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209 Commits over 580 Days - 0.02cph!

Today
wardrobe_01 updates + wood_trim_polished_blend_02 meta
Today
hoover mat tweaks added another wood_trim_polished blend material wardrobe_01 initial commit
Today
hoover_a final
Yesterday
few hoover things
Yesterday
few asset fixes
5 Days Ago
impact_water prefab adjustment removed some bits
5 Days Ago
hoover files + plastic_hose cable material + plastic blend mat adjustments
6 Days Ago
more tweaks on hoover/plastic trims
6 Days Ago
hoover_a + trimsheet normal additions
6 Days Ago
recompile water_drum assets
7 Days Ago
Adjusted World Mapping Size of all trimsheets Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims. They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
7 Days Ago
tint test map
8 Days Ago
impact fx updates
9 Days Ago
impact fx updates + explosion_medium updates added impact.brick particle fx
9 Days Ago
impact_brick files
15 Days Ago
explosion_medium + explosion tex/files
16 Days Ago
fix debris_a normal
16 Days Ago
Updated debris_kit_a mat with detail normals
16 Days Ago
added detail normals for concrete + tarp
16 Days Ago
update bulkbag props added alternate skin to dirt_mound assets
17 Days Ago
bulkbag prop initial commit + tarp detail normal
27 Days Ago
more atlases for fx
27 Days Ago
explosion.medium rework wip
28 Days Ago
impact fx meta + prefabs
28 Days Ago
impact fx updates
28 Days Ago
wood impact fx
28 Days Ago
impact particles rework wip files + meta
34 Days Ago
concrete_trim_02 painted files
34 Days Ago
material meta files
36 Days Ago
a few asset updates/meta files
40 Days Ago
dirt_mound_a + b assets
44 Days Ago
adjusted metal_trim_rust_01 mat
54 Days Ago
added brick_debris_a2 blend updated some existing sbox.game assets
57 Days Ago
added materials + decals + decal_dirt_b + decal_footprints_a + dirt_ground_02_blend
58 Days Ago
brick_debris_a + debris_a vmat meta
3 Months Ago
debris kit final updates
3 Months Ago
added corner + edge pieces to debris kit https://files.facepunch.com/jason/1b2911b1/sbox-dev_4WynDrnOHs.png
3 Months Ago
decal_brick_damage_a meta
3 Months Ago
debris_a_pile + mat updates
3 Months Ago
debris_a_pile_01 + 02 vmdls
3 Months Ago
wip debris_kit_a + debris_a assets https://files.facepunch.com/jason/1b2111b1/firefox_CqaZEf7HvS.png
4 Months Ago
added brick_debris_a material
4 Months Ago
spraynet camo updates
4 Months Ago
more spraynet camo adjustments
4 Months Ago
spraynet color update + RGB mask
4 Months Ago
spraynet camo
4 Months Ago
added concrete_aggregate_a material
4 Months Ago
added wall_brick_e material
4 Months Ago
added wire_cage_a + b materials
4 Months Ago
Optimised gutter kit materials