branchrust_reboot/main/instrumentscancel
506 Commits over 184 Days - 0.11cph!
Possibly fixed notes not stopping on other clients
Fixed picking up Drums/Xylo/Piano adding chair to inventory
Fixed exception when setting up a keybind for new instrument binds
Xylophone position tweaks
Exposed deployable hand animation layer toggle, enabled on drums, disabled on the rest
Hooked up DLC app id
Added missing animation slots on Instrument Animator
Fixed wrong collider layer and incorrect bounds on piano, xylophone, drum kit
Mountable instruments can now be destroyed
Clean out some old sound definitions
Xylophone audio note positions
Piano audio note positions
Don't spawn view models for held instruments
Added deploy sound defs for all of the new held instruments
Added mount sound defs for all the new mountable instruments
Added support for an instrument animator, hooked up on trumpet. Identical animator configuration and parameters to regular player animator.
Can override playing position of a note for better spatial audio (setup on drums)
Hooked up tambourine sound
Fixed tambourine animations
Fixed incorrectly assigned animations on cowbell
Disable repeat animations and increase idle delay on trumpet
Enabled animation flags for drum kit
Fixed IK targets PropertyAttribute taking input over the following control in the inspector
Allow hand layer animations on static instruments
Disable repeat animations and add an animation idle delay, used on flute for better state management
New "fun" category for Items
Move all instruments into new category
Instruments inventory loadout option
Mountables can now loop an animation
Instruments that can't play multiple notes can't play a new note until the current note is released
Move held prop handling to LateUpdate
Fixed animations playing forever on single note instruments (cowbell looping fix)
Added 3 more instrument playing animation slots and associated enums
Hold playing animations while a note is being held down
Fixed animations and IK triggering for notes that have no sfx hooked up
Hooked up cowbell animations
Hooked up drum kit sfx, IK tweaks
Hook up bass guitar notes
Xylophone hand positions and view position adjustments
Hook up trumpet animations
Remove some placeholder instruments we're not going to produce
Tweaked some instrument animation crossfade timings
Fixed animations not playing if the same note was played multiple times
New note sfx importer to automate importing large numbers of notes
Tuba item world model, weapon and icon
Xylophone icon render and guide mesh
Remove offset and rotation fields on instruments for hand props, just use a mesh parented to a transform instead
Update default note keybinds
Reassign keybinds in settings
Hooked up and assigned new drum kit IK positions
Add new animation slots to animator controller
New instrument idle slot that is run when an instrument has been recently played
Rework IK targets to support targets for the regular and sharp versions of a note
Added more right hand IK targets to drum kit