209 Commits over 580 Days - 0.02cph!
wardrobe_01 updates
+ wood_trim_polished_blend_02 meta
hoover mat tweaks
added another wood_trim_polished blend material
wardrobe_01 initial commit
impact_water prefab adjustment
removed some bits
hoover files + plastic_hose cable material + plastic blend mat adjustments
more tweaks on hoover/plastic trims
hoover_a + trimsheet normal additions
recompile water_drum assets
Adjusted World Mapping Size of all trimsheets
Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims.
They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
impact fx updates + explosion_medium updates
added impact.brick particle fx
explosion_medium + explosion tex/files
Updated debris_kit_a mat with detail normals
added detail normals for concrete + tarp
update bulkbag props
added alternate skin to dirt_mound assets
bulkbag prop initial commit
+ tarp detail normal
explosion.medium rework wip
impact particles rework wip
files + meta
concrete_trim_02 painted files
a few asset updates/meta files
adjusted metal_trim_rust_01 mat
added brick_debris_a2 blend
updated some existing sbox.game assets
added materials + decals
+ decal_dirt_b
+ decal_footprints_a
+ dirt_ground_02_blend
brick_debris_a + debris_a vmat meta
added corner + edge pieces to debris kit
https://files.facepunch.com/jason/1b2911b1/sbox-dev_4WynDrnOHs.png
decal_brick_damage_a meta
debris_a_pile + mat updates
debris_a_pile_01 + 02 vmdls
wip debris_kit_a + debris_a assets
https://files.facepunch.com/jason/1b2111b1/firefox_CqaZEf7HvS.png
added brick_debris_a material
more spraynet camo adjustments
spraynet color update + RGB mask
added concrete_aggregate_a material
added wall_brick_e material
added wire_cage_a + b materials
Optimised gutter kit materials