branchrust_reboot/main/primitivecancel
154 Commits over 62 Days - 0.10cph!
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed
This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
Fixed shields colliding with things (vehicles mostly)
Shield cannot be raised if the player has less than 1s of time in the progress bar
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee
Left in the screenshake for local player on blocking a hit as it looks good
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up)
Reduced minimum time the shield has to be raised to 0.5s
Merge from knight_armour_desc_change
Merge from Shield.Desc.Update
Fix shield stamina bar not clearing when the player dies/holsters shield
Hopefully fix shields in a build
Added a screenshake and camera recoil to the local player when hit while blocking
Flip the shield raise progress bar so it starts full and lowers rather than vice versa
Shield can now only be raised for a maximum of 4 seconds
However long the shield is raised the player then has to wait that long until they can raise the shield again
Shield can be raised for a minimum of 1s (ie. if a player taps RMB, the shield will do a 1s hold and then have a 1s delay before it can be used again)
Communicated via the on screen progress bar (aka compound bow)
Add extra colliders to the top, side and bottom of all shields for extra cover
Tripled the health of all shields
Fixed door skins skin ids
Merge from industriallights_skins
Show server convars in the find menu while playing in Client/Server mode in the editor
Added a small delay before a weapon can be used after lowering the shield (0.2s)
Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
Fixed teleportteam2me not working correctly, will also now support sleepers
Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
Added a 0.25s cooldown before the shield can be raised after firing a gun
Hopefully fix the player getting stuck in the block state if they die (again)
Don't allow admires while holding shields
Added teleportteam2me command
Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing
More text PPtr fixes in crossbow vm controller
Remove a debug toggle shield option that was accidentally left in
Mini crossbow can now be used with shields
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
Update knight armour vest with new id to fix conflict (10287)
Updated knight items to not overlap ids with lunar new year content
Manifest update, seems to resolve triangle floor hatch issue locally
Deleted the combined reload clip for crossbow
Made a new one from the fbx with custom start/end frames
Fixes CompareApproximately errors when loading the crossbow/building the manifest
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
Subtract
110734, needs more investigation
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
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Fixed spears getting offset in hands when attacking while holding a shield
Fixed last missing worldmodels
Applied standard icon import settings to siege, crossbow and shield icons
Removed an old temp shield icon
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
Manifest rebuild, fixes some error spam when spawning crossbow
Fixed all the broken worldmodel links
(Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
Fixed a slight visual movement when switching between shields that share the same animator controller