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21,405 Commits over 1,552 Days - 0.57cph!

4 Years Ago
Menu Commands work
4 Years Ago
Moved menu to its own context
4 Years Ago
Fixed text measuring fuckups Scale min/max width/height Enable UI scaling by default (need to make this configurable)
4 Years Ago
Fixed text getting cut off
4 Years Ago
Invalidate styles on screen size changed
4 Years Ago
Don't try to render panels without any styles
4 Years Ago
Added Emoji translator TextEntry can replace :emoji: as you type
4 Years Ago
TextEntry fires an onsubmit on enter Base Chat Box
4 Years Ago
Don't register console commands when loading the menu (I need to sort this fucking shit out) Clean up texture loading Can load texture "avatar:<steamid>" to load a steam avatar (also avatarbig: and avatarsmall:)
4 Years Ago
Interop: for resource types add CopyStrongHandle - which creates a new StongHandle pointing to the exact same resource
4 Years Ago
Added Player.SteamId
4 Years Ago
When making cursor visible, put it in the same position it was when it went invisible
4 Years Ago
Fix UI not blocking mouse wheel when pointer-events
4 Years Ago
Add AO Proxies to a bunch of Citizen props
4 Years Ago
Modify AO proxy shader for boxes to use better analytical solution that more closely resembles ground truth
4 Years Ago
Show player count on game icons Don't allow closing the main menu when not in a game Added Panel.FindRootPanel() Fixed .Focus() logic fuckup Added GameScreen Better Focus() logic
4 Years Ago
Moving fpsw to engine Steam CallResults GameLobby Disconnect if gamemode didn't load Remove debug Added Lobby.GameServerSteamId Added lobbylist command Friend callbacks
4 Years Ago
whitelist System.Private.CoreLib/System.IO.Path.* Fixed a bunch of props scale +physhull Fixed client not forwarding commands to server Spawnmenu list props, spawn command
4 Years Ago
Dev notice cleanup
4 Years Ago
Fixed border color Modern spawnmenu style
4 Years Ago
Deleting vrad exes Cursor is enabled if pointer-events enabled on any (visible) child
4 Years Ago
Renaming addons
4 Years Ago
Background image baseline Stylesheet renames Merge branch 'master' of sbox
4 Years Ago
Add vrad to sbox_game vpc Add visual progress notification to shader compilation Make shader compilation not hang the main thread Add notification callback to vfxcompile Add structure enumerating extra information in Light Probe Volumes Bake SDF and lay foundations to bake sky coverage in vrad3
4 Years Ago
Spawnmenu mockup ProjectGen automatically add *.scss under *.cs
4 Years Ago
Menu cleanup Create Build-Tools.bat ProjectGen better ignoring These addons don't need code Can access code folder via FileSystem FileSystem.Mount/Unmount silently ignore nulls Moved stylesheets next to classes Throw if trying to add rootpanel more than once Delete.Delete doesn't need to call base sbox addon
4 Years Ago
Startup Timing Sped up generators, but this is all gonna have to be reviewed, probably needs to be threaded
4 Years Ago
Fixed exception when disconnecting
4 Years Ago
Add Rect3D AsyncSetTextureData2 doesn't need TextureConfig AsyncSetTextureData2 uses Rect3D Texture cleanup Added NativeEngine.CTextureDesc Interop: using [asref] when returning from native doesn't try to return a ref Bind RenderDevice.GetTextureDesc Add Texture.Width, Height, ImageFormat
4 Years Ago
Basic image loading Fixed scroll direction
4 Years Ago
Mouse wheel scrolling basics
4 Years Ago
some ui_ debug convars Remove F_STENCIL_MASKING from ui shaders Added NativeRect Bind RenderContext.SetScissorRect UI overflow != visible scissor culls
4 Years Ago
Cull panels if overflow != visible
4 Years Ago
Text tweak Panel children sorting Friend list ordering Fixed redrawing text for no reason Update baseaccess.txt Classes use HashSet Design tweaks
4 Years Ago
Friend List
4 Years Ago
Update steam_api64.dll Adding Facepunch.Steamworks steam_client forwards steam callbacks, so we don't have to fuck about with shit Remove old manual steam stuff and use fpsw instead
4 Years Ago
API Tests
4 Years Ago
Steam client callbacks
4 Years Ago
Steam Client boilerplate
4 Years Ago
UserData + Replicated Convar binds
4 Years Ago
Cleaning up
4 Years Ago
ui_text shader alpha fudge
4 Years Ago
DeleteChildren can trigger outro's too
4 Years Ago
Update Sandbox.Test to use preview packages Fixed multiple nested &selectors not always working
4 Years Ago
Tweaked transition behaviour, so we can transition from "current" height etc
4 Years Ago
Added :outro selector, which a panel will set on deletion, and will delete properly after transitions are finished
4 Years Ago
Added :intro selector - which is automatically added for the first frame of a panel's life - allowing easy creation of intro transitions
4 Years Ago
Hotreload using mat_compileshaders instead of mat_reloadshaders ScreenQuad with margin Update Margin.cs moving UI materials into addon Fixed crash in CTextureManagerDx11 Added TextShadow to UI tests Updated shaders Box shadow tests, fixes ui_cssbox cleanup
4 Years Ago
Pass the transform matrix to the shader
4 Years Ago
Detect change and launch shader recompile from C#