userJarryd Campicancel
branchrust_reboot/main/parachutecancel

183 Commits over 457 Days - 0.02cph!

9 Months Ago
Server compile fix
9 Months Ago
Merge from main
9 Months Ago
Players can no longer dismount the parachute for a second after deploying the parachute (see BaseVehicle.AllowPlayerInstigatedDismount) Prevents accidentally dismounting the parachute if player is spamming the Space key to deploy The player can still be dismounted during this window via other means (hitting something, getting shot, etc) Only run the landing camera animation if the player is dismounted due to a collision
9 Months Ago
Fixed animated screen shake not working properly, now has to be parented to a player to work WIll only apply to the camera if it's parented to the LocalPlayer
9 Months Ago
New screen shake component - AnimatedScreenShake Takes an AnimationClip, caches the rotation curve values at edit time and then replays the animation at runtime via the ScreenShake system Not quite working yet
9 Months Ago
Folder organising
9 Months Ago
Fixed parachute not disengaging if it hits the ocean
9 Months Ago
Fix first person camera calculating wrong rotation when the player flies through a parent volume Parachutes can no longer be parented
9 Months Ago
Add a very tall diving tower to craggy for testing
9 Months Ago
Add analytics: start height, distance travelled, flight time
9 Months Ago
Added an animation based collider system for handling the parachute colliders A lot of the visual parachute motion is now handled by the player animation, not the vehicle so this adjusts the colliders to match the visual based on the current input For consistency this animator runs on both the server and client
9 Months Ago
Fixed colliders not matching new art
9 Months Ago
Cleanup
9 Months Ago
Fixed first person camera changing height incorrectly if player is in water while a parachute is equipped
9 Months Ago
Improved animation transition when deploying parachute quickly after jumping
9 Months Ago
Server compile fix
9 Months Ago
Show a dedicated first person canopy
9 Months Ago
Fixed screen shake of any parachute affecting every player in network range
9 Months Ago
Added debug.spawnParachuteTester Spawns a bot at the players position + a given height (defaults to 20m), copies the players inventory to that bot, adds a parachute to inventory and deploys the parachute Handy for testing and target practice
9 Months Ago
Fixed regression causing all random variants of the abyss suit to show at once
9 Months Ago
Switch ParachuteSeat over to SledSeat class for IK handle support (eventually) Move visual art to the wearable via a new parachute.back.deployed hidden item Fixed BoneRetarget scripts causing pooling errors
9 Months Ago
Fixed parachute throwing collision error on standalone client
9 Months Ago
Server compile fix
9 Months Ago
Improve transitions out of the skydive animation
9 Months Ago
Give parachutes their own protection properties, make them a bit tougher Takes 4 rifle shots to take down, still needs more tuning
9 Months Ago
Don't go to the skydiving animation while noclipping
9 Months Ago
Fixed projectile invalids when firing from a parachute
9 Months Ago
Merge fixes Reduced pickup time of unpacked parachute to 8s (was 12s)
9 Months Ago
Merge from main
10 Months Ago
Added support for a mountable to equip an item of clothing on the player while mounted (see wearWhileMounted on BaseMountable)
10 Months Ago
Parachute lines now get updated all the time, not just after the deploy animation
10 Months Ago
Fixed abyss suit spinning wheels not being disabled when a parachute is equipped
10 Months Ago
Parachute straps now properly attach to player's back (temp until more final art)
10 Months Ago
Merge from main
10 Months Ago
Added detailed colliders so that parachutes can be shot at
10 Months Ago
Show parachute health on HUD Client compile fix
10 Months Ago
Move the first person camera closer to the actual model head bone position while freefalling with a parachute, fixes distorted legs view
10 Months Ago
If a player is dismounted from the parachute due to a collision in the first 1.5s of the deploy they will be hurt with fall damage (up to 80 damage)
10 Months Ago
Better animation transition if the player cuts their parachute while the deploy is in process Parachute.bypassRepack convar bypasses the pickup duration Added drag to the unpacked parachute so it falls a bit nicer Fixed condition not getting applied properly
10 Months Ago
Protection properties for unpacked parachute Parachute is now saved and allows sleeper mounting for nexus shenanigans
10 Months Ago
Added overridePickupTime to entity pickup settings, parachute takes 12s to pick up
10 Months Ago
Fixed backpack notifies not working after 85060
10 Months Ago
Reworked parachute repacking process, instead of adding an "unpacked' parachute to the players inventory when landing the unpacked parachute now gets dropped in world space Player can pick it up like any other item to repack it
10 Months Ago
Rework how we update the current backpack item since we don't send the main item container to other players Use the player's save data to store a current backpack item id so it's always accessible to everyone
10 Months Ago
Added a little backpack icon to the current backpack item in the main inventory Fixed not being able to move a backpack around in the inventory
10 Months Ago
Don't save the parachute (we can't reconnect the player after reboot so don't go parachuting during a server restart)
10 Months Ago
Merge from main
10 Months Ago
Slight camera motion improvement when equipping weapons, unequipping weapons still has a slight camera snap
10 Months Ago
BaseMountable now calls ModifyCamera on it's VehicleParent (if it has one) Better camera control on parachute, lock the players eye position to it's actual model eye position
10 Months Ago
Introduce drag gradually over a second as the parachute is deployed for a more natural look