userJarryd Campicancel
branchrust_reboot/main/naval_updatecancel

272 Commits over 245 Days - 0.05cph!

5 Months Ago
More Terrainmeta switchover tweaks
5 Months Ago
Unsaved terrain prefab id's
5 Months Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
5 Months Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
5 Months Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
5 Months Ago
Fixed constant NRE's and profiler errors in WaterCamera
5 Months Ago
Merge from island_scenes
5 Months Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
5 Months Ago
Merge from floating_cities
5 Months Ago
Update icon of boat stairs block
5 Months Ago
Don't spawn tutorial islands in the deep sea
5 Months Ago
Fix TerrainMeta NRE
5 Months Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
5 Months Ago
Fixed farm barge NPC opening door too early
5 Months Ago
Merge from floating_cities
5 Months Ago
Mark two more collision meshes r/w
5 Months Ago
Marked remaining floating city collision meshes r/w
5 Months Ago
Merge from naval_update/floating_cities
5 Months Ago
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain
8 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Merge from simple_floating_entity (includes latest main)