userLayladcancel

7,103 Commits over 3,531 Days - 0.08cph!

6 Years Ago
Cycle through players and spectator modes (free, 1p, 3p)
6 Years Ago
Remove unused WebAssets addon dependencies
6 Years Ago
Fix spring arm camera collision when parent is a controllable
6 Years Ago
Add third person spectating
6 Years Ago
Don't allow spectators to spectate other spectators. Fix view location offset when spectating people in first person. Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Update big clit terry player model
6 Years Ago
Preserve skeletal mesh material slots even when mesh material is null. Add little naked man player model.
6 Years Ago
Experiment with bot spawning. Fix weapon view model swinging around when switching spectator target by using the controllable eye angles instead of view model.
6 Years Ago
Add AllowPlayerSpectate and GetNextViewablePlayer
6 Years Ago
Testing first person spectating. Add Player.Authority. Ensure Player.ViewTarget can only be set when authority is true.
6 Years Ago
ShooterBase async player respawn later with cancellation token
6 Years Ago
Fix animation events with zero trigger offset not playing. Specify animation event trigger with frame time.
6 Years Ago
Fix Controllable.OnUpdateView to update view target instead of players current controllable.
6 Years Ago
Add draw anim event to glock
6 Years Ago
Create a view model entity per weapon, i feel this is better than changing models every weapon switch. Remove Controllable.AttachEntityToCamera in favor of Player.AttachEntityToCamera, camera view is a player controller concept, not pawns.
6 Years Ago
Implicit conversion between Color and Vector4/Vector3 Color index accessor
6 Years Ago
Use a simplified light cache interface for multiple lightmap support
6 Years Ago
Extend static mesh rendering to support multiple lightmaps per model (used for large meshes) Add Mesh.LightmapIndex and Model.Lightmaps.
6 Years Ago
Test lightmap encoding on idtech3 maps
6 Years Ago
Fix Lightmap.EncodeImage and use it for source maps
6 Years Ago
Add FileSystem.WriteAllBytes. Add Lightmap.EncodeImage util func (not 100% correct yet)
6 Years Ago
Add Sound.ConcurrencyLimitToOwner. Add camera ProjectionMode (perspective, ortho) OrthoWidth, OrthoNearClipPlane and OrthoFarClipPlane.
6 Years Ago
Experiment with sound concurrency (example: limit weapon sounds to 1 so they don't play over each other)
6 Years Ago
Add Animation.ClearNotifies
6 Years Ago
Experiment with using animation events for playing reload sounds
6 Years Ago
Add frame rate to animation library settings
6 Years Ago
Pistol viewmodel anim state machine
6 Years Ago
Test viewmodel animations. Add viewmodel swing
6 Years Ago
Spawn viewmodel before giving weapon Don't create mdl physics if .phy file doesn't exist
6 Years Ago
Add test gamemode and weapon to ShooterBase. Handle movement input in BaseWeaponControllable
6 Years Ago
ShooterBase weapon view models
6 Years Ago
Add wm_removeteamvoiceannounce
6 Years Ago
Add wolfet teams. Play team voice announcements on team join.
6 Years Ago
BaseSound has an internal sound base instead of sound wave
6 Years Ago
play sound bindings take a sound base instead of sound wave to make it possible to play sound cues etc in the future
6 Years Ago
Add test soundscape scripts to sandbox gamemode
6 Years Ago
Don't load script manifests if file doesn't exist
6 Years Ago
Use ShooterBase for Sandbox gamemode
6 Years Ago
Support subsoundscapes in env_soundscape
6 Years Ago
Use correct volume and pitch when playing soundscapes
6 Years Ago
Support playrandom and playlooping for env_soundscape entity
6 Years Ago
Add PlaySoundScript console command for testing
6 Years Ago
Support multiple play entries in soundscapes
6 Years Ago
Add source script library used for soundscripts, soundscapes and surfaceproperties
6 Years Ago
Add SoundScript.FromKeyValues
6 Years Ago
Parse playlooping and playsoundscape in soundscapes
6 Years Ago
Add SoundScape.FromKeyValues
6 Years Ago
Start to load sound scapes from manifest file
6 Years Ago
Start parsing surface properties from manifest file
6 Years Ago
Only find physical material if $surfaceprop exists