3,308 Commits over 944 Days - 0.15cph!
Added IAssemblyMonitor
Convars and con commands work in addons
Updated Facepunch.Hotload
rebuild addons when their dependencies are modified
use topological sort for addon build order
Make coherent inspector actually work
give client authority over shoot dir (for now)
Merge branch 'master' of github.com:Facepunch/SandboxGame
point_spotlight works
Merge branch 'master' of SandboxGame
apply view punch to bullet direction
Merge branch 'master' of github.com:Facepunch/SandboxGame
Fixed mouse offset in editor
Fixed collisions being fucked in editor
Renaming light entities
SetCastsShadows/GetCastsShadows
Inner/OuterCone
Switched WorldDestroy hook so that DebugRender gets killed before GC can complain
Mesh.Add, Mesh.CopyFrom, Meshes.Combine
Model.CombineMeshes, Model.IsValid
Bsp calls CombineMeshes (reduces draw calls from 10k to 200)
Play impact effects (temporary)
Add ExtrudeFaceAlongAverageNormal
Add GetAverageFaceNormal and OffsetFaceAlongAverageNormal. Initial face splitting support.
Offset editable mesh debug lines to fix z fighting
Map entity spawning, using managed map loader by default
Moved debug drawing to C# using experimental rendering component that calls back to C# with the PDI
Triangle physics
Merge branch 'master' of SandboxGame
Editable mesh face index from collision face index
Vertex cleanup
Convex physics
Map editor stair builders
UV's working, lightmaps 'working'
Merge branch 'master' of SandboxGame
Fix spin on thowable entity
Messing around with procedural sound
Lightmap feasability test
Lightmap wip
Fixed debug rendering
Model multiple mesh fixes
Bsp loading fixes
Bsp UV's
Material loading
Fixed model crash
Merge branch 'master' of SandboxGame
Moved screen deprojection funcs to player controller
Mesh refactor
Merge branch 'master' of SandboxGame
Screen position deprojection so line traces can use screen position
Added map editor crosshair, visible when moving camera
Model creation bullshit
Merge branch 'master' of SandboxGame
Added BaseHud.OnMouseButton so map editor can lock/unlock mouse on middle mouse button
Added SkyLightEntity.LightLowerHemisphere so map editor can be lit by skylight underneath.
Added map editor grid.
Added SetFaceTextureUVBasis (would be used for aligning face uv to camera)
Added texture mapping modifers (offset, scale, rotate) and material changing to editable meshes
Generate "error" texture for texture cube to figure out what pixels it needs in each slice
Remove C++ map builder and model viewer
Debug draw half edge mesh structure
Editable mesh flat vertex normal gen
Editable mesh face offsetting
Remove unused half edge mesh lib