userLouie Turnercancel

3,375 Commits over 1,341 Days - 0.10cph!

3 Years Ago
Updated Bubble guard with health and movement locked to unit cp 1 x axis controls health.
3 Years Ago
Updated Bubble Guard Particle Still needs some work, need to add a way to change colour with damage. https://files.facepunch.com/louie/1b2711b1/particles_weapons_bubble_guard_bubble_guard.vpcf%20_%202021-07-27%2020-47-04.mp4 Merge branch 'master' of sbox-rts
3 Years Ago
Temp Bubble Guard particle for testing Early basic version.
3 Years Ago
Scalable Nuke Radius CP.1 X Axis Controls Radius CP.2 Z Axis Controls Height https://files.facepunch.com/louie/1b2611b1/particles_weapons_explosion_nuke_nuke_base.vpcf%202021-07-26%2018-07-24.mp4 Merge branch 'master' of sbox-rts
3 Years Ago
Removed Unused Particle Removed unused nuke particle was the original base particle.
3 Years Ago
Initial Nuke Explosion Work in progress Nuke explosion. https://files.facepunch.com/louie/1b2611b1/particles_weapons_explosion_nuke_nuke_fire_tube.vpcf%202021-07-26%2013-22-52.mp4
3 Years Ago
Improved Temp Destruction Particle Axis X controls size. https://files.facepunch.com/louie/1b2311b1/particles_destruction_temp_destruction_temp.vpcf%202021-07-23%2020-20-33.mp4
3 Years Ago
Temp Destruction Particle Merge branch 'master' of sbox-rts
3 Years Ago
Added nav node and clean up to Basic template. Updated to have nav node and cleaned up the entities by removing old properties.
3 Years Ago
Unit Buff Particles Use Axis X to scale the radius Use Axis Z (1) to enable the icons and electric effect. https://files.facepunch.com/louie/1b2211b1/particles_unit_status_boost_boost_unit.vpcf%202021-07-22%2015-56-09.mp4
3 Years Ago
Healing Field Particle Use Axis X to scale the radius Use Axis Z (1) to enable the icons and electric effect. https://files.facepunch.com/louie/1b2211b1/particles_unit_status_healing_healing_unit.vpcf%202021-07-22%2014-17-26.mp4
3 Years Ago
Missile Trail Particle
3 Years Ago
Unused tesla particle Merge branch 'master' of sbox-rts
3 Years Ago
Updated Base tesla coil particle Tesla Coil AOE Particle https://files.facepunch.com/louie/1b2111b1/particles_tesla_coil_tesla_base.vpcf%202021-07-21%2013-50-36.mp4 Fixed Scaling issues on Helicopters
3 Years Ago
Base Tesla Coil Particle Attached to model.
3 Years Ago
Temp Tesla Coil Model
3 Years Ago
Helicopter Dust Particle Use CP1 to control alpha and distance, X for Alpha Y For Distance https://files.facepunch.com/louie/1b2011b1/particles_vehicle_helicopter_dust_helicopter_dust.vpcf%20_%202021-07-20%2017-24-13.mp4
3 Years Ago
Temp Apache Model with Animation
3 Years Ago
Chinook temp model with animation
3 Years Ago
Temp Airfield Model
3 Years Ago
Improved Large Explosion Improved Large Explosion Particle made less noisy.
3 Years Ago
Improved Ground Explosion Improved Ground Explosion particle. Merge branch 'master' of sbox-rts
3 Years Ago
EMP Grenade trail Basic EMP Grenade trail Ice Grenade trail Basic Ice Grenade trail Molotov Ground Burning Scalable Molotov burning, Use CP1 X axis to scale the effect. https://files.facepunch.com/louie/1b1911b1/particles_weapons_molotov_molotov_base.vpcf%202021-07-19%2013-36-56.mp4
3 Years Ago
Rocket Trail Particle Basic Rocket Trail Particle
3 Years Ago
Grenade Trail Particle Basic grenade trail particle
3 Years Ago
Optimised Particles Optimised all particles, reduced loaded by 50%+ on most of them
3 Years Ago
Medium and Large Plasma Particle Medium and Large Plasma Particle
3 Years Ago
Updated Colour on Plasma Particle From Green to Purple
3 Years Ago
Plasma Muzzle Flash and Tracer Plasma Gun effects. https://files.facepunch.com/louie/1b1611b1/particles_weapons_muzzle_flash_plasma_muzzle_flash_plasma.vpcf%202021-07-16%2013-56-04.mp4
3 Years Ago
Electric and Ice Explosion Particles Electric and Ice Explosion Particles
3 Years Ago
Added 2 different Explosion particles Added 2 different Explosion particles + removed old version
3 Years Ago
Explosion Particle Explosion Particle initial push Tweaked flamethrower particle Added some randomness Bullet Trace Particle Initial Bullet Trace Particle Small Medium and Large Muzzle Flashes Multiple muzzle flash sizes for different purposes.
3 Years Ago
Improved flamethrower fire particle Reduced size and fixed smoke not showing
3 Years Ago
Organised Flamethrower Particle Moved flamethrower particle into own folder Added Electric bolt particle Electric bolt particle Added Ice Blast particle Ice Blast Particle
3 Years Ago
Fixed Rotation on Tunnel Model Rotation on Tunnel Model
3 Years Ago
Added temp tunnel model Temp tunnel model Merge branch 'master' of sbox-rts
3 Years Ago
Added Temp Buggy Temp buggy model Merge branch 'master' of sbox-rts
3 Years Ago
Added temp pillbox model Temp model for pillbox Merge branch 'master' of sbox-rts
3 Years Ago
Updated Flamethrower Particles + Fire Particles https://files.facepunch.com/louie/1b1311b1/particles_weapons_flamethrower.vpcf%202021-07-13%2010-07-46.mp4 Added fire particles. Merge branch 'master' of sbox-rts
3 Years Ago
Update flamethrower_smoke.vpcf Adjusted some values
3 Years Ago
Updated Flame Particle Improved look of particles
3 Years Ago
Updated Particles Updated Particles to not fade in and out
3 Years Ago
Flamethrower Particle Flamethrower particle with Control Points
3 Years Ago
Updated Countryside Map Addition art Minor adjustments around map for flow field
3 Years Ago
Renamed "PropDayNight" to "DayNightProp" Renamed to copy the same name style as current ones Removed default model parameter
3 Years Ago
Prop Day Night Entity Entity that changed the skin on a model depending on time of day. Updated Countryside map Additional Art Cleaned up some areas Changed Fence clipping back to what it was before
3 Years Ago
Improved Plasma particles Improved Plasma particles to be more visible
3 Years Ago
Fixed Countryside map Fixed no shadows on light_enviroment
3 Years Ago
Updated Countryside Entities Updated map entities to new names.
3 Years Ago
Day Nigh Cycle Window Entity Entity for day night cycle that turns off and on window mesh when it's dawn or dusk with random delays. Updated Countryside Map Updated with new dynamic lighting and features.