171 Commits over 184 Days - 0.04cph!
Updated Main shader
Before
https://files.facepunch.com/louie/1b2911b1/sbox_hkxBMckH01.png
After
https://files.facepunch.com/louie/1b2911b1/sbox_afQ4MX272x.png
Decrease effect on fall camera
Fixed armour shoes
replaced armour pickup sound
toned down fall camera
Reduced max buckshot ammo and increased grenades
Animated hud on damage
Icons for grenade and rocket projectile
Compiled files excluding vtex_c
Fixed players have 2 sets of guns
Animate ammo count on shooting
Fixed Precache not working correctly
Set round timer to 10mins
Increase collision boxes on ammo making easier to pickup
Precache particles
Enable shadows in fp for armour
Updated UI
Removed saturation on low health
Dont overheal on health and armour on on mega health/armour
buff lightning gun
Removed DebugOverlays and Logs
Show damage dealt on hud
Better looking damage indicator
Playsound on get a kill
Stop ledge grabbing on other players
ui tweaks
Damage Numbers
Shooting anim on lightning gun
Set players colour on spawn
Hold space to vault
Reduce the amount of rockets the player can hold
Keyframed animations for hud elements
Rocket launcher shoot animation
Rail gun shoot animation
can switch sooner after switching weapon
Mega Armour (Gives player 200 armour(
Fixed eyes not using custom shader
Added rail sliding from super tumble
Give player a jump back when leaving the rail
Award styling
Updated test map
Additional Sounds
Nametag style tweak
Added Body Armour clothing (Thanks ShadowBrain)
Updated coffin model
Rocket trail
Reduced Healthkit to 15
Mega Health model
Better armour pickup model
Exploded on impact Grenades
Rocket Launcher in killfeed
Adjusted Railgun knockback
Nail climbing
Updated armour material
Delete old content + added armour pickup model
Increase round timer annoying during testing
remove projectile drop from nailgun and rocketlauncher
Added colour materials
nail and grenade projectile models
Nails Lightning and GL ammo models
Tags on ammo
Rail ammo pickup
Updated Rocket ammo and projectile model
Hud Tweak and Round Timer
Updated Shader
Updated GiveAll command
Added Health and buckshot pickup model
Update test_movement.vpk
Health Pickup model
Correct materials
Allow the railgun to hold more rounds
Allow custom respawn times
Tweaked scoreboard ui
Show nailgun and gl in killfeed
WIP health pickup particle
Allow health and armour overheal decay per sec over 100
Update viewmodel offset
Added temp weapon models
Set up ammo for new weapons
Damage ramp up on lightning gun
No fall damage
moved gl grenade to projectile folder
Removed sliding fluff
Player no longer has crossbar weapon
WIP lightning gun
Adjust fall damage
will probably remove
Added lightning gun to base weapon start