branchrust_reboot/main/instrumentscancel
591 Commits over 184 Days - 0.13cph!
Don't switch camera perspective if dismounting while playing a third person instrument
Updated NoteSfxImporter to import and assign notes to Instruments
Updated notes on Jerry Can Guitar
Jerry can guitar animation hookup
Update acoustic guitar with new guitar animations
Hooked up new guitar chord animations on Bass guitar
Added a new BoneAligner component that positions a transform half way between two bones
Added an InstrumentToolGuitar with some custom logic to enable a guitar mesh during deployment and then switch to an aligned mesh once the deploy is complete
Add OpenBrowserToDLC method for new UI
Some cleanup
Fixed notes still playing when instrument is put away/dismounted
Lock interact crosshair to centre of screen in third person
Fixed some rotation math issues in the new camera offset
Offset camera while in third person and moving based on current movement
RustEditor can now scroll
Fixed game not starting in editor if the selected inventory override does not exist (like when switching between branches with different inventories)
Shrunk the size of crafting buttons to fit new category (was 37px, now 33px)
Lowered piano hand lerp speed
Fixed xylophone dismount positions
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Applied speed changes to the rest of the instruments
Exposed crossfade speed, set to 0.05 on tuba
Make tuba a hold/looping instrument
Better normalized anim target on flute
Better eye rotation values when in third person
Clean out old InstrumentEffect class and prefabs
Better note responsiveness on tambourine
Fix wrong camera perspective when holding an instrument and using a static instrument
Some script reorganisation
Fixed default LMB/RMB notes not working on some instruments
Fixed cowbell issues
Fixed piano IK errors
Show hand animation layer on piano
Fixed missing albedo on bass guitar material
Cleanup
Remove old flute sound files
Fixed some instrument animations playing on the wrong layer
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Added Fun category to crafting menu
Fixed Jerry Can Guitar not appearing in crafting menu
Crossfade animation tweaks
Playing a new note on an instrument that only supports one note at a time now stops the old note
Tuba animator hookup + override
Possibly fixed notes not stopping on other clients
Fixed picking up Drums/Xylo/Piano adding chair to inventory
Fixed exception when setting up a keybind for new instrument binds
Xylophone position tweaks
Exposed deployable hand animation layer toggle, enabled on drums, disabled on the rest
Hooked up DLC app id
Added missing animation slots on Instrument Animator
Fixed wrong collider layer and incorrect bounds on piano, xylophone, drum kit
Mountable instruments can now be destroyed
Clean out some old sound definitions
Xylophone audio note positions
Piano audio note positions
Don't spawn view models for held instruments
Added deploy sound defs for all of the new held instruments
Added mount sound defs for all the new mountable instruments
Added support for an instrument animator, hooked up on trumpet. Identical animator configuration and parameters to regular player animator.
Can override playing position of a note for better spatial audio (setup on drums)
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Hooked up tambourine sound