userJarryd Campicancel
branchrust_reboot/main/naval_updatecancel

29 Commits over 122 Days - 0.01cph!

Today
Fixed NRE on boot caused by chicken coops
Today
Add overrides for the last few LODs in the interior of the ghost ship so they cull correctly Mark a bunch of LOD materials on the ghost ships as GPU instanced for better batching Mark some lower LODs as not shadow casting
Today
Merge from deep_sea
Yesterday
Fixed boat ladder pickup giving a regular ladder
Yesterday
Merge from floating_cities
Yesterday
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
Yesterday
Disable tutorial spawns on both possible deep sea sides
Yesterday
More Terrainmeta switchover tweaks
3 Days Ago
Unsaved terrain prefab id's
3 Days Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
3 Days Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
3 Days Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
3 Days Ago
Fixed constant NRE's and profiler errors in WaterCamera
3 Days Ago
Merge from island_scenes
3 Days Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
3 Days Ago
Merge from floating_cities
3 Days Ago
Update icon of boat stairs block
3 Days Ago
Don't spawn tutorial islands in the deep sea
5 Days Ago
Fix TerrainMeta NRE
6 Days Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
6 Days Ago
Fixed farm barge NPC opening door too early
6 Days Ago
Merge from floating_cities
7 Days Ago
Mark two more collision meshes r/w
7 Days Ago
Marked remaining floating city collision meshes r/w
8 Days Ago
Merge from naval_update/floating_cities
13 Days Ago
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain
3 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from simple_floating_entity (includes latest main)