branchrust_reboot/main/parachutecancel
183 Commits over 457 Days - 0.02cph!
Parachute gibs are no longer affected by the wind material effect
Add server.parachuteRepackTime replicated convar to control how long a parachute repack takes
Clamped between 0 and 15s
Don't spawn the unpacked parachute if BypassRepack is turned on
Merge from forward_momentum_change
Fixed parachute playing wooden gibs sound when it breaks
Fixed backpack slot not properly enabling if the inventory was closed with the underwear picker open
Increase forward acceleration when leaning forwards (40->50)
Slightly increase maximum forward tilt when leaning forwards (50->55 degrees)
Adjust hand IK positions on first person parachute
Fixed parachutes incorrectly awarding the sunglasses at night voice props dlc achievement
Apply the parachute collider animations to the server side colliders
If a player dismounts from a vehicle while holding Jump, that key has to be released before they can deploy the parachute, fixes parachute deploying immediately after dismounting any flying vehicle
Fixed canopy appearing twice in debug camera
Updated parachute to use continuous collision detection
The parachute will now adjust itself to sit above the object it collided with before dismounting players
Parachute item uses cloth sounds when moving item
Fixed locker UI using old backpack icon
Reduce clearance check size (radius 1.5m->1m, length 10m->6m)
Added an additional sphere check above the player to check for clearance (2m radius, 3.5m above player)
Can now hold down Space while falling to deploy the parachute as soon as possible, the parachute will check it's clearance every frame instead of the player having to spam the Jump key
These changed restrictions now allow parachute jumps from powerline pylons at certain angles as well off the cliffs overlooking Water Treatment
Show gibs every time the parachute is destroyed in the editor, in builds use the proper behaviour and only show it when the parachute runs out of health
Added an extra fallback if the player still has the parachute model displayed and they are no longer parachuting
Don't spawn the unpacked parachute version if it's going to have 0 health
Spawn parachute gibs if the parachute is killed with 0 health (currently spawns some brick gibs until we get a proper gib asset)
Unpacked parachutes now float and have a low centre of mass so they are less likely to flip over
Backpack slot in inventory now hides if underwear picker is enabled
Added a new backpack slot icon
Updated unpacked parachute prefab with new model (still not final though)
Updated parachute item icon
HasValidParachuteEquipped safety checks
Adjust when hand IK kicks in during deploy
Fixed bone retargets not getting properly reverted in some cases, fixes NRE's when changing view mode while parachuting
Ease in hand IK using new SetOverrideWeight methods on PlayerModel
Use first person with arms view while flying the parachute, use new IK fix for first person arms so it all syncs up nicely
Fixed some issues in the last commit
Don't do hand IK during the parachute deploy animation
Added new SetParameterAnimatorBehaviour component, should be useful in the future
IK hands to handles (still a bit broken during the deploy, will fix next)
Fixed regular hazmat tank not getting re-enabled after unequipping a hazmat (pooling issue)
Assigned canopy blend tree to correct animator
Fixed copying over values, values on canopy animator shouhld now perfectly match body values
Reverted collider animator change
Decrease radius of parachute deploy check again (2m->1.5m) length of check (15m->10m) and start the check 2m above the player to try and avoid deploying the parachute directly into overhead obstacles
Add server.canEquipBackpacksInAir for debugging, trailer purposes
debug.deleteEntitiesByShortname now deletes entities with no gibs and is case insensitive
Fixed being able to equip parachutes while currently mounted to a parachute, also fixed not being able to equip parachutes while swimming
Added a range overload to the deleteEntitiesByShortname convar, eg. "debug.deleteEntitiesByShortname woodbox_deployed 50"
Not passing a number will delete all on the server
Resaved locker lootpanel to fix two missing panels
Reduce input lerp speed (10->4)
Adjusted animation input scale to 0.75,0.5
Keep the backpack inventory slot always visible
Update parachute description
Increased the clearance check for the parachute deployment - now needs a 2m sphere radius sphere of clear space 15m below the player to deploy
Fixes an edge case where you could use the parachute for a couple of frames in the nuclear missile silo launch tube
Code review changes: remove chair mesh from parachute seat, ensure held items is enabled again after dismounting and ensure parachute item exists on the server when deploying
Add an extra slot to the clothing section of player corpse to account for backpacks