userJarryd Campicancel
branchrust_reboot/main/map_improvementscancel

209 Commits over 122 Days - 0.07cph!

6 Years Ago
Fixed MapView IsOpen accessor making every view active
6 Years Ago
Cleaned up GetUnusedID Fixed compass markers not using correct colours
6 Years Ago
Refactor notes system Separate server and client notes lists Load notes form server in on enable if local player Limit all RPC's to local player Store team notes in the team data, don't access the player Fix player position not being updated in real-time
6 Years Ago
Custom marker for team leader markers
6 Years Ago
Client / Server fixes
6 Years Ago
Merge cleanup Tweak hackable crate and shop marker icon sizes
6 Years Ago
Don't show map markers on respawn screen
6 Years Ago
Run a map scale update immediately to fix the marker popping
6 Years Ago
Enforce id's for notes for colour consistency Serialise MapNotes properly
6 Years Ago
Merge from main
6 Years Ago
Added a horizontal gradient to end of sleeping bag scroll view when there are more bags than can fit in Sizing tweaks
6 Years Ago
Interest point drop shadow
6 Years Ago
Hook up new point of interest icons on map + compass
6 Years Ago
More colour alignment with concepts Fixed cluster button sizing
6 Years Ago
Styling on map cluster icon
6 Years Ago
Animate life infographic
6 Years Ago
Prefab all the things
6 Years Ago
Fixed sleeping bag cluster open/close animation Size tweaks Backup for some future prefabbing
6 Years Ago
Merge from main
6 Years Ago
First pass on new fade in animations
6 Years Ago
More descriptive tooltips (used the text from the old screen) Show different icons for sleeping bags/beds Fixed respawnType field in respawn options protobuf never being assigned
6 Years Ago
Fixed sleeping bag icons appearing outside of death screen
6 Years Ago
Fixed sleeping bag clusters not properly forming when there are more than 3 bags
6 Years Ago
Hooked up background assets on sleeping bag cluster Fixed map scaling issues on sleeping bag cluster WIP time lock states
6 Years Ago
New UI assets Hooked up death skull, gradient circle and death marker assets
6 Years Ago
Made all new map markers scale independent
6 Years Ago
Improved ImagePosToWorldPos calculation
6 Years Ago
Added support for multiple sprites for points of interest (not just colour changes) Most map markers are now pre allocated on the map view, removes most instantiations
6 Years Ago
Use in-built drop shadow component on info boxes
6 Years Ago
Exposed some sound definition slots for adding and removing map markers
6 Years Ago
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
6 Years Ago
Assign correct colours to sleeping bag cluster options
6 Years Ago
Merge from main
6 Years Ago
Quick tween for open and closing sleeping bag cluster
6 Years Ago
Show killed by weapon name and icon on game over screen
6 Years Ago
Add attacker distance field to death info, expose on death screen Fixed steam avatar of killer not appearing
6 Years Ago
Better scroll behaviour on respawn buttons
6 Years Ago
WIP sleeping bag cluster system Detect multiple nearby sleeping bags and merge them into one widget on the death screen
6 Years Ago
Respawn button colours (map and rectangle buttons)
6 Years Ago
First pass layout of new respawn screen Better sleeping bag button processing Update LifeInfographicStat to use TextMeshPro
6 Years Ago
Merge from main
6 Years Ago
WIP death screen changes
6 Years Ago
Reworked RMB click detection for point of interest markers Can click on sleeping bag to respawn
6 Years Ago
Add world position of sleeping bag to respawn info Add lock time to sleeping bag icon
6 Years Ago
Abstract the map into two classes: MapInterface and MapView MapView handles displaying map, updating markers, etc MapInterface handles input logic like adding markers Need to do this in order to use map on other UI panels
6 Years Ago
Replace previous death marker when dying
6 Years Ago
WIP sleeping bags on map Don't process RMB clicks if player drags on map
6 Years Ago
Merge from main
6 Years Ago
Better tooltip on death marker
6 Years Ago
Better map to world calculation (still not perfect)