userJarryd Campicancel
branchrust_reboot/main/parachutecancel

183 Commits over 457 Days - 0.02cph!

2 Years Ago
Fixed loadouts window not properly assigning loadouts when using the filter
2 Years Ago
Fixed not being able to equip parachute with surgeon scrubs, egg suit and ninja suit
2 Years Ago
Fixed parachute camera motion not getting applied to first person spectating
2 Years Ago
Merge from main
2 Years Ago
More closely snap the camera to the accurate perspective when spectating a mounted player
2 Years Ago
Parachute seat no longer pauses mounted animation
2 Years Ago
Update backpack slot icon in inventory and locker panels
2 Years Ago
Increase size of parachute renderer bounds
2 Years Ago
Fixed the parachute not appearing properly in demos after scrubbing
2 Years Ago
Add debug.deleteEntitiesByShortname, eg. "debug.deleteEntitiesByShortname parachuteunpacked" Deletes all entities with a matching shortname/prefab name More performant than the "del" command
2 Years Ago
Merge from main
2 Years Ago
Added a text filter to the loadout tab of the rust editor window WIll always show the currently selected loadout regardless of filter
2 Years Ago
A player now has to be on a solid surface to equip something in the backpack slot Includes a translated toast if the player attempts this to explain the restriction Being seated in a vehicle or standing in the back of a scrap transport helicopter counts as a solid surface
2 Years Ago
Parachutes will no longer treat a collision with an explosive as a crash, grenades bounce off and satchels stick
2 Years Ago
Merge from main
2 Years Ago
parachute.bypassrepack now forces the parachute back into the parachute slot
2 Years Ago
Fix parachute not playing animations for non-local players (including all players in demos)
2 Years Ago
Updated locker to 42 slots to fit new parachute slot Updated locker behaviour to only allow backpacks in the new slot Updated both deployable and camper versions
2 Years Ago
Client compile fix
2 Years Ago
Fixed supply drops missing their parachute prefab, as that prefab is now the player parachute Added the old parachute prefab back in, it's no longer an entity (see parachute_supplydrop.prefab) Supply drops now just turn their parchute on and off with a flag
2 Years Ago
SAM sites can now target parachutes
2 Years Ago
Unpacked parachute no longer collides with vehicles (same layer/rules as dropped items)
2 Years Ago
Merge from main
2 Years Ago
Getting hit with grande launches no longer flings parachute up in the air Parachutes will no longer respond to explosion forces
2 Years Ago
Fixed locker nre when swapping with a parachute equipped (lockers now ignore the parachute slot entirely, we'll probably change this behaviour in the future)
2 Years Ago
Fixed parachute not being able to be worn with a regular hazmat
2 Years Ago
More entering network range checks
2 Years Ago
Potential ClientOnPlayerMounted NRE fix
2 Years Ago
Made some very temp placeholder changes to the unpacked parachute model
2 Years Ago
Reparent the parachute animator to spine2 while the player has a weapon equipped and is in the parachute, prevents the parachute canopy moving as the player aims
2 Years Ago
Apply damage to the player when the parachute is destroyed due to a collision based on the collision force Regular landings with a full health parachute incur no damage, falling at maximum possible speed on a parachute with 1 health will incur 50 damage
2 Years Ago
First pass on parachute falling faster and becoming harder to control as it takes damage
2 Years Ago
Update the players wear container capacity if loading a save from an earlier version
2 Years Ago
Merge from main
2 Years Ago
Add some temporary LODs to the parachute so it renders from a distance Increase hits required to take down a parachute - now around 15 rifle shots Increase size of parachute hitbox and fixed some misaligned boxes
2 Years Ago
Fixed debug.spawnparachutetester not working after slot change
2 Years Ago
Mearge from parachute/wear_slot
2 Years Ago
Unsaved
2 Years Ago
Added a convar to disable the landing animations
2 Years Ago
Added position support for the animated screen shake
2 Years Ago
Update first person landing animation to match third person anim Fixed hands staying visible after landing
2 Years Ago
Snappier landing animation when landing the parachute
2 Years Ago
More transition rule changes
2 Years Ago
Improvements, fixes
2 Years Ago
Testing out a heavy landing animation, implementing via a full body non looping gesture that's triggered by the server on landing Fixed an issue where the animator would transition to the parachute mounted animation instead of the deploy animation
2 Years Ago
Merge from main
2 Years Ago
Unpacked parachutes now start decaying after an hour, takes an hour to fully decay
2 Years Ago
Apply unsaved controller change
2 Years Ago
Fixed parachute backpack getting duplicated while deployed
2 Years Ago
Fixed parachute rig getting stripped when set up in a wearable Parachute vehicle now has access to a ParachuteController component that can handle the animator Added forward and right parameters to parachute animator Fixed parachute not properly disengaging when the player hits water