userMartyn Chapmancancel
branchrust_reboot/main/PlayerMaintainedMonuments/powergridcancel

61 Commits over 30 Days - 0.08cph!

27 Days Ago
Merge from pmm_supermarket_food_freezer
27 Days Ago
Merge from PlayerMaintainedMonuments
32 Days Ago
Compile fix
32 Days Ago
Restore Recycler change from apartments
32 Days Ago
Merge from PlayerMaintainedMonuments
32 Days Ago
Add powergrid stages Updated all current powergrid connected things to work with stages. Each stage has a certain number of required fuses, some things will only power on at a certain stage S2P powerplant
35 Days Ago
Remove recycler powergrid settings per recycler, now setup per recycler zone in the RecyclerConfig asset Set all standard recyclers to be powered off without an online powergrid, safezone recyclers unaffected Fix the recycler light being in the wrong state when entering network range
35 Days Ago
Merge from PlayerMaintainedMonuments
40 Days Ago
Remove concept of global available power amount for now, instead each powergrid access point has a base amount it provides when powered. Inserted powerplant fuses increase this amount at every access point. Felt like the cleaner way of distributing power regardless of map size and number of access points. Rename powergrid_generator.static prefab as it isn't really a generator Add option to electric generators for what they should do if they require the powergrid but server has powergrid disabled (do we want certain powergrid connected circuits then always powered on or off)
41 Days Ago
Fix the power plant high grade fuseboxes using the wrong loot panel type S2P powerplant
41 Days Ago
Enable powergrid settings on the recyclers in outpost for demo purposes S2P outpost/compound