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21,407 Commits over 1,552 Days - 0.57cph!

4 Years Ago
ModelDoc: Add *.obj to mesh files extensions list
4 Years Ago
Upgrade to net 5.0.3
4 Years Ago
Fixed exception in RunCommandFromClient
4 Years Ago
Cleaning up gameglue Fixed UI being offset in console Fixed menu background image size Add navmesh to testmap Initial NavMesh binds Merge branch 'master' of sbox
4 Years Ago
hotdog
4 Years Ago
Fixed drone material Physics impact sound tweaks
4 Years Ago
Keep children sorted (will need to revisit) Effect tweaks Stop doing skin goo particles
4 Years Ago
Texture fixes Texture fixes Merge branch 'master' of sbox
4 Years Ago
Make drone spawnable from ent menu
4 Years Ago
Add server cmd to switch active inventory slot by name so we can switch to toolgun when switching tools
4 Years Ago
Fix decals lagging a frame behind
4 Years Ago
Adding some sounds Merge branch 'master' of sbox Adding some textures
4 Years Ago
Fixed surface properties not hotloading Tweak the way CombineRestitution works so we can make things bouncy Update surfaces
4 Years Ago
delete alyx addon Fuck impact_physics_dust Merge branch 'master' of sbox
4 Years Ago
leaf blower Add max trace distance to base tool
4 Years Ago
Fix up a few props
4 Years Ago
Merge BaseSpawnerTool functionality into BaseTool to avoid multiple base types
4 Years Ago
Filter out Sandbox.Tools.BaseSpawnerTool from UI
4 Years Ago
Disable temporal reprojection from volumetric fog
4 Years Ago
Fixed UI left/right/up/down not scaling Fixed background properties not being inherited Support for background-size: cover + contain HotloadManager outputs exception on errors Fix panel event exception when hotloading fucks up on Action<bool> Allow access to Library.Spawnable Entity Spawn Menu Merge branch 'master' of sbox
4 Years Ago
Balloon uses BaseSpawnerTool
4 Years Ago
Add BaseSpawnerTool to avoid duplicate preview drawing code
4 Years Ago
Rewrite sandbox tools using new tool system
4 Years Ago
PlayerInfo to PlayerScore Added Tool system
4 Years Ago
Tweak wood impact
4 Years Ago
Implemented physics sounds
4 Years Ago
Fixed SceneObjectUpdater leak
4 Years Ago
Cleaning Model.Create
4 Years Ago
Draw water stuff just before drawing translucents
4 Years Ago
Add SceneLayer to ModelEntity Merge branch 'master' of sbox
4 Years Ago
Added Physics.TestPointContents Entity.InternalEntityKeyValue gets called with a list of map entity keyvalues Added [HammerProp] for setting entity properties from hammer/fgd shit Merge branch 'master' of sbox
4 Years Ago
Put WaterSea on water scenelayer
4 Years Ago
Organize scenesystem definitions, start binding ISceneLayer Add per-basemodelentity scenelayerid and bind it Tiny adjustments to CreateRawModel Handle Water layers, assign custom scene layer ids
4 Years Ago
Add RenderMeshFile bone parent to modeldoc (reskin all verts of a mesh to a bone)
4 Years Ago
removing a bunch of unused stuff from vr_complex
4 Years Ago
Added Trace.HitLayer( layer ) Fixed ModelEntity.ClearCollisionLayers (takes no args) CollisionGroup.Trigger is bullshit, just do EnableSolidCollisions = false Water surface can be shot Whitelist System.Private.CoreLib/System.Enum
4 Years Ago
Clientside ragdolls float in water Merge branch 'master' of sbox
4 Years Ago
Cleanup and add option to fade to global cubemap if out of bounds Fix seamless cube bounds
4 Years Ago
Remove unsed water stuff Player controller swimming
4 Years Ago
Added PhysicsBody.FindClosestPoint( vec ) Added PhysicsBody.Density Fail gracefully if Assets.Load couldn't deserialize Added BBox.Size, Volume, RandomPointInside Water: splashes are clientside, splash sound, objects denser than water sink, flat objects lay flat on the surface of the water Water sounds Update usermessages.proto
4 Years Ago
Water cleanup
4 Years Ago
Shitty water physics
4 Years Ago
native struct RnCapsule_t is Capsule Bind CollisionProp.SetupPhysicsFrom* Added PhysicsGroup.SetSurface( surface ) Added ModelEntity.SetupPhysicsFrom(Model/AABB/OBB/Capsule) Create sea physics object
4 Years Ago
Cp,[iled editor tool shit Added Physics.GetPointContents Merge branch 'master' of sbox
4 Years Ago
Disable screen aligned triangles for now and make water wave happen at the center rather than pointing up
4 Years Ago
testmap with sea
4 Years Ago
Sea model for hammer
4 Years Ago
MeshSystem.CreateWorldModel returns a Model WaterSea sets the mesh as its model instead of creating a new scene object
4 Years Ago
Hammer: Load all addons/config/*.fgd
4 Years Ago
Balloon rope uses new bone attachement stuff Try porting over drone