 Months Ago
Added master key to produce exchange vendor in bandit town 1000 scrap, affected by demand pricing so starts at 2000 (+100%) Only one available, restocks every 12 IRL hours VERY PLACEHOLDER values
3 Months Ago
Fixed Signage inspector not showing manifest info
3 Months Ago
Fixed remove all option not working on rentable shops
3 Months Ago
S2P apartments to make sure sign changes get picked up
3 Months Ago
Removed sockets and deploy volumes from rentable shop signs Manifest
3 Months Ago
Demo compat manifest!
3 Months Ago
Delete rentable shop sign item definitions Rename shop signs to remove .worldmodel suffix
3 Months Ago
Disable shadows on LOD2/3 of the rentable shop signs
3 Months Ago
Fixed shop D not using sitting NPC Apartments S2P
3 Months Ago
IsSmall LOD check now takes transform scale into account, fixes shadow proxies made with scaled boxes getting disabled incorrectly
3 Months Ago
Fixed not being able to delete sell orders
3 Months Ago
Fixed rent multiplier not getting reset when a player closes the store manually
3 Months Ago
S2P + HLOD aparmtent complex monument
3 Months Ago
Added a GameobjectLOD for mailbox numbers
3 Months Ago
Created a ShadowProxyChecker tool that finds all shadow proxies in the curent scene that have no MeshCull component (Tools > Find > Shadow Proxies Without MeshCull) Fixed all cases in apartment block monu monument (291) Added Renderer batch where simple primitive cubes have been used, shaves another 200 shadow casters off when standing at the entrance
3 Months Ago
Added GameObjectLOD to the apartment door numbers, they were always rendering Added MeshCulls to doormats, they weren't being picked up by the CullingVolume because they had no LOD component Fixed shipping_container_900_yellow shadow proxy missing a MeshCull Fixed incorrect LOD setup on a lot of glass meshes Fixed a bunch of streetlights with an extra mesh applied that had no LOD component Fixed missing MeshCulls on shadow proxies on every rentable shop SetPass calls 1423 -> 1170, Shadow casters 1754 -> 1514, Batches 2931 -> 2500
3 Months Ago
Added a button on MeshLOD to add a missing MeshRenderer and MeshFilter Fixed poker chip meshes not using LODS at all so were showing all 3 lods at the same time (and not culling ever)
3 Months Ago
Shopkeeper in store D now sits, removed the chair entity from the hierarchy (just needs a model) Also removed chair entity from shop E
3 Months Ago
First pass of updated Rent store dialog
3 Months Ago
Change priority of close store option
3 Months Ago
Fixed VMO errors on server restart
3 Months Ago
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
3 Months Ago
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
3 Months Ago
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
3 Months Ago
Fixed incorrect MeshLOD setup on apartment.stove.prefab S2P apartment complex for good measure
3 Months Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
3 Months Ago
Fixed rentable shop signs not loading on non owner clients
3 Months Ago
Better fix
3 Months Ago
Fixed break in menu item throwing server side entityref lookup error
3 Months Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
3 Months Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
3 Months Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
3 Months Ago
Merge from main
3 Months Ago
Added framework for blocking some items in rentable store inventory
3 Months Ago
Only allow one shop at a time
3 Months Ago
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3 Months Ago
Fixed currency not being deposited in vending machine inventory
3 Months Ago
Fixed VM stats not working on rentable shops
3 Months Ago
Various cleanup
3 Months Ago
Cleanup
3 Months Ago
Fixed not being able to buy things from rentable shops due to distance hecks
3 Months Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
3 Months Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
3 Months Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
3 Months Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
3 Months Ago
S2P apartment complex