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2,387 Commits over 1,308 Days - 0.08cph!

2 Years Ago
And a few more
2 Years Ago
Remove more game ifdefs
2 Years Ago
Remove log left in by mistake
2 Years Ago
Don't predict entity effects flags, it causes old effects value to be used around the time UpdateVisibilityAllEntities is called
2 Years Ago
Undo fix for #1655, need to fix this properly
2 Years Ago
Fix LookAtCamera
2 Years Ago
Save out a client side value of m_fEffects, for some reason this networked var is out of date at the time of calling UpdateVisibilityAllEntities. Fixes player model not rendering in firstperson on respawn
2 Years Ago
Fix dodgy tangents on glass sometimes (doors in construct)
2 Years Ago
Remove native shatter glass code
2 Years Ago
Remove more references to panorama
2 Years Ago
Remove some more misc old code that isn't added to compile
2 Years Ago
Comment out DebugView on water
2 Years Ago
Remove clientuischeme
2 Years Ago
Remove all hlcore ifdefs
2 Years Ago
Remove econitemtoolmodel
2 Years Ago
Remove entitydissolve
2 Years Ago
Remove workshop_controller
2 Years Ago
Remove temporary entities except for decal, projected decal, world decal, just incase
2 Years Ago
Remove all remaining AI code
2 Years Ago
Force schemacompiler to do a rebuild
2 Years Ago
More sbox_gamerules cleanup
2 Years Ago
Cleanup sbox_gamerules
2 Years Ago
Remove basecombatweapon, basecombatcharacter, baseviewmodel, most ai code, misc legacy entities, weapon systems, basically most of the game code we dont want
2 Years Ago
remove all hlalyx and steamtours ifdefs
2 Years Ago
Update first_person_arms_punching.vanmgrph_c
2 Years Ago
Fix assert in CChoiceUpdateNode
2 Years Ago
Set m_flCycleZeroTime to anim time if it's zero, fixes newly spawned entities not starting the animgraph at the start of the first sequence cycle. there's probably a better way to do this
2 Years Ago
Release the QueryInterface ptr
2 Years Ago
Set multithread protected on d3d device https://docs.microsoft.com/en-us/windows/win32/api/mfobjects/nf-mfobjects-imfdxgidevicemanager-resetdevice
2 Years Ago
Add D3D11_CREATE_DEVICE_VIDEO_SUPPORT to device flags, encoder degrades performance without it
2 Years Ago
Make sure video encoder uses even width and height, nvidia drivers doesn't like encoding odd sizes
2 Years Ago
Don't copy texture using shaders on nvidia hardware, isn't needed for video encoding on nvidia and could fix driver bug
2 Years Ago
RecordMovie: Use CopyTexture instead of ResolveRenderTargets to see if that fixes driver crash
2 Years Ago
Remove all VR_CORE defines
2 Years Ago
Remove damage and health native entity components
2 Years Ago
Remove multiplayer_animstate
2 Years Ago
Remove camera_graph
2 Years Ago
Remove bugreporter
2 Years Ago
Delete lbfgs.h
2 Years Ago
Remove all perl scripts
2 Years Ago
Remove glview
2 Years Ago
Delete wmpsdk10, not used anywhere
2 Years Ago
Remove resourcesystemtest (if you get linker errors do a clean build)
2 Years Ago
Remove physics_stress_test
2 Years Ago
Remove genericreport_subtool
2 Years Ago
Remove convarhelper_subtool
2 Years Ago
Remove sampletool
2 Years Ago
Remove csv_to_kv3 Remove vpcf_to_kv3 Remove kv3tweak
2 Years Ago
Remove spawndebugger
2 Years Ago
Remove pfm2tgas Remove pfmcomp