branchrust_reboot/main/naval_updatecancel
272 Commits over 245 Days - 0.05cph!
More Terrainmeta switchover tweaks
Unsaved terrain prefab id's
Finally fixed snow material showing on deep sea island (for real this time, promise)
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
Move tutorial islands further away from deep sea (only cover half of the map edge)
Fixed constant NRE's and profiler errors in WaterCamera
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
Merge from floating_cities
Update icon of boat stairs block
Don't spawn tutorial islands in the deep sea
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
Fixed farm barge NPC opening door too early
Merge from floating_cities
Mark two more collision meshes r/w
Marked remaining floating city collision meshes r/w
Merge from naval_update/floating_cities
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly
S2P Tropical1, no actual scene changes though
Also removed an allocation when setting up the mesh terrain
Merge from simple_floating_entity (includes latest main)