userLouie Turnercancel
branchsbox-boomer/maincancel

171 Commits over 184 Days - 0.04cph!

1 Year Ago
hud setup to razor
1 Year Ago
updated .addon
1 Year Ago
improve viewmodel
1 Year Ago
Pain Day
1 Year Ago
move number sprites to different folder
1 Year Ago
Updated Crosshair
1 Year Ago
set the music volume the volume bar in the boomer settings wasn't setting the volume correctly
1 Year Ago
fixed models using the incorrect materials
1 Year Ago
vfx > shader recompile all materials correct coffin path
1 Year Ago
Update .addon asset clean up
1 Year Ago
Fixed crosshair being in wrong pos
1 Year Ago
Fixed compile
1 Year Ago
Added sound option to jumppad
1 Year Ago
Use world model for editor models
1 Year Ago
Compiled assets Adjusted hud icons to match text
1 Year Ago
compiled assets
1 Year Ago
Added music box ent that plays music tweaked hit sound Compiled files
1 Year Ago
Added Russian Language for when its supported in game (Thanks lyrica) Merge branch 'main' of sbox-boomer
1 Year Ago
Update .addon
1 Year Ago
Added French Language for when its supported in game (Thanks KAYA & Del Tremblay) Ajout de la langue française pour quand cela sera supporté in-game
1 Year Ago
Added Pirate language option
1 Year Ago
Awards use localization file
1 Year Ago
Added English language localization Updated the localization files
1 Year Ago
Fixed lobby
1 Year Ago
Updated Ammo models (Howie)
1 Year Ago
Adjusted lightning particle when zoomed in
1 Year Ago
Added LODs to the guns
1 Year Ago
Added Team modes
1 Year Ago
Updated Weapon models and anims
1 Year Ago
Switched QuadDamage to basepickup Merge branch 'main' of sbox-boomer
1 Year Ago
default controller settings
1 Year Ago
Add BasePickup, made ArmorPickup and converted ArmorShard to use it. No need to null out the model Add BasePickup.OnPickupAction, delete armor pickups when they're used if dropped by a player Refactor Ammo pickups to use BasePickup Armor pickup feed message uses armor granted value Added BasePickup.Disabled Re-enable if Disabled = false, disallow pickup Rename RespawnImmediately to SpawnImmediate - fix draw on startup Updated Health and armour to have fixed respawn values Merge branch 'main' into pickups Set up megahealth + respawn timer Mega armour set up Allow players to set Time Limit in lobby Game Type Lobby settings Back up round timer Hide timer once pickup is ready _cs Disable Quad Damage in hammer for now Slightly better map check
1 Year Ago
Respawn Timer Particle
1 Year Ago
If the map isn't set up correctly we go to a different map
1 Year Ago
Slight tidy up
1 Year Ago
Default to Deathmatch if no gamemodes set
1 Year Ago
Work In Progress GameModes rework
1 Year Ago
Correct values for armour shard
1 Year Ago
15s respawn on Armour Shard and Health Vial
1 Year Ago
Armour Shard +5 armour Health Vial +5 Heal Sprites Removed testmap
1 Year Ago
Better visuals for ball timer https://files.facepunch.com/louie/1b1711b1/sbox-dev_F6Eap1pS09.gif
1 Year Ago
Add some sounds to MasterBall
1 Year Ago
Added MasterBall gamemode Its like oddball bm_masterball true
1 Year Ago
Gameloop for Masterball
1 Year Ago
wip masterball
1 Year Ago
Updated Explosion Particle
1 Year Ago
Added Rocket Arena gamemode Like InstaGib but with Rockets bm_rocketarena true
1 Year Ago
fixed tiny speedo number in corner
1 Year Ago
only clear inventory on rail tag
1 Year Ago
Added Movement Hints settings https://files.facepunch.com/louie/1b1511b1/sbox-dev_rPKOR9VT6R.png