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6,929 Commits over 3,469 Days - 0.08cph!

20 Days Ago
Fix body types
20 Days Ago
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20 Days Ago
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20 Days Ago
World and shape userdata is void* now not intptr
20 Days Ago
Fix GetBody, AddBody, StepSimulation, StepUpdateManaged
20 Days Ago
Fix compile errors in physics joint
20 Days Ago
Add should collide callback Ignore izShouldCollide(Body, Body) if one of the shapes is a sensor Add joint break callback Don't calculate mass for height shapes Test max impulses for joint breaking AddSpringJoint
20 Days Ago
Joint is enabled if it's active
20 Days Ago
Allow joint to become inactive
20 Days Ago
Linear slop is 0.03125 in sbox
20 Days Ago
Add back body axis lock
20 Days Ago
Update to latest, update vpc, wrap any izabu changes in SBOX defines
21 Days Ago
Remove step results from physics interface, no longer used
22 Days Ago
Add json type converter safely through TypeLibrary
22 Days Ago
Remove unused convar refs
22 Days Ago
Don't need this shit now
22 Days Ago
Add binds we'll need for sceneobject serialization Bind light desc so we can create a light directly from desc
23 Days Ago
Make sure any scene light properties ask native for their value so they can never go out of sync
23 Days Ago
Preview animgraph parameters on model preview https://files.facepunch.com/layla/1b0311b1/sbox-dev_orVYPmENxI.mp4
23 Days Ago
Fix GetParameterInt and GetParameterFloat not working for ANIMPARAM_ENUM
23 Days Ago
Fix incorrect min max for int AnimParam Add option names to enum AnimParam
24 Days Ago
Terrain can import splatmap from png, tga, jpg, psd
24 Days Ago
Dictionary control widgets can't be edited when readonly
24 Days Ago
Allow model inspector to preview animations https://files.facepunch.com/layla/1b0211b1/sbox-dev_fdrQka7PNG.mp4
25 Days Ago
Start pending components before physics step - fixes physics step running before joints are created
25 Days Ago
Fix SoundEvent.GetNextSound random not using the full range of sounds
25 Days Ago
Fix NRE in Collider.RebuildImmediately
25 Days Ago
Fix NRE in TeleportKeyframeBody
25 Days Ago
Remove left over log
25 Days Ago
Allow drag drop on ResourceControlWidget if the game resources are assignable
25 Days Ago
Add start and end loop points to sound meta
25 Days Ago
Enum and List control widgets can't be edited when readonly
26 Days Ago
Fix some incorrect sound paths in surfaces
27 Days Ago
Only get transform once in SpriteRenderer OnPreRender
27 Days Ago
Set SpriteRenderer bounds to max component of 2D size
28 Days Ago
ForceFlushGPU before Flush RenderSceneToPixmap - fixes pixmap assert
28 Days Ago
Delete rendersystem/dx code
28 Days Ago
Remove phoneme extractor code from the 90s
28 Days Ago
map instance adds tags from object entry
29 Days Ago
Rigidbody transforms physics body position and rotation independently only if game object position and rotation has changed
29 Days Ago
Don't make joint ExecuteInEditor, I don't know why it was in the first place
30 Days Ago
Hinge joint uses physics body transforms to calculate local frames
30 Days Ago
Hinge joint calculates and saves local frames if they haven't been set, fixes snapshot stomping local frames making them go out of sync
30 Days Ago
Remove isteamapplist.h from vpc
30 Days Ago
Check physics joint is valid before accessing these
30 Days Ago
Add target velocity motor mode for hinge joints, multiply max torque by body2 mass (should we?)
30 Days Ago
Fix NRE in scenemap
30 Days Ago
Fix summary in hinge joint
30 Days Ago
Add target angle motor to hinge joint https://files.facepunch.com/layla/1b2611b1/sbox-dev_QfAznFLsZh.mp4
30 Days Ago
Keep world position when parenting map collider only when not using world origin