userJarryd Campicancel
branchrust_reboot/main/map_improvementscancel

206 Commits over 122 Days - 0.07cph!

7 Years Ago
Custom marker for team leader markers
7 Years Ago
Client / Server fixes
7 Years Ago
Merge cleanup Tweak hackable crate and shop marker icon sizes
7 Years Ago
Don't show map markers on respawn screen
7 Years Ago
Run a map scale update immediately to fix the marker popping
7 Years Ago
Enforce id's for notes for colour consistency Serialise MapNotes properly
7 Years Ago
Merge from main
7 Years Ago
Added a horizontal gradient to end of sleeping bag scroll view when there are more bags than can fit in Sizing tweaks
7 Years Ago
Interest point drop shadow
7 Years Ago
Hook up new point of interest icons on map + compass
7 Years Ago
More colour alignment with concepts Fixed cluster button sizing
7 Years Ago
Styling on map cluster icon
7 Years Ago
Animate life infographic
7 Years Ago
Prefab all the things
7 Years Ago
Fixed sleeping bag cluster open/close animation Size tweaks Backup for some future prefabbing
7 Years Ago
Merge from main
7 Years Ago
First pass on new fade in animations
7 Years Ago
More descriptive tooltips (used the text from the old screen) Show different icons for sleeping bags/beds Fixed respawnType field in respawn options protobuf never being assigned
7 Years Ago
Fixed sleeping bag icons appearing outside of death screen
7 Years Ago
Fixed sleeping bag clusters not properly forming when there are more than 3 bags
7 Years Ago
Hooked up background assets on sleeping bag cluster Fixed map scaling issues on sleeping bag cluster WIP time lock states
7 Years Ago
New UI assets Hooked up death skull, gradient circle and death marker assets
7 Years Ago
Made all new map markers scale independent
7 Years Ago
Improved ImagePosToWorldPos calculation
7 Years Ago
Added support for multiple sprites for points of interest (not just colour changes) Most map markers are now pre allocated on the map view, removes most instantiations
7 Years Ago
Use in-built drop shadow component on info boxes
7 Years Ago
Exposed some sound definition slots for adding and removing map markers
7 Years Ago
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
7 Years Ago
Assign correct colours to sleeping bag cluster options
7 Years Ago
Merge from main
7 Years Ago
Quick tween for open and closing sleeping bag cluster
7 Years Ago
Show killed by weapon name and icon on game over screen
7 Years Ago
Add attacker distance field to death info, expose on death screen Fixed steam avatar of killer not appearing
7 Years Ago
Better scroll behaviour on respawn buttons
7 Years Ago
WIP sleeping bag cluster system Detect multiple nearby sleeping bags and merge them into one widget on the death screen
7 Years Ago
Respawn button colours (map and rectangle buttons)
7 Years Ago
First pass layout of new respawn screen Better sleeping bag button processing Update LifeInfographicStat to use TextMeshPro
7 Years Ago
Merge from main
7 Years Ago
WIP death screen changes
7 Years Ago
Reworked RMB click detection for point of interest markers Can click on sleeping bag to respawn
7 Years Ago
Add world position of sleeping bag to respawn info Add lock time to sleeping bag icon
7 Years Ago
Abstract the map into two classes: MapInterface and MapView MapView handles displaying map, updating markers, etc MapInterface handles input logic like adding markers Need to do this in order to use map on other UI panels
7 Years Ago
Replace previous death marker when dying
7 Years Ago
WIP sleeping bags on map Don't process RMB clicks if player drags on map
7 Years Ago
Merge from main
7 Years Ago
Better tooltip on death marker
7 Years Ago
Better map to world calculation (still not perfect)
7 Years Ago
Remove map notes by right clicking them RPC cleanup/formatting
7 Years Ago
Map points of interest are colour coded Compass notches are colour coded with map notches Populate max 6 markers on the compass
7 Years Ago
Merge from main