userJarryd Campicancel
branchrust_reboot/main/shieldscancel

77 Commits over 123 Days - 0.03cph!

2 Days Ago
Fixed pickup notices spawning in the wrong place
3 Days Ago
Fixed colliders on all shield world models to match their entity counterparts
3 Days Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
3 Days Ago
Fixed picking up unrelated items would put away equipped shield
3 Days Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
3 Days Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
3 Days Ago
Protobuf, manifest
3 Days Ago
Merge from main
15 Days Ago
Unsaved
15 Days Ago
Fixed impact effects not firing properly when a shield is hit by a server side projectile (auto turrets, scientists)
15 Days Ago
Much improved system to sync shield position/rotation to server, send shield pos/rot in model state
15 Days Ago
More HUD merge fixes
15 Days Ago
Fixed being able to equip weapons on non valid weapons by changing item in the currently equipped slot via the inventory screen
15 Days Ago
Fixed being able equip a shield by itself by scrolling through the belt bar
16 Days Ago
Fix shields hud merge
16 Days Ago
Merge from main (discard GameUI.HUD changes, will need to rebuild)
17 Days Ago
Fixed shield remaining in 3rd person hands while gesturing
17 Days Ago
Fixed 3rd person gestures not working due to animator updates
17 Days Ago
Enabled shield compatibility on: Bone Club Bone knife Diver hatchet P17 Butcher Knife Sickle Vampire Stake Hatchet HC Revolver Combat Knife Machete Python Revolver Semi auto pistol All spears (wood/stone/seasonal) Nailgun
17 Days Ago
Fixed footstep effects being effected by equipped shield Possible stringpool fix
17 Days Ago
Adjusted shield colliders
17 Days Ago
Log cleanup
17 Days Ago
Allow shields to go in the belt bar, has the same behaviour as the backpack when selected (will get equipped when selected after a few seconds)
20 Days Ago
Merge from main
21 Days Ago
Animator fixes
21 Days Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
21 Days Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
21 Days Ago
Added indicators to the item information panel if a wepaon is compatible with shields
22 Days Ago
Merge fix
22 Days Ago
Merge from main
23 Days Ago
Merge from main
29 Days Ago
Move the shield to the back while reloading a projectile weapon
29 Days Ago
Recache the viewmodel renderers Added a deploy delay so the player can't block immediately while the deploy anim is playing
29 Days Ago
Added melee and ranged shield impact slots to player model and viewmodel animators
29 Days Ago
Can no longer sprint while blocking with a shield Fixed blocking flag not being applied on server
29 Days Ago
Added ShieldBlocking state to hands layer (inside Idle_StateMachine)
29 Days Ago
Merge from main
31 Days Ago
Show the current shield health with the health/hunger/vitals Move the player vitals into a FlexLayout, remove a bunch of hardcoded layout code as a result
31 Days Ago
Fixed shields not getting properly initialised when using spawn.shielddummy command Added a damage mitigation factor to all shields, shields will absorb this percentage of damage and then pass the rest of the damage onto the player. This is applied after the Protection properties are applied, so we can still vary how different shield materials affect damage
32 Days Ago
Setup reinforced wooden shield prefab
32 Days Ago
Add melee attack state on 3rd person animator Added admire to viewmodel animator Added override controllers for each shield viewmodel
32 Days Ago
Hook up deploy on 3rd person shield layer
34 Days Ago
Fixed viewmodel renderers on non metal shields
34 Days Ago
Disable shield collider while the shield is on the players back
34 Days Ago
Compile fix
34 Days Ago
Merge from main
42 Days Ago
Fixed some duplicate arms
42 Days Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
43 Days Ago
Fixed shield inputs being processed while inventory is open Fixed shield deploying when it shouldn't if the shield was placed in the backpack slot while an incompatible held entity is equipped
43 Days Ago
Fixed holstered shields parenting to the spine bone with a 70m offset