userLayladcancel

7,538 Commits over 3,712 Days - 0.08cph!

2 Months Ago
Don't call CalculateInstancingObjectToWorldMatrix when using D_CS_VERTEX_ANIMATION, it's already calculated in the cache
2 Months Ago
Add SV_VertexID to VS_INPUT, this can be used for indexing vertex cache instead of using D_MORPH nVertexIndex
2 Months Ago
Make sure both buffers are destroyed
2 Months Ago
Compile shaders
2 Months Ago
Add octohedral_encoding.fxc Add skinning_cs.shader Try and use animated vertex cache when D_CS_VERTEX_ANIMATION is enabled Store vb size offsets in rendermesh Create GPU buffers for skinned vertex cache and vertex cache offsets Dispatch requested vertex cache updates Animatables requests vertex cache updates
2 Months Ago
Add Graphics.Draw that takes vertex and index gpu buffers
2 Months Ago
Graphics.ResourceBarrierTransition for non generic GpuBuffer
2 Months Ago
Add VertexLayout attributes to SimpleVertex Add Graphics.ResourceBarrierTransition that takes a before and after resource state, src and dst do actually matter
2 Months Ago
Get rid of S_NON_DIRECTIONAL_DIFFUSE_LIGHTING, use g_bNonDirectionalDiffuseLighting attribute instead
2 Months Ago
Deserialize GameObjectFlags.Hidden - Fixes saved hidden gameobjects not being restored with hidden flag
2 Months Ago
Fix SceneRenderingWidget not calling Scene.PreCameraRender when rendering with camera component Don't draw gizmos for components that have ComponentFlags.Hidden
2 Months Ago
Fix impact.wood
2 Months Ago
Clear all processors when deserializing mixer otherwise DSP's will hang around forever and we'll quickly run out of slots
2 Months Ago
Remove ToolsWireframe from fur.shader
2 Months Ago
Do the same for trigger listeners
2 Months Ago
Invoke collision listeners starting from physicsbody gameobject owner, propagating down to descendants Remove collision listener invoking from player controller
3 Months Ago
Compile shaders
3 Months Ago
Call VfxRemoveUnnecessaryEntriesFromVariableIndexArrays after ComputeVariablesUsedInStaticCombo - Should fix some variables getting removed when they're still used
3 Months Ago
Fix fbx import crash, face set doesn't exist in mesh?
3 Months Ago
Fix possible NRE in Texture.TryToLoad
3 Months Ago
Don't spam warnings for unsupported drop objects, just ignore the action https://files.facepunch.com/layla/1b0911b1/sbox-dev_ZHw0ss4q4P.mp4
3 Months Ago
Allow line renderer to have lighting, same as particles https://files.facepunch.com/layla/1b0911b1/sbox-dev_EOUiaThKg1.mp4
3 Months Ago
Make additive particles blend correctly in fog too https://files.facepunch.com/layla/1b0911b1/sbox-dev_zrmiRJG1pg.mp4
3 Months Ago
This needs to be reset before dragging
3 Months Ago
Better handling of drop traces when below grid, trace to plane using last traced height https://files.facepunch.com/layla/1b0811b1/sbox-dev_QR4dwTeq7E.mp4
3 Months Ago
Texture.Depth returns 6 for cube textures - Fixes getting pixels from cube textures
3 Months Ago
Fix CRenderThreadVulkan::OnReadPixels not reading from volume textures properly, it was using src slice as array layer
3 Months Ago
Line renderer supports additive blending in fog https://files.facepunch.com/layla/1b0811b1/sbox-dev_CFQJAMRIhQ.png
3 Months Ago
Add Additive and FogStrength to LineRenderer https://files.facepunch.com/layla/1b0811b1/sbox-dev_VnTl4GS71x.mp4
3 Months Ago
Remove this check not allowing setting initial texture data for volume texture with mips, it should be allowed
3 Months Ago
Move some input code from Sandbox.System to Sandbox.Engine and hope it doesn't break menu now
3 Months Ago
Fix incorrect docs in Vector3Int
3 Months Ago
Shadergraph: Output texture attributes for LightSim_DiffuseAlbedoTexture, RepresentativeTexture using first occurring texture result from albedo input
3 Months Ago
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3 Months Ago
ModelDoc: Add a wizard to keep all bones
3 Months Ago
Reorder min and max length in spring joint
3 Months Ago
code -> Code
3 Months Ago
Remove left over code
3 Months Ago
Don't send gameobject network destroy when shutting down game instance, orphaned action should take care of it
3 Months Ago
Start ParticleSpriteRenderer scene object with rendering disabled, it'll get enabled when it's ready - Fixes one frame showing error texture
3 Months Ago
Adjust sunny and sunset lighting rigs
3 Months Ago
Make ParticleLightRenderer public (I assume this wasn't intentional?)
3 Months Ago
Remove model cpu access
3 Months Ago
Make Model.GetVertices/GetIndices work without requiring CPU access on model https://files.facepunch.com/layla/1b0311b1/sbox-dev_OOfVZbvWTH.png
3 Months Ago
Add CRenderContextVulkan::ReadBuffer for index buffers
3 Months Ago
Do the same for box hull collider
3 Months Ago
Add Gizmo.Control.BoundingBox to box collider
3 Months Ago
Stop SoundscapeTrigger on disabled, not just destroy
3 Months Ago
Add worldspace option for Gizmo.Hitbox.Sprite
3 Months Ago
Handle default arguments in MethodDescription.Invoke - Fixes ButtonAttribute not being able to call functions that have all default arguments