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274 Commits over 821 Days - 0.01cph!

1 Year Ago
no stength
1 Year Ago
Update thrusterprojector.vmat_c
1 Year Ago
Normalize fists move params
1 Year Ago
Add move_x/y/z and move_groundspeed for fists
2 Years Ago
Revert
2 Years Ago
Don't bone merge fists weapon
2 Years Ago
Delete facepunch.sandbox.fgd
2 Years Ago
Viewmodel rotates camera with camera bone rotation. Remove perlin viewshake from fists weapon
2 Years Ago
Allow viewmodel swing and bob to be disabled and use anim params aim_yaw_inertia and aim_pitch_inertia instead. Set anim params b_grounded and aim_pitch for fist weapon for Max to test with
2 Years Ago
Create a simple OBB for spawned props if there's no collision model so they can be manipulated by tools
2 Years Ago
Fix spawn command not loading model properly
2 Years Ago
Adjust spawning code to work with some ragdoll setups (single body attached to root bone)
2 Years Ago
fists weapon: set attack_has_hit
2 Years Ago
Change fists to use new model
2 Years Ago
Remove car vmdl
3 Years Ago
physgun can handle players
3 Years Ago
Update active tool in tool list UI
3 Years Ago
Ignore physgun traces that start in solid, this seems to be a rare rubikon bug
3 Years Ago
Fix crazy impact force with car
3 Years Ago
Left and right punch anims
3 Years Ago
Add fists weapon for Max
3 Years Ago
Revert hacky fixes
3 Years Ago
temp fix animating car wheels fix not being able to drive car
3 Years Ago
Resizer tool resizes root entity
3 Years Ago
override SimulateAnimator in pistol, change toolgun handedness to 1H for fun
3 Years Ago
Fix strange rope positions when using rope tool on welded props
3 Years Ago
Create a fake joint between player and held body to disable collision
3 Years Ago
GravGun: offset held distance by closest point to avoid larger objects from getting too close to player
3 Years Ago
Fix warnings on entities using physics post step event
3 Years Ago
Restore angular velocity too when breaking something with car
3 Years Ago
Fix NRE when player disconnects while driving Fix shiny_white.vmat
3 Years Ago
recompile car.vmdl to see if it stops erroring for some people
3 Years Ago
Resizer: Also rebuild mass and wake up children on parent resizes, forces physics proxies to update
3 Years Ago
Car restores prevelocity when breaking something on physics impact
3 Years Ago
Rebuild tool list on hotload
3 Years Ago
Set flashlight cookie
3 Years Ago
Set light cookies for lamps and lights server side to see if it fucks up for anyone
3 Years Ago
Remove broken pants path
3 Years Ago
Spawn props with collision bounds mins offset, FindClosestPoint can be unreliable
3 Years Ago
Include citizen thumbnail in this repo so it should be spawnable on steam version
3 Years Ago
PhysGun: Unfreeze all bodies in physics group with Reload input
3 Years Ago
Disable viewmodel bobbing when noclipping
3 Years Ago
Car camera orientates to car on activate
3 Years Ago
Allow complete 360 mouse look while in firstperson car camera
3 Years Ago
Update Game.cs
3 Years Ago
Look forward when not orbiting in thirdperson car camera
3 Years Ago
Fix incorrect rope anchors on ragdolls
3 Years Ago
Rope length is distance between the two anchor points instead of a fixed length
3 Years Ago
Fix incorrect rope anchors, only rope particle points need scaling
3 Years Ago
Attach ropes to scaled objects properly