274 Commits over 821 Days - 0.01cph!
Reset car input when driver is removed
Don't noclip while driving car
Don't take damage from car while you're driving it
Fix balloon tool initial color
Disable solid collisions on player when they have a noclip tag
Trigger attack anim param when using physgun
Update to use physics events
Fix basetool showing up in tool menu
Create sound asset for balloon pop instead of defining it in code
Scale damage for headshot
Fixed not being able to select inventory slots 7-9 with slot keys
Merge pull request #15 from gvarados1/patch-1
Fixed not being able to select inventory slots 7-9 with slot keys
Fix flashlight world light being enabled before it's active
Ragdoll force on physics impact damage
Flashlight can be used as melee weapon with secondary attack
Change shotgun holdtype as requested
Bump up gravgun pull force a bit
Weapon IsUsable also checks if it can be added to the users inventory
Fix NRE when shooting multiple bullets and owner dies before they're all shot
Update weapon base using parts from dm98 so artists can have a more functional weapon to test with
Inventory bar uses class info title
Only rotate snap with physgun if we're rotating
Resizer works on mouse down
make the bouncy ball random scale and color
physgun and gravgun adds/removes held entity on players pvs
Handle bullet forces on ragdoll
Forgot to delete ragdolls after some time
Only start the ragdoll hidden if we're the local player
Only show ragdoll once the ragdoll camera has updated at least once
Don't use SetRagdollVelocityFrom, it's unreliable, just pass in velocity from server
Use gradient for current tool ui
Add extra check to make sure directional gravity is reset on destroy
oops, forgot to update this
Handle blast forces on ragdoll
Add citizen props spawn icons to here as a temp workaround
boost the physgun angular damping when snapping
PhysGun needs to inherit IFrameUpdate for effects
Merge pull request #5 from handsomematt/physgun-iframeupdate
PhysGun needs to inherit IFrameUpdate for effects