userJarryd Campicancel
branchrust_reboot/main/primitivecancel

154 Commits over 62 Days - 0.10cph!

2 Months Ago
FIxed death screen displays for deployed siege ammo
2 Months Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
2 Months Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
2 Months Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
2 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
2 Months Ago
Added Medieval pack steam item
2 Months Ago
Fixed an industrial NRE due to orphaned Industrial attachments
2 Months Ago
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2 Months Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
2 Months Ago
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2 Months Ago
Fix some first person spectate issues with shields when going in/out of debug camera
2 Months Ago
Fixed child entities not being copied over when reskinning a large wooden box
2 Months Ago
Fixed back holster offset on knight chest piece (again)
2 Months Ago
First person spectate now shows shields correctly, supports vm hit animations
3 Months Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
3 Months Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
3 Months Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
3 Months Ago
Fix industrial lights item category
3 Months Ago
Fix medieval ar isRedirectOf missing
3 Months Ago
Medieval AR icon
3 Months Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
3 Months Ago
Reverted car shredder to a RendererLOD, match prior culling settings
3 Months Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
3 Months Ago
Fixed junkyard car shredder not displaying any LODS
3 Months Ago
Fix primitive tag on loading screen missing blue background
3 Months Ago
Fixed some inputs being remembered when the player is downed while holding a shield
3 Months Ago
Fixed missing DungeonConditionalModel in ferry terminal
3 Months Ago
Fix exception when firing guns and not holding a shield
3 Months Ago
Added primitive sell order lists for water well vendor
3 Months Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
3 Months Ago
Added item counts and names to enforce_era_restrictions command
3 Months Ago
Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)
3 Months Ago
Removed references to mission rewards in dive master mission conversation (will need a phrase rebuild)
3 Months Ago
Fixed Medieval barricade researchable
3 Months Ago
More debugBoatIssue info
3 Months Ago
Fixed being able to research items that aren't craftable in the current era
3 Months Ago
Possible fix for non era items appearing in vending machine map markers
3 Months Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
3 Months Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
3 Months Ago
Fixed incorrect mission rewards being displayed and rewarded during primitive missions Mission zoo scene now works with underwater dive missions
3 Months Ago
Server side block handling
3 Months Ago
Better client side block handling
3 Months Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
3 Months Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
3 Months Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
3 Months Ago
Fix shields able to be hit when not in the players hand
3 Months Ago
Added new shield.infiniteshieldblock replicated convar for testing
3 Months Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
3 Months Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
3 Months Ago
Move shield block handling to the server