userJarryd Campicancel
branchrust_reboot/main/instrumentscancel

591 Commits over 184 Days - 0.13cph!

6 Years Ago
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6 Years Ago
Refactored IK controls into a new component (removes a lot of unneeded fields on held instruments)
6 Years Ago
When equipping an instrument, reset all bone scales above spine2 to 1
6 Years Ago
Fixed deploy mesh disabled on Bass guitar
6 Years Ago
Switched to LODGroups on: Tuba, Bass, Jerry Can Guitar, Cowbell, Tambourine and Trumpet
6 Years Ago
Fixed drumkit player animator override missing some animations and defaulting to trumpet poses
6 Years Ago
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6 Years Ago
Recalculate note stop time on all clients, sounds a lot better
6 Years Ago
Fixed notes getting spammed when holding lmb on some instruments
6 Years Ago
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6 Years Ago
Remove cowbell deprecated key controller
6 Years Ago
Merge from main
6 Years Ago
Instrument null check logs
6 Years Ago
Smoother deploys on local player
6 Years Ago
Another guitar flag fix, has visual issues during deploy
6 Years Ago
Fixed some deploy animation issues on guitars
6 Years Ago
Updated placement bounding boxes for deployable instruments (fixes them clipping through structures)
6 Years Ago
Mark gibs meshes as read/write
6 Years Ago
Potential fix for flute sfx not ending
6 Years Ago
Run animation null checks
6 Years Ago
Fix third person held camera not raycasting
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Immediately enable the bone aligned guitar if switching from another guitar
6 Years Ago
Don't switch camera perspective if dismounting while playing a third person instrument
6 Years Ago
Updated NoteSfxImporter to import and assign notes to Instruments Updated notes on Jerry Can Guitar
6 Years Ago
Jerry can guitar animation hookup
6 Years Ago
Update acoustic guitar with new guitar animations
6 Years Ago
Hooked up new guitar chord animations on Bass guitar Added a new BoneAligner component that positions a transform half way between two bones Added an InstrumentToolGuitar with some custom logic to enable a guitar mesh during deployment and then switch to an aligned mesh once the deploy is complete
6 Years Ago
Add OpenBrowserToDLC method for new UI
6 Years Ago
Unsaved
6 Years Ago
Some cleanup Fixed notes still playing when instrument is put away/dismounted
6 Years Ago
Lock interact crosshair to centre of screen in third person
6 Years Ago
Fixed some rotation math issues in the new camera offset
6 Years Ago
Offset camera while in third person and moving based on current movement
6 Years Ago
RustEditor can now scroll Fixed game not starting in editor if the selected inventory override does not exist (like when switching between branches with different inventories)
6 Years Ago
Shrunk the size of crafting buttons to fit new category (was 37px, now 33px)
6 Years Ago
Lowered piano hand lerp speed Fixed xylophone dismount positions
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Applied speed changes to the rest of the instruments
6 Years Ago
Exposed crossfade speed, set to 0.05 on tuba
6 Years Ago
Make tuba a hold/looping instrument Better normalized anim target on flute
6 Years Ago
Compile fix
6 Years Ago
Better eye rotation values when in third person
6 Years Ago
Clean out old InstrumentEffect class and prefabs Better note responsiveness on tambourine Fix wrong camera perspective when holding an instrument and using a static instrument