branchrust_reboot/main/naval_updatecancel
256 Commits over 214 Days - 0.05cph!
Marked remaining floating city collision meshes r/w
Merge from naval_update/floating_cities
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly
S2P Tropical1, no actual scene changes though
Also removed an allocation when setting up the mesh terrain
Merge from simple_floating_entity (includes latest main)