userJarryd Campicancel
branchrust_reboot/main/primitivecancel

16 Commits over 0 Days - ∞cph!

3 Hours Ago
Merge from root_label_fix
3 Hours Ago
Codegen
3 Hours Ago
Merge from main
Today
Fixed asset labels on all new shields, manifest
Today
Only apply auto turret behaviour when actively bocking with the shield
Today
Some protection value changes If an auto turret is aiming at a person using a shield, adjust the targeting to shoot at the shield Adjusted improvised shield collider
Today
Update attack loops on reinforced shield
Today
One more delete
Today
Delete animator controllers for wooden, reinforced and improvised shields There are overrides setup for each shield viewmodel variant, we should be using those
Yesterday
Shortened the transition between melee_atk_loop and melee_atk_end to fix the slight hold when going straight to block
Yesterday
Don't allow the shield to block while the held weapon is playing it's deploy animation
Yesterday
More compile fixes
Yesterday
Possible horse server fix
Yesterday
Codegen, manifest, protobuf, etc
Yesterday
Merge from siege_weapons
Yesterday
Merge from shields (new branch to collect all primitive stuff in one spot for media)