userJarryd Campicancel
branchrust_reboot/main/primitivecancel

43 Commits over 31 Days - 0.06cph!

Yesterday
Don't replace the equipped shield if picking up another shield from the ground Only auto equip a shield in the shield slot if there is no shield is equipped
Yesterday
Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full Affects all backpacks, not just shields
Yesterday
FIxed water pistol not resting in hands properly while a shield is equipped
18 Days Ago
Fixed water pistol not sitting in hand properly while a shield is equipped
18 Days Ago
Fixed exception when equipping a shield while a shield compatible weapon is already held
19 Days Ago
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)
19 Days Ago
Another attempt to fix the player corpse not implemented exception
19 Days Ago
Call SetHeld(false) before clearing the owner player rather than after Fixes some logic in that method failing because it needs the owner player to be able to access the current shield if the equipped weapon is being dropped
19 Days Ago
Fixed case where player could hit their own shield with melee weapons
19 Days Ago
Enabled shield compatibility on: Skinning Knife Water Pistol Candy Cane Club Flashlight Concrete hatchet + pickaxe Lumberjack axe Shovel Bone Knife Frontier Hatchet Combat Knife Stone Pickaxe
19 Days Ago
Show whether a gun can be used with a shield in the info panel Minor layout reshuffling in the inventory, crafting and tech tree panels to support this
22 Days Ago
Codegen
22 Days Ago
Merge from main
22 Days Ago
Both wooden shields now use wooden impact pfx
22 Days Ago
Fixed "ent kill" commands affecting shields
25 Days Ago
Fixed priority of block impact anims so they don't go via the idle state
25 Days Ago
Fixed left hand driven camera animation not working when shields are active
25 Days Ago
Split "Save Backpack Holster" option on HeldEntity inspector into two options, "Save Scene Position as Holster" and "Save Scene Position as Backpack Holster" Added a "Save Holster Info to Prefab" button that copies the current holster values to the prefab asset Don't show any of these options on Held entities if they are not in the scene (they would have failed anyway)
25 Days Ago
Adjust shield holstered positions Removed some placeholder anims
25 Days Ago
Disable write defaults on shield idle
26 Days Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
26 Days Ago
Fixed jittery movement when noclipping
27 Days Ago
Fixed shield resetting to idle briefly in 3rd person when getting shot/hit
27 Days Ago
Improved projectile hit handling for shields Due to the thickness of the player capsule on the server the player often fully encompasses the shield collider, leading to the shield missing shots that it should be blocking because the shot hits the player first Server fired and player fired projectiles now do an additional check when damaging players to see if the shield should block the hit by checking the racyast against the equipped shield
27 Days Ago
Fixed melee vm hit block animations not playing
29 Days Ago
Move AnimationUtil to an editor only namespace
29 Days Ago
Merge from primitive/prop_offset
33 Days Ago
Merge from root_label_fix
33 Days Ago
Codegen
34 Days Ago
Merge from main
34 Days Ago
Fixed asset labels on all new shields, manifest
34 Days Ago
Only apply auto turret behaviour when actively bocking with the shield
34 Days Ago
Some protection value changes If an auto turret is aiming at a person using a shield, adjust the targeting to shoot at the shield Adjusted improvised shield collider
34 Days Ago
Update attack loops on reinforced shield
34 Days Ago
One more delete
34 Days Ago
Delete animator controllers for wooden, reinforced and improvised shields There are overrides setup for each shield viewmodel variant, we should be using those
34 Days Ago
Shortened the transition between melee_atk_loop and melee_atk_end to fix the slight hold when going straight to block
34 Days Ago
Don't allow the shield to block while the held weapon is playing it's deploy animation
35 Days Ago
More compile fixes
35 Days Ago
Possible horse server fix
35 Days Ago
Codegen, manifest, protobuf, etc
35 Days Ago
Merge from siege_weapons
35 Days Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)