repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

7 Years Ago
Load map via entity
7 Years Ago
Added IAssemblyMonitor Convars and con commands work in addons
7 Years Ago
Updated Facepunch.Hotload
7 Years Ago
rebuild addons when their dependencies are modified
7 Years Ago
use topological sort for addon build order
7 Years Ago
Make coherent inspector actually work
7 Years Ago
give client authority over shoot dir (for now) Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Fixed HUD draw order
7 Years Ago
point_spotlight works Merge branch 'master' of SandboxGame
7 Years Ago
apply view punch to bullet direction Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Fixed mouse offset in editor
7 Years Ago
Fixed collisions being fucked in editor
7 Years Ago
Renaming light entities SetCastsShadows/GetCastsShadows Inner/OuterCone Switched WorldDestroy hook so that DebugRender gets killed before GC can complain
7 Years Ago
Mesh.Add, Mesh.CopyFrom, Meshes.Combine Model.CombineMeshes, Model.IsValid Bsp calls CombineMeshes (reduces draw calls from 10k to 200) Play impact effects (temporary)
7 Years Ago
Add ExtrudeFaceAlongAverageNormal
7 Years Ago
Add GetAverageFaceNormal and OffsetFaceAlongAverageNormal. Initial face splitting support.
7 Years Ago
Offset editable mesh debug lines to fix z fighting
7 Years Ago
Map entity spawning, using managed map loader by default
7 Years Ago
Moved debug drawing to C# using experimental rendering component that calls back to C# with the PDI
7 Years Ago
Triangle physics Merge branch 'master' of SandboxGame
7 Years Ago
Editable mesh face index from collision face index
7 Years Ago
Vertex cleanup Convex physics
7 Years Ago
Map editor stair builders
7 Years Ago
UV's working, lightmaps 'working' Merge branch 'master' of SandboxGame
7 Years Ago
Fix spin on thowable entity Messing around with procedural sound
7 Years Ago
Map object
7 Years Ago
Lightmap feasability test Lightmap wip
7 Years Ago
Fixed debug rendering Model multiple mesh fixes Bsp loading fixes Bsp UV's Material loading
7 Years Ago
Compile fix
7 Years Ago
Compile fix again
7 Years Ago
Compile fix test
7 Years Ago
Fixed model crash Merge branch 'master' of SandboxGame
7 Years Ago
Moved screen deprojection funcs to player controller
7 Years Ago
Mesh refactor Merge branch 'master' of SandboxGame
7 Years Ago
Screen position deprojection so line traces can use screen position
7 Years Ago
Fuck
7 Years Ago
Added map editor crosshair, visible when moving camera
7 Years Ago
Model creation bullshit Merge branch 'master' of SandboxGame
7 Years Ago
Added BaseHud.OnMouseButton so map editor can lock/unlock mouse on middle mouse button
7 Years Ago
Added SkyLightEntity.LightLowerHemisphere so map editor can be lit by skylight underneath. Added map editor grid.
7 Years Ago
Added SetFaceTextureUVBasis (would be used for aligning face uv to camera)
7 Years Ago
Added texture mapping modifers (offset, scale, rotate) and material changing to editable meshes
7 Years Ago
Generate "error" texture for texture cube to figure out what pixels it needs in each slice
7 Years Ago
Remove C++ map builder and model viewer
7 Years Ago
Fix uv on inset faces
7 Years Ago
Editable mesh inset face
7 Years Ago
Debug draw half edge mesh structure
7 Years Ago
Editable mesh flat vertex normal gen
7 Years Ago
Editable mesh face offsetting
7 Years Ago
Remove unused half edge mesh lib