userJarryd Campicancel
branchrust_reboot/main/primitivecancel

154 Commits over 62 Days - 0.10cph!

1 Year Ago
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
1 Year Ago
Fixed shields colliding with things (vehicles mostly)
1 Year Ago
Med ak item setup
1 Year Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
1 Year Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
1 Year Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
1 Year Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
1 Year Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
1 Year Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
1 Year Ago
Fix metal shield prefab
1 Year Ago
Merge from knight_armour_desc_change
1 Year Ago
Merge from Shield.Desc.Update
1 Year Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
1 Year Ago
Hopefully fix shields in a build
1 Year Ago
Added a screenshake and camera recoil to the local player when hit while blocking
1 Year Ago
Flip the shield raise progress bar so it starts full and lowers rather than vice versa
1 Year Ago
Shield can now only be raised for a maximum of 4 seconds However long the shield is raised the player then has to wait that long until they can raise the shield again Shield can be raised for a minimum of 1s (ie. if a player taps RMB, the shield will do a 1s hold and then have a 1s delay before it can be used again) Communicated via the on screen progress bar (aka compound bow)
1 Year Ago
Collider fixes
1 Year Ago
Add extra colliders to the top, side and bottom of all shields for extra cover Tripled the health of all shields
1 Year Ago
Fixed door skins skin ids
1 Year Ago
Merge from industriallights_skins
1 Year Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
1 Year Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
1 Year Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
1 Year Ago
Added a 0.25s cooldown before the shield can be raised after firing a gun
1 Year Ago
Hopefully fix the player getting stuck in the block state if they die (again)
1 Year Ago
Don't allow admires while holding shields
1 Year Ago
Added teleportteam2me command Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing
1 Year Ago
More text PPtr fixes in crossbow vm controller
1 Year Ago
Remove a debug toggle shield option that was accidentally left in
1 Year Ago
Mini crossbow can now be used with shields
1 Year Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
1 Year Ago
Update knight armour vest with new id to fix conflict (10287)
1 Year Ago
Merge from main
1 Year Ago
Updated knight items to not overlap ids with lunar new year content
1 Year Ago
Manifest update, seems to resolve triangle floor hatch issue locally
1 Year Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
1 Year Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
1 Year Ago
Subtract 110734, needs more investigation
1 Year Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
1 Year Ago
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1 Year Ago
Fixed spears getting offset in hands when attacking while holding a shield
1 Year Ago
Fixed last missing worldmodels
1 Year Ago
Server compile fix
1 Year Ago
Applied standard icon import settings to siege, crossbow and shield icons Removed an old temp shield icon
1 Year Ago
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
1 Year Ago
Manifest rebuild, fixes some error spam when spawning crossbow
1 Year Ago
Fixed all the broken worldmodel links (Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
1 Year Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
1 Year Ago
Fixed a slight visual movement when switching between shields that share the same animator controller