userJarryd Campicancel
branchrust_reboot/main/primitivecancel

154 Commits over 62 Days - 0.10cph!

58 Days Ago
Fixed spears not working with shields
58 Days Ago
Fixed siege_weapon_ballista_base generating new materials on import
58 Days Ago
Fixed incorrect back bone offset on knight chest piece
2 Months Ago
Fixed some knight armour item setup issues
2 Months Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
2 Months Ago
Suggest an id for newly created skins in the skin inspector
2 Months Ago
Merge from Medieval_Metal_Double_Door
2 Months Ago
Merge from Knight Armour DLC
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Don't replace the equipped shield if picking up another shield from the ground Only auto equip a shield in the shield slot if there is no shield is equipped
2 Months Ago
Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full Affects all backpacks, not just shields
2 Months Ago
FIxed water pistol not resting in hands properly while a shield is equipped
3 Months Ago
Fixed water pistol not sitting in hand properly while a shield is equipped
3 Months Ago
Fixed exception when equipping a shield while a shield compatible weapon is already held
3 Months Ago
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)
3 Months Ago
Another attempt to fix the player corpse not implemented exception
3 Months Ago
Call SetHeld(false) before clearing the owner player rather than after Fixes some logic in that method failing because it needs the owner player to be able to access the current shield if the equipped weapon is being dropped
3 Months Ago
Fixed case where player could hit their own shield with melee weapons
3 Months Ago
Enabled shield compatibility on: Skinning Knife Water Pistol Candy Cane Club Flashlight Concrete hatchet + pickaxe Lumberjack axe Shovel Bone Knife Frontier Hatchet Combat Knife Stone Pickaxe
3 Months Ago
Show whether a gun can be used with a shield in the info panel Minor layout reshuffling in the inventory, crafting and tech tree panels to support this
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Both wooden shields now use wooden impact pfx
3 Months Ago
Fixed "ent kill" commands affecting shields
3 Months Ago
Fixed priority of block impact anims so they don't go via the idle state
3 Months Ago
Fixed left hand driven camera animation not working when shields are active
3 Months Ago
Split "Save Backpack Holster" option on HeldEntity inspector into two options, "Save Scene Position as Holster" and "Save Scene Position as Backpack Holster" Added a "Save Holster Info to Prefab" button that copies the current holster values to the prefab asset Don't show any of these options on Held entities if they are not in the scene (they would have failed anyway)
3 Months Ago
Adjust shield holstered positions Removed some placeholder anims
3 Months Ago
Disable write defaults on shield idle
3 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
3 Months Ago
Fixed jittery movement when noclipping
3 Months Ago
Fixed shield resetting to idle briefly in 3rd person when getting shot/hit
3 Months Ago
Improved projectile hit handling for shields Due to the thickness of the player capsule on the server the player often fully encompasses the shield collider, leading to the shield missing shots that it should be blocking because the shot hits the player first Server fired and player fired projectiles now do an additional check when damaging players to see if the shield should block the hit by checking the racyast against the equipped shield
3 Months Ago
Fixed melee vm hit block animations not playing
3 Months Ago
Move AnimationUtil to an editor only namespace
3 Months Ago
Merge from primitive/prop_offset
3 Months Ago
Merge from root_label_fix
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Fixed asset labels on all new shields, manifest
3 Months Ago
Only apply auto turret behaviour when actively bocking with the shield
3 Months Ago
Some protection value changes If an auto turret is aiming at a person using a shield, adjust the targeting to shoot at the shield Adjusted improvised shield collider
3 Months Ago
Update attack loops on reinforced shield
3 Months Ago
One more delete
3 Months Ago
Delete animator controllers for wooden, reinforced and improvised shields There are overrides setup for each shield viewmodel variant, we should be using those
3 Months Ago
Shortened the transition between melee_atk_loop and melee_atk_end to fix the slight hold when going straight to block
3 Months Ago
Don't allow the shield to block while the held weapon is playing it's deploy animation
3 Months Ago
More compile fixes