repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

7 Years Ago
Use Debug.Mesh for now to show editable mesh triangulation
7 Years Ago
Editable mesh face extruding
7 Years Ago
Model Test Model mesh test
7 Years Ago
Added traits to half edge mesh to allow for texture planar mapping on brushes
7 Years Ago
Started to port over editable meshes to C#
7 Years Ago
ManagedMesh ManagedMesh filling
7 Years Ago
Bsp progress
7 Years Ago
Renamed Render to Debug Mesh and BSP wip - H to "spawn map"
7 Years Ago
Basic DynamicMeshEntity
7 Years Ago
Remove hotload notice from BaseEntity, fixes bot tick disappearing after hotload
7 Years Ago
We need to swap delegate instances if target type is being swapped
7 Years Ago
SourceImport addon (using Jame's SourceUtils) Extra references for addons
7 Years Ago
Moved material + texture importers to addons Renaming Map asset
7 Years Ago
Switched assets to use importers
7 Years Ago
Removing unused Filesystem.Check - placeholder Handle null materials/textures better
7 Years Ago
Update bindinggen
7 Years Ago
Scriptable particle modules. ParticleModuleSizeByVelocity
7 Years Ago
Dark console
7 Years Ago
Compile fix?
7 Years Ago
KeyEvent FGenericApplicationMessageHandler Proxy Pass chars to the html panel Mouse clicking Mouse wheel innit SetCursor Fixed cursor flicker Manually lock and unlock cursor Replaced placeholder cursor Fixed cursor update rate Fixed doubleclicks swallowing mosue clicks Cleanup
7 Years Ago
Update mouse state after keyboard state changed Added SandboxInput OnMouseMove raw
7 Years Ago
Console in game (WIP) Use bulma from webpack
7 Years Ago
Fix crash when switching maps
7 Years Ago
Reflected impact effect for bullets
7 Years Ago
Analyzer version
7 Years Ago
Fixed Sequence contains no matching element
7 Years Ago
Tripmine is placed, not thrown
7 Years Ago
Implemented trace material lookup Removed debug log
7 Years Ago
Added "startmap" console command (should act like map + changelevel) Organising IsValidMap check Menu gamemode fix
7 Years Ago
Sparky Cleanup
7 Years Ago
AlphaScaleOverLife, ColorScaleOverLife
7 Years Ago
UManagedMaterial
7 Years Ago
Don't crash when doing virtual RPC
7 Years Ago
Fix grenade and tripmine ammo counting in multiplayer
7 Years Ago
Load Sandbox.Analyzers in addons, fix some sln shit for no reason
7 Years Ago
Clear materials when hotloading
7 Years Ago
Shaders proper switching proper proper 2x
7 Years Ago
Fixed crash when material switch shaders Merge branch 'master' of SandboxGame
7 Years Ago
Preserve more whitespace in console (fixes up arrows on compile errors)
7 Years Ago
Bring back explosion and rocket trail effects
7 Years Ago
Fix generics in compiler proxy, reduce duplication in grenade and tripmine Add my path to CookContent, remove nocompile Vector3Range doesn't exist anymore
7 Years Ago
Only cast hidden shadows for weapon world models when they are attached to player
7 Years Ago
Commit before mipmap gen Particle work Fucking around Progress InitializeDefaults is an editor thing Implemented curve random Refactor curves on native side Added DistributionVectorUniformLinear Try this LifeScale SpeedScale, SpeedScaleMax WithConeVelocity SpawnRadius Particle collision Tweaks Compile fixes Acceleration, gravity CollisionDistance Particle lights Polished the floors Automatically delete expired particle systems WarmupTime, WithFixedUpdate Align, Sort Removed some unused code Shader organise Fixed restored smoke effect Blood effect restore Merge branch 'master' of SandboxGame Bindings rebuild Merge branch 'Particles' Rebuild bindings Merge fixes
7 Years Ago
Blood effect restore
7 Years Ago
Fixed restored smoke effect
7 Years Ago
WarmupTime, WithFixedUpdate Align, Sort Removed some unused code Shader organise
7 Years Ago
Added BaseWorldEntity.GetFaceMaterial (only works on static mesh and brush models atm)
7 Years Ago
Automatically delete expired particle systems
7 Years Ago
HitResult returns UV
7 Years Ago
Add morph targets to skeletal import data