21,405 Commits over 1,552 Days - 0.57cph!
More hotload optimizations
Added [Hotload.Safe] - add to a class/struct to treat it as immutable as far as hotloading is concerned
Hotload ignore UI styles and other shit
Don't try to pick up static world with physgun
Console toolbar buttons
Merge branch 'master' of sbox
Add LightShadowMode enum
Merge branch 'master' of sbox
Add LightGlue
Split lightentity into a header
Update LightGlue
Bind LightGlue definitions
Bind stubs for LightEntity, LightSpot, Ortho, Directional and Env
For now: MarkSurroundingBoundsDirty
Add ModelEntity.EnableHitboxes
Add ModelEntity.SurroundingBoundsMode
Add ModelEntity.AddCollisionLayer/RemoveCollisionLayer
ModelEntity default to CollisionLayer.Solid
Create SurroundingBoundsType.cs
Update collisionproperty.def
Removed SetupPhysicsFromUnscaledModel
Debug Shit
Merge branch 'master' of sbox
Implement physgun as a BaseCarriable
Create citizen hitboxes
Add CollisionGroup.Prop
Fixed semiauto physics box size
DevCamera oobb highlight rotate properly
Trace is MASK_ALL by default
Merge branch 'master' of sbox
Atmosphere, stars, sky, temp rebind skyatmosphere to env_sky, bind SetSkyLighting
Lock render thread when hotloading
Scoreboard update, centered - open on tap
Highlight local player in scoreboard
Added PlayerInfo which is a way to network the players and generic attributes for use for things like the scoreboard
Added scoreboard poc
Fixed exception getting Label.SelectionStart before it has a textBlock
No scrolling with OverflowMode.Hidden
Addons can use regex
Mouse input obeys overflow rules
Console stacktrace, code jumping
Re-add menu_reload
Move DevTools
Fixed doubleclick going to active instad of hovered
Fixed TextEntry errors
Added RobotoMono
Ingame console wip
Open outgame console with F1 (for now)
Test compile fix
Menu System cleanup
ci: Forget caching for now
Add stub for sbox_sky shader
Add GetCurrentSceneWorld() to GameGlue
Bind CSceneSkyboxObject, SceneSystem and stub for CSceneLightObject SunLightManager and SceneWorld
Add SkyboxObject to Sandbox.Game
Add C# reimplementation of env_sky
Stub for env_sky_atmosphere
Base KillFeed https://files.facepunch.com/garry/a14a8884-0495-4c79-a28d-d1e67ca35f61.jpg
Fixed compile errors with multiple classes using ClientCommand
Added Game.PlayerDisconnected( player, reason )
ClientCommand generated overload functions copy accesibility
Join/Disconnect notices in chat
Cleaning
Don't compile addons on code changed if they're not active
Added Compiler.BuildAsync
MenuSystem doesn't use addon system, creates its own compiler
Fixed Panels not hotloading (readonly fucked me again)
If we start compiling the main menu as soon as possible it'll be done by the time the rest of the engine is ready to go
Text entry blur on escape
Merge branch 'master' of sbox
Fix flickering on box probes
Fixed errors when recreating game