userJarryd Campicancel
branchrust_reboot/main/naval_updatecancel

256 Commits over 214 Days - 0.05cph!

3 Months Ago
Merge from foliage_swap
3 Months Ago
Switch fog of war back to the background thread, seems to work locally?
3 Months Ago
Added prevent movement volumes to the small ramp to stop players falling through
3 Months Ago
CullingVolume will no longer make a box collider if it already has a collider and that collider is marked as a trigger (allowing non box shapes to be used)
3 Months Ago
Merge from fog_fixes
3 Months Ago
Merge from map_work
3 Months Ago
Merge from small_ramp
3 Months Ago
Possible MapView NRE fix
3 Months Ago
Merge from fog_fixes
3 Months Ago
Add a PrefabInformation component to hull_square, hull_corner, hull_triangle and PlayerBoat so they appear on the death screen
3 Months Ago
Force initialise the bounds in DeepSeaPortal on the client, fixes compass marker pointing at the wrong point
3 Months Ago
Apply shelf 11708 from aron.s, fixes growable interactions in floating city
3 Months Ago
Fix being able to open farm door from below
3 Months Ago
Fixed small ramp getting destroyed when entering/exiting build mode
3 Months Ago
Mark small ramp colliders as r/w
3 Months Ago
Further restrict the amount of tutorial islands so they don't go too close to the deep sea bounds Down to 4 on a 2.5k map, 6 on a 4k map
3 Months Ago
Re initialise TerrainPhysics and update ColliderEx.GetMaterialAt to work with fake terrains
3 Months Ago
Merge from floating_cities
3 Months Ago
Merge from map_work
3 Months Ago
Merge from island_scenes
3 Months Ago
Merge from floating_cities
3 Months Ago
Merge from map_work
3 Months Ago
Merge from small_ramp
3 Months Ago
Compile fixes
3 Months Ago
Merge from floating_cities
3 Months Ago
Merge from small_ramp
3 Months Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
3 Months Ago
Fixed NRE on boot caused by chicken coops
3 Months Ago
Add overrides for the last few LODs in the interior of the ghost ship so they cull correctly Mark a bunch of LOD materials on the ghost ships as GPU instanced for better batching Mark some lower LODs as not shadow casting
3 Months Ago
Merge from deep_sea
3 Months Ago
Fixed boat ladder pickup giving a regular ladder
3 Months Ago
Merge from floating_cities
3 Months Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
3 Months Ago
Disable tutorial spawns on both possible deep sea sides
3 Months Ago
More Terrainmeta switchover tweaks
3 Months Ago
Unsaved terrain prefab id's
3 Months Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
3 Months Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
3 Months Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
3 Months Ago
Fixed constant NRE's and profiler errors in WaterCamera
3 Months Ago
Merge from island_scenes
3 Months Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
3 Months Ago
Merge from floating_cities
3 Months Ago
Update icon of boat stairs block
3 Months Ago
Don't spawn tutorial islands in the deep sea
4 Months Ago
Fix TerrainMeta NRE
4 Months Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
4 Months Ago
Fixed farm barge NPC opening door too early
4 Months Ago
Merge from floating_cities
4 Months Ago
Mark two more collision meshes r/w