userJarryd Campicancel
branchrust_reboot/main/parachutecancel

183 Commits over 457 Days - 0.02cph!

9 Months Ago
Fixed loadouts window not properly assigning loadouts when using the filter
9 Months Ago
Fixed not being able to equip parachute with surgeon scrubs, egg suit and ninja suit
9 Months Ago
Fixed parachute camera motion not getting applied to first person spectating
9 Months Ago
Merge from main
9 Months Ago
More closely snap the camera to the accurate perspective when spectating a mounted player
9 Months Ago
Parachute seat no longer pauses mounted animation
9 Months Ago
Update backpack slot icon in inventory and locker panels
9 Months Ago
Increase size of parachute renderer bounds
9 Months Ago
Fixed the parachute not appearing properly in demos after scrubbing
9 Months Ago
Add debug.deleteEntitiesByShortname, eg. "debug.deleteEntitiesByShortname parachuteunpacked" Deletes all entities with a matching shortname/prefab name More performant than the "del" command
9 Months Ago
Merge from main
9 Months Ago
Added a text filter to the loadout tab of the rust editor window WIll always show the currently selected loadout regardless of filter
9 Months Ago
A player now has to be on a solid surface to equip something in the backpack slot Includes a translated toast if the player attempts this to explain the restriction Being seated in a vehicle or standing in the back of a scrap transport helicopter counts as a solid surface
9 Months Ago
Parachutes will no longer treat a collision with an explosive as a crash, grenades bounce off and satchels stick
9 Months Ago
Merge from main
9 Months Ago
parachute.bypassrepack now forces the parachute back into the parachute slot
9 Months Ago
Fix parachute not playing animations for non-local players (including all players in demos)
9 Months Ago
Updated locker to 42 slots to fit new parachute slot Updated locker behaviour to only allow backpacks in the new slot Updated both deployable and camper versions
9 Months Ago
Client compile fix
9 Months Ago
Fixed supply drops missing their parachute prefab, as that prefab is now the player parachute Added the old parachute prefab back in, it's no longer an entity (see parachute_supplydrop.prefab) Supply drops now just turn their parchute on and off with a flag
9 Months Ago
SAM sites can now target parachutes
9 Months Ago
Unpacked parachute no longer collides with vehicles (same layer/rules as dropped items)
9 Months Ago
Merge from main
9 Months Ago
Getting hit with grande launches no longer flings parachute up in the air Parachutes will no longer respond to explosion forces
9 Months Ago
Fixed locker nre when swapping with a parachute equipped (lockers now ignore the parachute slot entirely, we'll probably change this behaviour in the future)
9 Months Ago
Fixed parachute not being able to be worn with a regular hazmat
9 Months Ago
More entering network range checks
9 Months Ago
Potential ClientOnPlayerMounted NRE fix
9 Months Ago
Made some very temp placeholder changes to the unpacked parachute model
9 Months Ago
Reparent the parachute animator to spine2 while the player has a weapon equipped and is in the parachute, prevents the parachute canopy moving as the player aims
9 Months Ago
Apply damage to the player when the parachute is destroyed due to a collision based on the collision force Regular landings with a full health parachute incur no damage, falling at maximum possible speed on a parachute with 1 health will incur 50 damage
9 Months Ago
First pass on parachute falling faster and becoming harder to control as it takes damage
9 Months Ago
Update the players wear container capacity if loading a save from an earlier version
9 Months Ago
Merge from main
9 Months Ago
Add some temporary LODs to the parachute so it renders from a distance Increase hits required to take down a parachute - now around 15 rifle shots Increase size of parachute hitbox and fixed some misaligned boxes
9 Months Ago
Fixed debug.spawnparachutetester not working after slot change
9 Months Ago
Mearge from parachute/wear_slot
9 Months Ago
Unsaved
9 Months Ago
Added a convar to disable the landing animations
9 Months Ago
Added position support for the animated screen shake
9 Months Ago
Update first person landing animation to match third person anim Fixed hands staying visible after landing
9 Months Ago
Snappier landing animation when landing the parachute
9 Months Ago
More transition rule changes
9 Months Ago
Improvements, fixes
9 Months Ago
Testing out a heavy landing animation, implementing via a full body non looping gesture that's triggered by the server on landing Fixed an issue where the animator would transition to the parachute mounted animation instead of the deploy animation
9 Months Ago
Merge from main
9 Months Ago
Unpacked parachutes now start decaying after an hour, takes an hour to fully decay
9 Months Ago
Apply unsaved controller change
9 Months Ago
Fixed parachute backpack getting duplicated while deployed
9 Months Ago
Fixed parachute rig getting stripped when set up in a wearable Parachute vehicle now has access to a ParachuteController component that can handle the animator Added forward and right parameters to parachute animator Fixed parachute not properly disengaging when the player hits water