userJarryd Campicancel
branchrust_reboot/main/vehiclescancel

189 Commits over 548 Days - 0.01cph!

3 Years Ago
Fixed individual gibs not dropping when vehicle takes gibs
3 Years Ago
Code review changes
3 Years Ago
Fixed repair target
3 Years Ago
Fixed seats sometimes loading in the incorrect position
3 Years Ago
Fixed sleeping bag cluster markers not properly populating
3 Years Ago
Compile fix
3 Years Ago
Cleanup, remove parenting volumes from prefab
3 Years Ago
Only use one seat config
3 Years Ago
Fixed an NRE when loading
3 Years Ago
Merge from main
3 Years Ago
Added a tooltip explaining that a seat is occupied Changed default name of sleeping bag in camper
3 Years Ago
Description update, mark camper module as default blueprint for testing
3 Years Ago
Better temporary barbecue positioning inside camper module
3 Years Ago
Camper gibs setup Overhauled how we gib conditional objects inside of prefabs: Instead of manually adding unique id's I've added a new IsConditional bool to the Gibbable component that adds a new stub component that isn't a PrefabAttribute. This component stores the new automatically generated id of the gib (based on a name hash) and we use it's active state to determine which gibs to spawn when an object is destroyed. Updated conditional refresh editor button to turn on this new bool for vehicle modules. Added new SpawnConditionalGibs helper extension to easily use this behaviour when required. Updated both Ice walls, easter egg projectile and candy projectile with new system
3 Years Ago
Unsaved
3 Years Ago
Updated test scene to properly demo all conditional configs Added size bounds to bbq
3 Years Ago
More death screen button changes
3 Years Ago
Fixed prefab id on seat Added hand IK support to modular car seats
3 Years Ago
Camper seats provide some comfort
3 Years Ago
Slightly offset seating positions so feet don't overlap
3 Years Ago
Hide locker visuals, add two colliders running on the top of the camper to access the locker
3 Years Ago
Reposition oven based on camper layout (same technique as seats)
3 Years Ago
Fixed LOD warnings
3 Years Ago
Fixed module sub entities not spawning properly
3 Years Ago
Various fixes
3 Years Ago
Camper module now updates repositions seats based on conditionals
3 Years Ago
Added a filter field to the conditionals list
3 Years Ago
Added some example configurations to Playground_vehicles
3 Years Ago
Merge from main
3 Years Ago
Added Playground_vehicles test map
3 Years Ago
Unsaved
3 Years Ago
Added a small barbecue to the camper module
3 Years Ago
Can no longer move camper module if it's storage has any contents
3 Years Ago
Refactored sleeping bag interaction to control interaction via module instead of sleeping bags Player can now always access sleeping bag from seat while looking down, disabled collider on sleeping bag
3 Years Ago
Added two more seats/sleeping bags, still has some clipping issues
3 Years Ago
Fixed local space foot IK locations on vehicle seats not being affected by seat rotation
3 Years Ago
Disable respawn screen TMP hack (doesn't seem to be needed anymore?)
3 Years Ago
Added a locker component to the camper
3 Years Ago
Refactored respawn point UI population methods to work better when receiving updates while the respawn screen is already open
3 Years Ago
More UI fixes
3 Years Ago
Support UI states for not being able to spawn at camper
3 Years Ago
More camper module stuff, first pass on respawning
3 Years Ago
Initial camper stuff, item setup, some sleeping bag tests
3 Years Ago
Merge from main
4 Years Ago
Use a pooled list in WakeRigidbodies on ModularCarGarage, use ToBaseEntity instead of getting component
4 Years Ago
Don't run process TriggerPlayerForce if the component is disabled
4 Years Ago
Horses standing on a vehicle lift will now be raised/lowered
4 Years Ago
Remove linq in TriggerHurtNotChild
4 Years Ago
Added an editor only PrintContents context menu option to TriggerBase TriggerPlayerForce now uses a pooled list instead of Linq
4 Years Ago
Call RemoveFromTriggers when the player dies/respawns on the client