userJarryd Campicancel
branchrust_reboot/main/primitivecancel

154 Commits over 62 Days - 0.10cph!

14 Days Ago
FIxed death screen displays for deployed siege ammo
14 Days Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
15 Days Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
15 Days Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
15 Days Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
15 Days Ago
Added Medieval pack steam item
16 Days Ago
Fixed an industrial NRE due to orphaned Industrial attachments
16 Days Ago
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16 Days Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
16 Days Ago
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16 Days Ago
Fix some first person spectate issues with shields when going in/out of debug camera
16 Days Ago
Fixed child entities not being copied over when reskinning a large wooden box
16 Days Ago
Fixed back holster offset on knight chest piece (again)
16 Days Ago
First person spectate now shows shields correctly, supports vm hit animations
19 Days Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
19 Days Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
19 Days Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
19 Days Ago
Fix industrial lights item category
19 Days Ago
Fix medieval ar isRedirectOf missing
20 Days Ago
Medieval AR icon
20 Days Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
20 Days Ago
Reverted car shredder to a RendererLOD, match prior culling settings
20 Days Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
20 Days Ago
Fixed junkyard car shredder not displaying any LODS
20 Days Ago
Fix primitive tag on loading screen missing blue background
20 Days Ago
Fixed some inputs being remembered when the player is downed while holding a shield
21 Days Ago
Fixed missing DungeonConditionalModel in ferry terminal
21 Days Ago
Fix exception when firing guns and not holding a shield
21 Days Ago
Added primitive sell order lists for water well vendor
21 Days Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
21 Days Ago
Added item counts and names to enforce_era_restrictions command
21 Days Ago
Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)
21 Days Ago
Removed references to mission rewards in dive master mission conversation (will need a phrase rebuild)
22 Days Ago
Fixed Medieval barricade researchable
22 Days Ago
More debugBoatIssue info
22 Days Ago
Fixed being able to research items that aren't craftable in the current era
22 Days Ago
Possible fix for non era items appearing in vending machine map markers
22 Days Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
22 Days Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
22 Days Ago
Fixed incorrect mission rewards being displayed and rewarded during primitive missions Mission zoo scene now works with underwater dive missions
22 Days Ago
Server side block handling
22 Days Ago
Better client side block handling
22 Days Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
22 Days Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
22 Days Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
22 Days Ago
Fix shields able to be hit when not in the players hand
23 Days Ago
Added new shield.infiniteshieldblock replicated convar for testing
23 Days Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
23 Days Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
23 Days Ago
Move shield block handling to the server