userJarryd Campicancel
branchrust_reboot/main/parachutecancel

183 Commits over 457 Days - 0.02cph!

2 Years Ago
Server compile fix
2 Years Ago
Merge from main
2 Years Ago
Players can no longer dismount the parachute for a second after deploying the parachute (see BaseVehicle.AllowPlayerInstigatedDismount) Prevents accidentally dismounting the parachute if player is spamming the Space key to deploy The player can still be dismounted during this window via other means (hitting something, getting shot, etc) Only run the landing camera animation if the player is dismounted due to a collision
2 Years Ago
Fixed animated screen shake not working properly, now has to be parented to a player to work WIll only apply to the camera if it's parented to the LocalPlayer
2 Years Ago
New screen shake component - AnimatedScreenShake Takes an AnimationClip, caches the rotation curve values at edit time and then replays the animation at runtime via the ScreenShake system Not quite working yet
2 Years Ago
Folder organising
2 Years Ago
Fixed parachute not disengaging if it hits the ocean
2 Years Ago
Fix first person camera calculating wrong rotation when the player flies through a parent volume Parachutes can no longer be parented
2 Years Ago
Add a very tall diving tower to craggy for testing
2 Years Ago
Add analytics: start height, distance travelled, flight time
2 Years Ago
Added an animation based collider system for handling the parachute colliders A lot of the visual parachute motion is now handled by the player animation, not the vehicle so this adjusts the colliders to match the visual based on the current input For consistency this animator runs on both the server and client
2 Years Ago
Fixed colliders not matching new art
2 Years Ago
Cleanup
2 Years Ago
Fixed first person camera changing height incorrectly if player is in water while a parachute is equipped
2 Years Ago
Improved animation transition when deploying parachute quickly after jumping
2 Years Ago
Server compile fix
2 Years Ago
Show a dedicated first person canopy
2 Years Ago
Fixed screen shake of any parachute affecting every player in network range
2 Years Ago
Added debug.spawnParachuteTester Spawns a bot at the players position + a given height (defaults to 20m), copies the players inventory to that bot, adds a parachute to inventory and deploys the parachute Handy for testing and target practice
2 Years Ago
Fixed regression causing all random variants of the abyss suit to show at once
2 Years Ago
Switch ParachuteSeat over to SledSeat class for IK handle support (eventually) Move visual art to the wearable via a new parachute.back.deployed hidden item Fixed BoneRetarget scripts causing pooling errors
2 Years Ago
Fixed parachute throwing collision error on standalone client
2 Years Ago
Server compile fix
2 Years Ago
Improve transitions out of the skydive animation
2 Years Ago
Give parachutes their own protection properties, make them a bit tougher Takes 4 rifle shots to take down, still needs more tuning
2 Years Ago
Don't go to the skydiving animation while noclipping
2 Years Ago
Fixed projectile invalids when firing from a parachute
2 Years Ago
Merge fixes Reduced pickup time of unpacked parachute to 8s (was 12s)
2 Years Ago
Merge from main
2 Years Ago
Added support for a mountable to equip an item of clothing on the player while mounted (see wearWhileMounted on BaseMountable)
2 Years Ago
Parachute lines now get updated all the time, not just after the deploy animation
2 Years Ago
Fixed abyss suit spinning wheels not being disabled when a parachute is equipped
2 Years Ago
Parachute straps now properly attach to player's back (temp until more final art)
2 Years Ago
Merge from main
2 Years Ago
Added detailed colliders so that parachutes can be shot at
2 Years Ago
Show parachute health on HUD Client compile fix
2 Years Ago
Move the first person camera closer to the actual model head bone position while freefalling with a parachute, fixes distorted legs view
2 Years Ago
If a player is dismounted from the parachute due to a collision in the first 1.5s of the deploy they will be hurt with fall damage (up to 80 damage)
2 Years Ago
Better animation transition if the player cuts their parachute while the deploy is in process Parachute.bypassRepack convar bypasses the pickup duration Added drag to the unpacked parachute so it falls a bit nicer Fixed condition not getting applied properly
2 Years Ago
Protection properties for unpacked parachute Parachute is now saved and allows sleeper mounting for nexus shenanigans
2 Years Ago
Added overridePickupTime to entity pickup settings, parachute takes 12s to pick up
2 Years Ago
Fixed backpack notifies not working after 85060
2 Years Ago
Reworked parachute repacking process, instead of adding an "unpacked' parachute to the players inventory when landing the unpacked parachute now gets dropped in world space Player can pick it up like any other item to repack it
2 Years Ago
Rework how we update the current backpack item since we don't send the main item container to other players Use the player's save data to store a current backpack item id so it's always accessible to everyone
2 Years Ago
Added a little backpack icon to the current backpack item in the main inventory Fixed not being able to move a backpack around in the inventory
2 Years Ago
Don't save the parachute (we can't reconnect the player after reboot so don't go parachuting during a server restart)
2 Years Ago
Merge from main
2 Years Ago
Slight camera motion improvement when equipping weapons, unequipping weapons still has a slight camera snap
2 Years Ago
BaseMountable now calls ModifyCamera on it's VehicleParent (if it has one) Better camera control on parachute, lock the players eye position to it's actual model eye position
2 Years Ago
Introduce drag gradually over a second as the parachute is deployed for a more natural look