userJarryd Campicancel
branchrust_reboot/main/naval_updatecancel

62 Commits over 153 Days - 0.02cph!

11 Minutes Ago
Merge from floating_cities
30 Minutes Ago
Merge from naval_update/floating_cities
Yesterday
Ghost ships now show a map marker Fixed rotation of deep sea island icons
Yesterday
Merge from floating_cities
Yesterday
HLOD will no longer modify LODComponents at runtime that are controlled by culling volumes These two systems were fighting for ownership of components which was resulting in some objects that should be culled being displayed, this would occur inconsistently as the HLOD staggers it's work over multiple frames but the culling volume is instant This commit doesn't actually fix the issue on prefabs, will require S2P and regeneration of HLODs on floating cities (and possibly other monuments)
5 Days Ago
Merge from main_merge_31_oct_try_again
5 Days Ago
Merge from foliage_swap
6 Days Ago
Switch fog of war back to the background thread, seems to work locally?
8 Days Ago
Added prevent movement volumes to the small ramp to stop players falling through
13 Days Ago
CullingVolume will no longer make a box collider if it already has a collider and that collider is marked as a trigger (allowing non box shapes to be used)
13 Days Ago
Merge from fog_fixes
13 Days Ago
Merge from map_work
13 Days Ago
Merge from small_ramp
14 Days Ago
Possible MapView NRE fix
14 Days Ago
Merge from fog_fixes
14 Days Ago
Add a PrefabInformation component to hull_square, hull_corner, hull_triangle and PlayerBoat so they appear on the death screen
14 Days Ago
Force initialise the bounds in DeepSeaPortal on the client, fixes compass marker pointing at the wrong point
14 Days Ago
Apply shelf 11708 from aron.s, fixes growable interactions in floating city
14 Days Ago
Fix being able to open farm door from below
14 Days Ago
Fixed small ramp getting destroyed when entering/exiting build mode
15 Days Ago
Mark small ramp colliders as r/w
15 Days Ago
Further restrict the amount of tutorial islands so they don't go too close to the deep sea bounds Down to 4 on a 2.5k map, 6 on a 4k map
15 Days Ago
Re initialise TerrainPhysics and update ColliderEx.GetMaterialAt to work with fake terrains
15 Days Ago
Merge from floating_cities
15 Days Ago
Merge from map_work
16 Days Ago
Merge from island_scenes
16 Days Ago
Merge from floating_cities
19 Days Ago
Merge from map_work
19 Days Ago
Merge from small_ramp
20 Days Ago
Compile fixes
20 Days Ago
Merge from floating_cities
20 Days Ago
Merge from small_ramp
20 Days Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
21 Days Ago
Fixed NRE on boot caused by chicken coops
21 Days Ago
Add overrides for the last few LODs in the interior of the ghost ship so they cull correctly Mark a bunch of LOD materials on the ghost ships as GPU instanced for better batching Mark some lower LODs as not shadow casting
21 Days Ago
Merge from deep_sea
22 Days Ago
Fixed boat ladder pickup giving a regular ladder
22 Days Ago
Merge from floating_cities
22 Days Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
22 Days Ago
Disable tutorial spawns on both possible deep sea sides
22 Days Ago
More Terrainmeta switchover tweaks
23 Days Ago
Unsaved terrain prefab id's
23 Days Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
23 Days Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
23 Days Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
23 Days Ago
Fixed constant NRE's and profiler errors in WaterCamera
23 Days Ago
Merge from island_scenes
23 Days Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
23 Days Ago
Merge from floating_cities
23 Days Ago
Update icon of boat stairs block