userJarryd Campicancel
branchrust_reboot/main/shieldscancel

19 Commits over 31 Days - 0.03cph!

2 Months Ago
Fixed shields not getting OnHolster callbacks
2 Months Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
2 Months Ago
Reworked how we handle broken state, entity is now properly destroyed when a shield is broken rather than just becoming invisible Added debug.breakshield convar
2 Months Ago
Drop the shield when a player dies if it's equipped (like the current held entity) World model Compile fixes
2 Months Ago
Fixed some parts of ADS still working when a shield is equipped
2 Months Ago
Remove shield viewmodel component, set up placeholder animator states and surface logic there instead
2 Months Ago
Merge from main
2 Months Ago
Unsaved changes
3 Months Ago
Player model cleanup Added a blocking state to the 3rd person animator
3 Months Ago
Added spawn.shielddummy command that spawns a bot with a shield equipped for testing
3 Months Ago
First pass on damage logic Shields can take hits and the hits are absorbed by the items condition Shields can have different ProtectionProperties like a BaseCombatEntity Shields can take hits when mounted on the back and abosrb the damage like they were held Broken shields won't appear at all
3 Months Ago
Converted the isGestureViewmodel field on viewmodel into a new viewmodel type variable, also has a shield type Fixes bullet casings ejecting from the players camera while a shield is equipped as well as some clothing issues
3 Months Ago
Temp model Added a new shield hands layer to the 3p animator that only masks the left arm, just has an idle for now
3 Months Ago
Hold RMB to block with the shield (only visible in first person right now) Cannot attack while blocking
3 Months Ago
Hide the left arm of viewmodels when a shield is active (rotated off screen) Hide the viewmodel shield while reloading weapons
3 Months Ago
Made a simple shield viewmodel, seems to just work as expected as the shield entity is getting the correct OnDeploy/OnHolster client events
3 Months Ago
Added a shields inventory loadout for testing Can now use M92 with shields Can no longer ADS while a shield is equipped
3 Months Ago
Fix parenting issues Don't allow throwing melee weapons while a shield is equipped
3 Months Ago
Initial implementation work Created placeholder item and entity Item goes in backpack slot and will be automatically equipped when a valid held entity is equipped (enabled on salvaged sword for now)