userJarryd Campicancel
branchrust_reboot/main/naval_updatecancel

272 Commits over 245 Days - 0.05cph!

11 Months Ago
Fixed the alignment and size of all the tropical island map markers
11 Months Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
11 Months Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
11 Months Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
11 Months Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
11 Months Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
11 Months Ago
Fixed missing ghost ship map marker
11 Months Ago
Merge from fog_multithread_fix
12 Months Ago
Merge from main_merge_10_nov
12 Months Ago
Merge from island_scenes
12 Months Ago
Merge from floating_cities
12 Months Ago
Merge from naval_update/floating_cities
12 Months Ago
Ghost ships now show a map marker Fixed rotation of deep sea island icons
12 Months Ago
Merge from floating_cities
12 Months Ago
HLOD will no longer modify LODComponents at runtime that are controlled by culling volumes These two systems were fighting for ownership of components which was resulting in some objects that should be culled being displayed, this would occur inconsistently as the HLOD staggers it's work over multiple frames but the culling volume is instant This commit doesn't actually fix the issue on prefabs, will require S2P and regeneration of HLODs on floating cities (and possibly other monuments)
12 Months Ago
Merge from main_merge_31_oct_try_again
12 Months Ago
Merge from foliage_swap
12 Months Ago
Switch fog of war back to the background thread, seems to work locally?
1 Year Ago
Added prevent movement volumes to the small ramp to stop players falling through
1 Year Ago
CullingVolume will no longer make a box collider if it already has a collider and that collider is marked as a trigger (allowing non box shapes to be used)
1 Year Ago
Merge from fog_fixes
1 Year Ago
Merge from map_work
1 Year Ago
Merge from small_ramp
1 Year Ago
Possible MapView NRE fix
1 Year Ago
Merge from fog_fixes
1 Year Ago
Add a PrefabInformation component to hull_square, hull_corner, hull_triangle and PlayerBoat so they appear on the death screen
1 Year Ago
Force initialise the bounds in DeepSeaPortal on the client, fixes compass marker pointing at the wrong point
1 Year Ago
Apply shelf 11708 from aron.s, fixes growable interactions in floating city
1 Year Ago
Fix being able to open farm door from below
1 Year Ago
Fixed small ramp getting destroyed when entering/exiting build mode
1 Year Ago
Mark small ramp colliders as r/w
1 Year Ago
Further restrict the amount of tutorial islands so they don't go too close to the deep sea bounds Down to 4 on a 2.5k map, 6 on a 4k map
1 Year Ago
Re initialise TerrainPhysics and update ColliderEx.GetMaterialAt to work with fake terrains
1 Year Ago
Merge from floating_cities
1 Year Ago
Merge from map_work
1 Year Ago
Merge from island_scenes
1 Year Ago
Merge from floating_cities
1 Year Ago
Merge from map_work
1 Year Ago
Merge from small_ramp
1 Year Ago
Compile fixes
1 Year Ago
Merge from floating_cities
1 Year Ago
Merge from small_ramp
1 Year Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
1 Year Ago
Fixed NRE on boot caused by chicken coops
1 Year Ago
Add overrides for the last few LODs in the interior of the ghost ship so they cull correctly Mark a bunch of LOD materials on the ghost ships as GPU instanced for better batching Mark some lower LODs as not shadow casting
1 Year Ago
Merge from deep_sea
1 Year Ago
Fixed boat ladder pickup giving a regular ladder
1 Year Ago
Merge from floating_cities
1 Year Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
1 Year Ago
Disable tutorial spawns on both possible deep sea sides