userMartyn Chapmancancel
branchrust_reboot/main/PlayerMaintainedMonuments/powergridcancel

111 Commits over 61 Days - 0.08cph!

53 Days Ago
Merge from powergrid/fuse_deterioration
53 Days Ago
Merge from PlayerMaintainedMonuments
55 Days Ago
Merge from powergrid/fuse_swap_fix
55 Days Ago
Merge from PlayerMaintainedMonuments
55 Days Ago
Merge from powergrid/fuse_swap
55 Days Ago
Merge from powergrid/fuse_deterioration
55 Days Ago
Merge from powergrid/wire_auth
56 Days Ago
Powerplant new loot fixes
56 Days Ago
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
56 Days Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
56 Days Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
56 Days Ago
Crate spawn fixes
56 Days Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
56 Days Ago
Merge from PlayerMaintainedMonuments
57 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
59 Days Ago
Fix some airfield terminals NRE's when loading a save in client+server Delete some unused powergrid classes Fix turbine loop sound sometimes not playing
59 Days Ago
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
60 Days Ago
Setup powered turbines at launch site
60 Days Ago
Fix turbine smoke particle LOD component making it visible when it shouldn't be Setup powered turbines in water treatment plant
60 Days Ago
Merge from PlayerMaintainedMonuments
60 Days Ago
Fixes for turbine FX switching toggle whilst toggle already in progress
60 Days Ago
Remove pitch variation on turbine sounds
60 Days Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
60 Days Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Fix sound positions
2 Months Ago
Improve sound loop stop
2 Months Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Ensure ladders do not appear on powerlines which have no IO box due to being in the no building zone of a monument Rotate the ladder visual so it does not clip with the cable that extends from the IO box
2 Months Ago
More recycler fixes
2 Months Ago
Better green recycler convar fix
2 Months Ago
Fix for green recycler efficiency convar
2 Months Ago
Fix recyclers not being in the correct power state on the client Remove redundant flag
2 Months Ago
Run powerplant S2P again
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
2 Months Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
2 Months Ago
Remove debug 15s refresh times lol
2 Months Ago
2 Months Ago
Change supermarket freezer loot refresh - Reduced loot refresh contents but at a much shorter refresh cycle - Every x many reduced loot refreshes, we get a full refresh with lots and more variety of food - Contents of full refresh cannot be wiped by a reduced refresh unless someone has opened the freezer at least once after the last full refresh S2P supermarket
2 Months Ago
Fix supermarket freezer causing "MaterialPropertyBlock index 0 is out of range" error
2 Months Ago
Update powergrid convars - Add convar for overriding which power stage green recyclers return to their full efficiency - Removed delay between jobs in stage change work queue. Was mostly to get powerline poles lighting up in a sequence but we've since removed those lights - powergrid.status now displays the required number of fuses for each stage
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Update recycler offline english string
2 Months Ago
Add some basic loot to the new powergrid locked loot room at power plant so there is something there if its part of media capture
2 Months Ago
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2 Months Ago
Add new big daddy red recycler to power plant with 75% efficiency and 4 sec duration, only usable at highest power stage Green recyclers outside safezones now have a slight nerf to 50% effieciency at power stage 0, restoring to 60% (baseline) at power stage 2 Removed the new green recyclers from outpost Yellow recyclers in safezones remain unchanged S2P all scenes which contain safezone recyclers as recycler type is now set per recycler. All recyclers in safezones should still be yellow
2 Months Ago
Setup powerline pole ladder visual to only appear on climbable poles
2 Months Ago
Merge from PlayerMaintainedMonuments