userJarryd Campicancel
branchrust_reboot/main/map_improvementscancel

209 Commits over 122 Days - 0.07cph!

6 Years Ago
Merge from main
6 Years Ago
Quick tween for open and closing sleeping bag cluster
6 Years Ago
Show killed by weapon name and icon on game over screen
6 Years Ago
Add attacker distance field to death info, expose on death screen Fixed steam avatar of killer not appearing
6 Years Ago
Better scroll behaviour on respawn buttons
6 Years Ago
WIP sleeping bag cluster system Detect multiple nearby sleeping bags and merge them into one widget on the death screen
6 Years Ago
Respawn button colours (map and rectangle buttons)
6 Years Ago
First pass layout of new respawn screen Better sleeping bag button processing Update LifeInfographicStat to use TextMeshPro
6 Years Ago
Merge from main
6 Years Ago
WIP death screen changes
6 Years Ago
Reworked RMB click detection for point of interest markers Can click on sleeping bag to respawn
6 Years Ago
Add world position of sleeping bag to respawn info Add lock time to sleeping bag icon
6 Years Ago
Abstract the map into two classes: MapInterface and MapView MapView handles displaying map, updating markers, etc MapInterface handles input logic like adding markers Need to do this in order to use map on other UI panels
6 Years Ago
Replace previous death marker when dying
6 Years Ago
WIP sleeping bags on map Don't process RMB clicks if player drags on map
6 Years Ago
Merge from main
6 Years Ago
Better tooltip on death marker
6 Years Ago
Better map to world calculation (still not perfect)
6 Years Ago
Remove map notes by right clicking them RPC cleanup/formatting
6 Years Ago
Map points of interest are colour coded Compass notches are colour coded with map notches Populate max 6 markers on the compass
6 Years Ago
Merge from main
6 Years Ago
Fixed wrong tooltip appearing on death marker
6 Years Ago
IsValid check before getting GameObjectRef in LifeInforgraphic
6 Years Ago
Show grid on death screen map
6 Years Ago
Better item definition lookup for weapon name on game over screen
6 Years Ago
Merge logic from remove point of interest methods into a new method that takes a list as a reference
6 Years Ago
Remove reference image
6 Years Ago
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6 Years Ago
Fixed animation issues introduced by earlier changes
6 Years Ago
Weapon and attacker name info boxes now expand with text instead of truncating with an ellipsis Weapon name box now shows translated name, not the shortname
6 Years Ago
Don't show map on respawn screen while streamer mode is enabled, toggle it with G instead
6 Years Ago
Merge from main
6 Years Ago
Only update map markers when adding/removing points (fixes monument widgets vanishing for a frame when adding/removing markers)
6 Years Ago
Merge from main
6 Years Ago
Remove unneeded pass by ref Added a new cluster root that sits above the regular marker container to force clusters to appear above regular markers
6 Years Ago
Merge from main
6 Years Ago
Removed another .Instantiate Removed some unneeded .SetActive()
6 Years Ago
Merge from main
6 Years Ago
Fixed GameObjectRef instantiation Rebuilt ShopMarkerCluster to fix new scaling issues
6 Years Ago
Unsaved changes
6 Years Ago
Code review changes
6 Years Ago
Merge from main
6 Years Ago
Cleanup before merge
6 Years Ago
Merge from main
6 Years Ago
Map can now be interacted with while spectating
6 Years Ago
Merge from main
6 Years Ago
Better marker scaling
6 Years Ago
Better raycast targets on vending machine cluster
6 Years Ago
Fixed death screen not populating properly when loading into a game where the player is dead Client now requests respawn info if dead
6 Years Ago
Can expand/shrink vending machine cluster marker like sleeping bags