repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

7 Years Ago
Fixed map normals, faked map tangent/binormal
7 Years Ago
Automatically deleting particle system Flashlight
7 Years Ago
Added NetworkPriority Lights replicate Merge branch 'master' of SandboxGame
7 Years Ago
Defer OnChange until Initialize finishes
7 Years Ago
loop loading screen
7 Years Ago
Possibly fixed quit on dedicated server
7 Years Ago
Sound generator improvements Catch and log exceptions when receiving network vars More robust local IP check
7 Years Ago
DedicatedServer fixes
7 Years Ago
SpecialNamed assets A special named asset is one that isn't on disk, but is referenced by a specific name. For example, you might make a texture that is called "black", then you can load that texture using normal Library.Get functions, which means you can reference "black" in materials etc. Added "MeshEntity" in Engine addon (replaces StaticMeshEntity) BspMap importer sets brush models as SpecialNamed models Updated ents to use MeshEntity instead of StaticMeshEntity
7 Years Ago
Added "quit" command Removed lightmap hack from shader
7 Years Ago
Testing fix for client ip address
7 Years Ago
Don't try to play sounds on the dedicated server
7 Years Ago
Dedicated Server HUD fixes
7 Years Ago
Filled out math library Lightmap filtering
7 Years Ago
Added timescale console command
7 Years Ago
Quantize lightmap samples. Skip unwanted bsp faces.
7 Years Ago
Add my path to CookContent.bat
7 Years Ago
Only mark debug renderer state dirty on the game thread
7 Years Ago
Lightmap refactor
7 Years Ago
UManagedLightmap Merge branch 'master' of SandboxGame
7 Years Ago
build addons concurrently Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Lightmap fixes
7 Years Ago
Attach -> AttachTo
7 Years Ago
FManagedMeshSceneProxy Managed Lightmap SetLightMap on AManagedStaticMesh NoLights option Apply lightmap if set
7 Years Ago
Map flip
7 Years Ago
Console overlay cleanup
7 Years Ago
Auto model bounds
7 Years Ago
Loading screen-ish
7 Years Ago
Wait for assets to load before entering world
7 Years Ago
Separate SoundStream and SoundGenerator
7 Years Ago
Anim crash fix attempt
7 Years Ago
html - load small files synchronously Manager.EnterGame - a nice place to precache/finish loading
7 Years Ago
Use modifier keys with mouse Merge branch 'master' of SandboxGame Merge branch 'master' of SandboxGame
7 Years Ago
Material importer loads texture cube if the material parameter requires it
7 Years Ago
better handling of line spans in GetSourceExcerpt Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Added SetCastShadow and SetLightingChannels to BaseWorldEntity
7 Years Ago
Recreate physics state when scaling world entities (fixes setting scale after setting model)
7 Years Ago
Keep managed renderer component alive
7 Years Ago
Added Library.RunString (splits args automatically) Shuffle console output so addons can hook into it Added misc vue mixins Added simple ingame console Allow F-keys and console keys in game, even when UI input Clear cached hudcomponent properties on hotload Fixed UI warnings on startup
7 Years Ago
Block tool can create box primitives with grid snapping on any surface
7 Years Ago
Update bindinggen, support weak references to UE4 objects
7 Years Ago
Renamed OnTick back to Tick Added HUD.UpdateGlobals Disable dev console in game Component value caching Loading Movie Merge branch 'master' of SandboxGame
7 Years Ago
press m to throw a BSP
7 Years Ago
Map builder tools with toolbar hud
7 Years Ago
Multiplayer map spawn Merge branch 'master' of SandboxGame
7 Years Ago
Sandbox.Unreal launchSettings.json uses $(SolutionDir)
7 Years Ago
Hotload Update MapSpawn replicate
7 Years Ago
Destroy ManagedMesh without crying on dedicated serer
7 Years Ago
Standalone flags
7 Years Ago
Complain if more than one HUD component with same name Don't always mount addon content HUD fixes Generated