branchrust_reboot/main/parachutecancel

223 Commits over 457 Days - 0.02cph!

7 Months Ago
Parachute gibs are no longer affected by the wind material effect
7 Months Ago
Add server.parachuteRepackTime replicated convar to control how long a parachute repack takes Clamped between 0 and 15s
7 Months Ago
Don't spawn the unpacked parachute if BypassRepack is turned on
7 Months Ago
Merge from forward_momentum_change
7 Months Ago
Merge from main
7 Months Ago
Fixed parachute playing wooden gibs sound when it breaks
7 Months Ago
Merge from main
8 Months Ago
Fixed backpack slot not properly enabling if the inventory was closed with the underwear picker open
8 Months Ago
Merge from main
8 Months Ago
Increase forward acceleration when leaning forwards (40->50) Slightly increase maximum forward tilt when leaning forwards (50->55 degrees)
8 Months Ago
fixed looping issues on W + A/D player parachuting anims
8 Months Ago
parachute protection tweaks
8 Months Ago
Adjust hand IK positions on first person parachute
8 Months Ago
Fixed parachutes incorrectly awarding the sunglasses at night voice props dlc achievement
8 Months Ago
Apply the parachute collider animations to the server side colliders If a player dismounts from a vehicle while holding Jump, that key has to be released before they can deploy the parachute, fixes parachute deploying immediately after dismounting any flying vehicle
8 Months Ago
Fixed canopy appearing twice in debug camera
8 Months Ago
Updated parachute to use continuous collision detection The parachute will now adjust itself to sit above the object it collided with before dismounting players
8 Months Ago
Parachute item uses cloth sounds when moving item
8 Months Ago
Fixed locker UI using old backpack icon
8 Months Ago
Merge from main
8 Months Ago
Parachute backpack texture updates
8 Months Ago
further player anim skydiving updates
8 Months Ago
update to player skydiving anims
8 Months Ago
Added detail layer to parachute materiall
8 Months Ago
Added parachute bag world model
8 Months Ago
updates to player and chute anims
8 Months Ago
female parachute bag prefab
8 Months Ago
skinning fix on parachute left handle
8 Months Ago
Reduce clearance check size (radius 1.5m->1m, length 10m->6m) Added an additional sphere check above the player to check for clearance (2m radius, 3.5m above player) Can now hold down Space while falling to deploy the parachute as soon as possible, the parachute will check it's clearance every frame instead of the player having to spam the Jump key These changed restrictions now allow parachute jumps from powerline pylons at certain angles as well off the cliffs overlooking Water Treatment
8 Months Ago
Show gibs every time the parachute is destroyed in the editor, in builds use the proper behaviour and only show it when the parachute runs out of health
8 Months Ago
Added parachute gibs
8 Months Ago
Added an extra fallback if the player still has the parachute model displayed and they are no longer parachuting
8 Months Ago
Force gibs for now
8 Months Ago
Don't spawn the unpacked parachute version if it's going to have 0 health Spawn parachute gibs if the parachute is killed with 0 health (currently spawns some brick gibs until we get a proper gib asset)
8 Months Ago
Unpacked parachutes now float and have a low centre of mass so they are less likely to flip over
8 Months Ago
Added parachute backpack lods to deployed prefab
8 Months Ago
player anim updates, updated parachute rig (with handle fix bones) & updated anims, canopy fbx update, ik targets updated on deployed prefab
8 Months Ago
Added lods to parachute backpack (not in deployed backpack yet)
8 Months Ago
Backpack slot in inventory now hides if underwear picker is enabled Added a new backpack slot icon
8 Months Ago
removing old anim file
8 Months Ago
player anim fixes
8 Months Ago
Parachute canopy LODs
8 Months Ago
Added unpacked parachute art
8 Months Ago
Updated unpacked parachute prefab with new model (still not final though) Updated parachute item icon
8 Months Ago
HasValidParachuteEquipped safety checks
8 Months Ago
Adjust when hand IK kicks in during deploy
8 Months Ago
Fixed bone retargets not getting properly reverted in some cases, fixes NRE's when changing view mode while parachuting
8 Months Ago
merge from main
8 Months Ago
Parachute Backpack updated art
8 Months Ago
Ease in hand IK using new SetOverrideWeight methods on PlayerModel