userJarryd Campicancel
branchrust_reboot/main/shieldscancel

102 Commits over 153 Days - 0.03cph!

52 Days Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
52 Days Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
52 Days Ago
Added indicators to the item information panel if a wepaon is compatible with shields
52 Days Ago
Merge fix
52 Days Ago
Merge from main
53 Days Ago
Merge from main
59 Days Ago
Move the shield to the back while reloading a projectile weapon
59 Days Ago
Recache the viewmodel renderers Added a deploy delay so the player can't block immediately while the deploy anim is playing
59 Days Ago
Added melee and ranged shield impact slots to player model and viewmodel animators
59 Days Ago
Can no longer sprint while blocking with a shield Fixed blocking flag not being applied on server
59 Days Ago
Added ShieldBlocking state to hands layer (inside Idle_StateMachine)
59 Days Ago
Merge from main
2 Months Ago
Show the current shield health with the health/hunger/vitals Move the player vitals into a FlexLayout, remove a bunch of hardcoded layout code as a result
2 Months Ago
Fixed shields not getting properly initialised when using spawn.shielddummy command Added a damage mitigation factor to all shields, shields will absorb this percentage of damage and then pass the rest of the damage onto the player. This is applied after the Protection properties are applied, so we can still vary how different shield materials affect damage
2 Months Ago
Setup reinforced wooden shield prefab
2 Months Ago
Add melee attack state on 3rd person animator Added admire to viewmodel animator Added override controllers for each shield viewmodel
2 Months Ago
Hook up deploy on 3rd person shield layer
2 Months Ago
Fixed viewmodel renderers on non metal shields
2 Months Ago
Disable shield collider while the shield is on the players back
2 Months Ago
Compile fix
2 Months Ago
Merge from main
2 Months Ago
Fixed some duplicate arms
2 Months Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
2 Months Ago
Fixed shield inputs being processed while inventory is open Fixed shield deploying when it shouldn't if the shield was placed in the backpack slot while an incompatible held entity is equipped
2 Months Ago
Fixed holstered shields parenting to the spine bone with a 70m offset
2 Months Ago
Item icons
2 Months Ago
Wooden shield variant setup
2 Months Ago
Set up improvised shield prefab variants
2 Months Ago
Merge from main
2 Months Ago
Added a ServerTick method to HeldEntity, called when the player is holding it Added server side shield positioning to approximately map where the shield will be on the server to match the client (as held entities just get parented to the root on the server but we need accurate positioning for this) Shields can now take hits from server side projectiles like auto turrets and NPC's
2 Months Ago
Some folder restructuring now that we have actual assets
2 Months Ago
Reapply animator changes
2 Months Ago
Merge from main (stomp PlayerAnimation, will need to redo changes)
5 Months Ago
Fixed shields not getting OnHolster callbacks
5 Months Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
5 Months Ago
Reworked how we handle broken state, entity is now properly destroyed when a shield is broken rather than just becoming invisible Added debug.breakshield convar
5 Months Ago
Drop the shield when a player dies if it's equipped (like the current held entity) World model Compile fixes
5 Months Ago
Fixed some parts of ADS still working when a shield is equipped
5 Months Ago
Remove shield viewmodel component, set up placeholder animator states and surface logic there instead
5 Months Ago
Merge from main
5 Months Ago
Unsaved changes
5 Months Ago
Player model cleanup Added a blocking state to the 3rd person animator
5 Months Ago
Added spawn.shielddummy command that spawns a bot with a shield equipped for testing
5 Months Ago
First pass on damage logic Shields can take hits and the hits are absorbed by the items condition Shields can have different ProtectionProperties like a BaseCombatEntity Shields can take hits when mounted on the back and abosrb the damage like they were held Broken shields won't appear at all
5 Months Ago
Converted the isGestureViewmodel field on viewmodel into a new viewmodel type variable, also has a shield type Fixes bullet casings ejecting from the players camera while a shield is equipped as well as some clothing issues
5 Months Ago
Temp model Added a new shield hands layer to the 3p animator that only masks the left arm, just has an idle for now
5 Months Ago
Hold RMB to block with the shield (only visible in first person right now) Cannot attack while blocking
5 Months Ago
Hide the left arm of viewmodels when a shield is active (rotated off screen) Hide the viewmodel shield while reloading weapons
5 Months Ago
Made a simple shield viewmodel, seems to just work as expected as the shield entity is getting the correct OnDeploy/OnHolster client events
5 Months Ago
Added a shields inventory loadout for testing Can now use M92 with shields Can no longer ADS while a shield is equipped