userJarryd Campicancel
branchrust_reboot/main/naval_updatecancel

272 Commits over 245 Days - 0.05cph!

1 Year Ago
More Terrainmeta switchover tweaks
1 Year Ago
Unsaved terrain prefab id's
1 Year Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
1 Year Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
1 Year Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
1 Year Ago
Fixed constant NRE's and profiler errors in WaterCamera
1 Year Ago
Merge from island_scenes
1 Year Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
1 Year Ago
Merge from floating_cities
1 Year Ago
Update icon of boat stairs block
1 Year Ago
Don't spawn tutorial islands in the deep sea
1 Year Ago
Fix TerrainMeta NRE
1 Year Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
1 Year Ago
Fixed farm barge NPC opening door too early
1 Year Ago
Merge from floating_cities
1 Year Ago
Mark two more collision meshes r/w
1 Year Ago
Marked remaining floating city collision meshes r/w
1 Year Ago
Merge from naval_update/floating_cities
1 Year Ago
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from simple_floating_entity (includes latest main)