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2,188 Commits over 822 Days - 0.11cph!

2 Years Ago
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
2 Years Ago
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2 Years Ago
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
2 Years Ago
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2 Years Ago
Improve scientist cover generation Cleanup navmesh inside edges before generation Make sure points are on navmesh Reduce cover density by merging nearby covers with similar angles
2 Years Ago
Apply distance checks to individual covers instead of cover groups
2 Years Ago
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2 Years Ago
Improve cover selection and debug, fix some objects not blocking the trace
2 Years Ago
Better vislog for cover debugging
2 Years Ago
Fix pillar covers not handling a non-zero rotation
2 Years Ago
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2 Years Ago
Iterate on cover and peeks
2 Years Ago
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2 Years Ago
Fix wolves jumping to players still in mid air, change sample navmesh method signature to be more intuitive, add owner field to fsm transitions
2 Years Ago
Fix wolves dying when they see a prey before the navmesh is built
2 Years Ago
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2 Years Ago
Fix error spam about animator param not found
2 Years Ago
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Attempt to fix root motion anim asset being marked as changed when opened on another machine
2 Years Ago
Add footstep sounds to new wolf anims
2 Years Ago
Add placeholder audio to wolf attack and hit
2 Years Ago
Reduce wolves mass to reduce the impact their make on vehicles when attacking Fix IsNpc returning false on client for wolves Fix wolf appearing as "wolf2" when killing a player and not being translated Fix wolf achievements and stats
2 Years Ago
Iterate on covers
2 Years Ago
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2 Years Ago
Fix fireball emission potentially not only being enabled when fireballs are stationary
2 Years Ago
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
2 Years Ago
Fix fireball isStationary compile error when compiling in None mode
2 Years Ago
Change wolf behaviour so that it doesn't get used to fire and start ignoring it once the player gets too close Now it'll attack despite the fire if the player is too close, but stay defensive and use hit and run tactics instead of hyper-aggression through fire
2 Years Ago
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2 Years Ago
Fix fireball not be set to rest when it should have been
2 Years Ago
Make wolves run away if they are hit by fire, improve blackboard vislog
2 Years Ago
Make flame thrower and fire arrow more reliably scare wolves
2 Years Ago
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2 Years Ago
If a wolf is stuck while roaming, kill it to save perf
2 Years Ago
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2 Years Ago
Compute anim hashes to not reimport them when they didn't change
2 Years Ago
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2 Years Ago
Fix wolves that are stuck spamming pathfinding and traces