209 Commits over 580 Days - 0.02cph!
More materials
plaster_d
wall_brick_d + blend + painted
wall_brick_b painted
Initial check-in for wall_brick_b + c + d + e tileables, blends and trims
https://files.facepunch.com/jason/1b2211b1/sbox_3e5UpJdIX0.png
https://files.facepunch.com/jason/1b2211b1/sbox_njdpmEDp6R.png
https://files.facepunch.com/jason/1b2211b1/sbox_uLYbdAsjIk.png
rock_scatter updates
added LODs
added rock_scatter_pile_05
https://files.facepunch.com/jason/1b1411b1/sbox_uwgfrr1A1J.png
added rock_scatter
updated snow_a1 material
added roof_bitumen_panels tileable material
initial terrain_embankment_a commit
delete unnecessary texture map
added snow blend
https://files.facepunch.com/jason/1b1111b1/sbox_1g5fWqPdU1.mp4
added materials
Added concrete_damaged + concrete_cast_hs_02 + concrete_wall_bare_02 materials
Added rebar material
https://files.facepunch.com/jason/1b0511b1/opera_xJNKVvsSjy.png
added brighter skin for dirt_pile assets
added trash_a tileable material + trash_pile_c_05
https://files.facepunch.com/jason/1b0311b1/sbox_YonXpWPV9u.png
trash_pile asset sets a, b, c initial check-in
https://files.facepunch.com/jason/1b2911b1/opera_oHUwXtOCRu.png
trash_pile_a initial commit
added metal_painted_c + rust_b + rust_c + appropriate blends
https://files.facepunch.com/jason/1b1711b1/opera_ICEI68gxPM.png
concrete_rough_a adjustments & polish
https://files.facepunch.com/jason/1b0311b1/sbox_w7v8uHVS9c.png
dirt_pile_01 vmdl LOD threshold adjustment
adjusted concrete_rough + damaged blends
added concrete_rough + damaged mat
added branding to ash_bin assets
added ash_bin assets
https://files.facepunch.com/jason/1b0111b1/sbox_yEbDFi7Veq.png
uploaded waterbase_sign
https://files.facepunch.com/jason/1b2511b1/opera_IkqEceAq8W.jpg
Updated roof_bitumen_panels_hs
dirt_pile asset kit
https://files.facepunch.com/jason/1b0611b1/sbox_3sslhy0VTY.jpg
stone_trim_hs and building trim material variant
https://files.facepunch.com/jason/1b3011b1/opera_SV8H3uHBQd.jpg
Refined stone_trim_hs and added grunge blend
added stone_trim_hs
to accompany building01/02_stone_trim assets
building02_stone_trim texture updates
added building02_stone_trim
bird dropping decals & roof_metal_panels files
Cleaned up stone_trim + ornate
added copious amounts of bird shit to roof_metal_panels_hs blend
made procedural bird shit generator - will add overlays/decals from this shortly
corrected file paths for roof_metal_panels + blends
Added roof_metal_panels multiple rust blends
copper + iron oxide blends
added marble_a_hs
tweaked mat for stone_trim
Updated flashing meshes, stone trim assets and roof_metal_panels hotspot
roof_metal_panels_a1_hs and flashing meshes
building01_stone_trim assets
cinderblocks_01_hs first pass
https://asset.party/facepunch/cinderblocks_01_hs
wall_stone_brick_a1 blend material
Added Georgian-style large stone brickwork - Clean, Dirty, Damaged blend material
https://files.facepunch.com/jason/1b3111b1/sbox_2dApkBjUAc.jpg