userJarryd Campicancel
branchrust_reboot/main/naval_updatecancel

128 Commits over 153 Days - 0.03cph!

5 Hours Ago
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
6 Hours Ago
Don't parent locked crate map markers to ghost ships, fixes them appearing at 0,0,0 when the local player isn't in the deep sea
Today
Reapply on the right prefab this time
Today
Suntract 137986, applied changes to wrong asset
Today
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
Today
Fixed mount animation playing when swapping weapons while mounted
Today
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
Today
Fix CullingVolume LodGroup warning
Today
Match LOD settings on new scientist outfit
Today
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
Today
FIxed the sail deploy guide test not taking into account the players custom rotation
Today
Merge from boat_building
Today
Merge from main
Today
Fix NRE's in demo mode causing weather to get stuck in stormy
Yesterday
Layer change on small ramp to work with projectiles
Yesterday
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
Yesterday
Removed a log
Yesterday
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
Yesterday
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
Yesterday
Also delete some duplicate textures
Yesterday
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component Fixed sail guide scale Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
4 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
4 Days Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
4 Days Ago
Power off the sails and engines on a boat when editing
4 Days Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
4 Days Ago
Don't show cannon health bar if mounted
4 Days Ago
Cannon set condition from health on pickup
4 Days Ago
Mark sails as orange on the deploy guide if they are going to be blocked
4 Days Ago
Fixed small ramp not cancelling animation when colliding with a player boat
4 Days Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
5 Days Ago
Possibly fixed cannon getting rotated when mounting while it's parented to something
5 Days Ago
Removed old ballista colliders on cannon
5 Days Ago
Fix a MountedWeapon NRE Add a crosshair to the cannon and a better description
5 Days Ago
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order
5 Days Ago
Remove a fog of war log
5 Days Ago
More restrictive steering wheel placement on the sides Fixed all LODs appearing in the steering wheel guide mesh
6 Days Ago
Compile fix
6 Days Ago
Increase LOD0 distance on steering wheel
6 Days Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
6 Days Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
6 Days Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
6 Days Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
6 Days Ago
Merge from steering_wheels_fix
6 Days Ago
Fix shared names on blackjack machine collision, resolves warning
6 Days Ago
Fixed boats stopping if the player is on the edge of the plank
6 Days Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
6 Days Ago
Merge from floating_cities
6 Days Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
6 Days Ago
Fix elevators on floating city not working after a server restart
7 Days Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances