userJarryd Campicancel
branchrust_reboot/main/parachutecancel

183 Commits over 457 Days - 0.02cph!

1 Year Ago
Server compile fix
1 Year Ago
Merge from main
1 Year Ago
Players can no longer dismount the parachute for a second after deploying the parachute (see BaseVehicle.AllowPlayerInstigatedDismount) Prevents accidentally dismounting the parachute if player is spamming the Space key to deploy The player can still be dismounted during this window via other means (hitting something, getting shot, etc) Only run the landing camera animation if the player is dismounted due to a collision
1 Year Ago
Fixed animated screen shake not working properly, now has to be parented to a player to work WIll only apply to the camera if it's parented to the LocalPlayer
1 Year Ago
New screen shake component - AnimatedScreenShake Takes an AnimationClip, caches the rotation curve values at edit time and then replays the animation at runtime via the ScreenShake system Not quite working yet
1 Year Ago
Folder organising
1 Year Ago
Fixed parachute not disengaging if it hits the ocean
1 Year Ago
Fix first person camera calculating wrong rotation when the player flies through a parent volume Parachutes can no longer be parented
1 Year Ago
Add a very tall diving tower to craggy for testing
1 Year Ago
Add analytics: start height, distance travelled, flight time
1 Year Ago
Added an animation based collider system for handling the parachute colliders A lot of the visual parachute motion is now handled by the player animation, not the vehicle so this adjusts the colliders to match the visual based on the current input For consistency this animator runs on both the server and client
1 Year Ago
Fixed colliders not matching new art
1 Year Ago
Cleanup
1 Year Ago
Fixed first person camera changing height incorrectly if player is in water while a parachute is equipped
1 Year Ago
Improved animation transition when deploying parachute quickly after jumping
1 Year Ago
Server compile fix
1 Year Ago
Show a dedicated first person canopy
1 Year Ago
Fixed screen shake of any parachute affecting every player in network range
1 Year Ago
Added debug.spawnParachuteTester Spawns a bot at the players position + a given height (defaults to 20m), copies the players inventory to that bot, adds a parachute to inventory and deploys the parachute Handy for testing and target practice
1 Year Ago
Fixed regression causing all random variants of the abyss suit to show at once
1 Year Ago
Switch ParachuteSeat over to SledSeat class for IK handle support (eventually) Move visual art to the wearable via a new parachute.back.deployed hidden item Fixed BoneRetarget scripts causing pooling errors
1 Year Ago
Fixed parachute throwing collision error on standalone client
1 Year Ago
Server compile fix
1 Year Ago
Improve transitions out of the skydive animation
1 Year Ago
Give parachutes their own protection properties, make them a bit tougher Takes 4 rifle shots to take down, still needs more tuning
1 Year Ago
Don't go to the skydiving animation while noclipping
1 Year Ago
Fixed projectile invalids when firing from a parachute
1 Year Ago
Merge fixes Reduced pickup time of unpacked parachute to 8s (was 12s)
1 Year Ago
Merge from main
1 Year Ago
Added support for a mountable to equip an item of clothing on the player while mounted (see wearWhileMounted on BaseMountable)
1 Year Ago
Parachute lines now get updated all the time, not just after the deploy animation
1 Year Ago
Fixed abyss suit spinning wheels not being disabled when a parachute is equipped
1 Year Ago
Parachute straps now properly attach to player's back (temp until more final art)
1 Year Ago
Merge from main
1 Year Ago
Added detailed colliders so that parachutes can be shot at
1 Year Ago
Show parachute health on HUD Client compile fix
1 Year Ago
Move the first person camera closer to the actual model head bone position while freefalling with a parachute, fixes distorted legs view
1 Year Ago
If a player is dismounted from the parachute due to a collision in the first 1.5s of the deploy they will be hurt with fall damage (up to 80 damage)
1 Year Ago
Better animation transition if the player cuts their parachute while the deploy is in process Parachute.bypassRepack convar bypasses the pickup duration Added drag to the unpacked parachute so it falls a bit nicer Fixed condition not getting applied properly
1 Year Ago
Protection properties for unpacked parachute Parachute is now saved and allows sleeper mounting for nexus shenanigans
1 Year Ago
Added overridePickupTime to entity pickup settings, parachute takes 12s to pick up
1 Year Ago
Fixed backpack notifies not working after 85060
1 Year Ago
Reworked parachute repacking process, instead of adding an "unpacked' parachute to the players inventory when landing the unpacked parachute now gets dropped in world space Player can pick it up like any other item to repack it
1 Year Ago
Rework how we update the current backpack item since we don't send the main item container to other players Use the player's save data to store a current backpack item id so it's always accessible to everyone
1 Year Ago
Added a little backpack icon to the current backpack item in the main inventory Fixed not being able to move a backpack around in the inventory
1 Year Ago
Don't save the parachute (we can't reconnect the player after reboot so don't go parachuting during a server restart)
1 Year Ago
Merge from main
1 Year Ago
Slight camera motion improvement when equipping weapons, unequipping weapons still has a slight camera snap
1 Year Ago
BaseMountable now calls ModifyCamera on it's VehicleParent (if it has one) Better camera control on parachute, lock the players eye position to it's actual model eye position
1 Year Ago
Introduce drag gradually over a second as the parachute is deployed for a more natural look