userJarryd Campicancel
branchrust_reboot/main/parachutecancel

183 Commits over 457 Days - 0.02cph!

1 Year Ago
Fixed loadouts window not properly assigning loadouts when using the filter
1 Year Ago
Fixed not being able to equip parachute with surgeon scrubs, egg suit and ninja suit
1 Year Ago
Fixed parachute camera motion not getting applied to first person spectating
1 Year Ago
Merge from main
1 Year Ago
More closely snap the camera to the accurate perspective when spectating a mounted player
1 Year Ago
Parachute seat no longer pauses mounted animation
1 Year Ago
Update backpack slot icon in inventory and locker panels
1 Year Ago
Increase size of parachute renderer bounds
1 Year Ago
Fixed the parachute not appearing properly in demos after scrubbing
1 Year Ago
Add debug.deleteEntitiesByShortname, eg. "debug.deleteEntitiesByShortname parachuteunpacked" Deletes all entities with a matching shortname/prefab name More performant than the "del" command
1 Year Ago
Merge from main
1 Year Ago
Added a text filter to the loadout tab of the rust editor window WIll always show the currently selected loadout regardless of filter
1 Year Ago
A player now has to be on a solid surface to equip something in the backpack slot Includes a translated toast if the player attempts this to explain the restriction Being seated in a vehicle or standing in the back of a scrap transport helicopter counts as a solid surface
1 Year Ago
Parachutes will no longer treat a collision with an explosive as a crash, grenades bounce off and satchels stick
1 Year Ago
Merge from main
1 Year Ago
parachute.bypassrepack now forces the parachute back into the parachute slot
1 Year Ago
Fix parachute not playing animations for non-local players (including all players in demos)
1 Year Ago
Updated locker to 42 slots to fit new parachute slot Updated locker behaviour to only allow backpacks in the new slot Updated both deployable and camper versions
1 Year Ago
Client compile fix
1 Year Ago
Fixed supply drops missing their parachute prefab, as that prefab is now the player parachute Added the old parachute prefab back in, it's no longer an entity (see parachute_supplydrop.prefab) Supply drops now just turn their parchute on and off with a flag
1 Year Ago
SAM sites can now target parachutes
1 Year Ago
Unpacked parachute no longer collides with vehicles (same layer/rules as dropped items)
1 Year Ago
Merge from main
1 Year Ago
Getting hit with grande launches no longer flings parachute up in the air Parachutes will no longer respond to explosion forces
1 Year Ago
Fixed locker nre when swapping with a parachute equipped (lockers now ignore the parachute slot entirely, we'll probably change this behaviour in the future)
1 Year Ago
Fixed parachute not being able to be worn with a regular hazmat
1 Year Ago
More entering network range checks
1 Year Ago
Potential ClientOnPlayerMounted NRE fix
1 Year Ago
Made some very temp placeholder changes to the unpacked parachute model
1 Year Ago
Reparent the parachute animator to spine2 while the player has a weapon equipped and is in the parachute, prevents the parachute canopy moving as the player aims
1 Year Ago
Apply damage to the player when the parachute is destroyed due to a collision based on the collision force Regular landings with a full health parachute incur no damage, falling at maximum possible speed on a parachute with 1 health will incur 50 damage
1 Year Ago
First pass on parachute falling faster and becoming harder to control as it takes damage
1 Year Ago
Update the players wear container capacity if loading a save from an earlier version
1 Year Ago
Merge from main
1 Year Ago
Add some temporary LODs to the parachute so it renders from a distance Increase hits required to take down a parachute - now around 15 rifle shots Increase size of parachute hitbox and fixed some misaligned boxes
1 Year Ago
Fixed debug.spawnparachutetester not working after slot change
1 Year Ago
Mearge from parachute/wear_slot
1 Year Ago
Unsaved
1 Year Ago
Added a convar to disable the landing animations
1 Year Ago
Added position support for the animated screen shake
1 Year Ago
Update first person landing animation to match third person anim Fixed hands staying visible after landing
1 Year Ago
Snappier landing animation when landing the parachute
1 Year Ago
More transition rule changes
1 Year Ago
Improvements, fixes
1 Year Ago
Testing out a heavy landing animation, implementing via a full body non looping gesture that's triggered by the server on landing Fixed an issue where the animator would transition to the parachute mounted animation instead of the deploy animation
1 Year Ago
Merge from main
1 Year Ago
Unpacked parachutes now start decaying after an hour, takes an hour to fully decay
1 Year Ago
Apply unsaved controller change
1 Year Ago
Fixed parachute backpack getting duplicated while deployed
1 Year Ago
Fixed parachute rig getting stripped when set up in a wearable Parachute vehicle now has access to a ParachuteController component that can handle the animator Added forward and right parameters to parachute animator Fixed parachute not properly disengaging when the player hits water