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104 Commits over 59 Days - 0.07cph!

15 Days Ago
Merge from main
15 Days Ago
Fix warning spam on tiger Remove test script from craggy
15 Days Ago
Merge from main
15 Days Ago
- Add croc death anims - Fix croc not caring about threats when eating - Fix NRE after killing player - FIx animal death stats and achievement not working for wolf/tiger/croc
16 Days Ago
Merge from tiger (to fix trophies)
16 Days Ago
Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
16 Days Ago
Previous changeset didn't go through
16 Days Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
16 Days Ago
Fix remaining client/server compile errors
16 Days Ago
- Fix npc head look not working in demos - Fix npc jumps looking odd in demos - Modify PrintDefinedFlags editor tools to also show tags defined in entity components - Delete obsolete RPC_SetRagdollSpringShortened - Fix client/server compile error
17 Days Ago
Increase static bite hitbox
17 Days Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
17 Days Ago
Update croc and tiger dragging
17 Days Ago
Missing part of previous commit
17 Days Ago
Prevents multiple systems overriding each other changes when modifying the corpse spring joint
17 Days Ago
Fix NRE when croc dragging serverside ragdoll
17 Days Ago
Iterate on croc behaviour, remove zigzag attack, re-add static attack
18 Days Ago
Fix tracking accumulating error
18 Days Ago
Add failure transitions to croc to fix log spam
18 Days Ago
Fix croc diving under terrain
18 Days Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay) - previous commit didn't go through
18 Days Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay)
18 Days Ago
Increase blend durations
18 Days Ago
Always snap after turn
18 Days Ago
Improve belly flop tracking, break up long intimidation with slow walk, disable zigzag attack temporarily
18 Days Ago
Make croc snap more often at a distance
18 Days Ago
Reduce croc speed when bringing food back to water
20 Days Ago
Port croc corpse carry ragdoll stability fixes to tiger
20 Days Ago
- Improve crocodile behaviour against static prey - Fix crocodile getting stuck cycling between states when live prey is near food
20 Days Ago
Fix player corpse bouncing a lot when carried by the crocodile
20 Days Ago
Fix croc sliding during zigzag bite
21 Days Ago
Fix spine deform not being applied during locomotion
21 Days Ago
- Update timing of zigzag attack - Fix rotation not being handle properly when using root motion tracking - Reduce senseless croc jaw snap spam
21 Days Ago
- Fix crocodile jaw snap not doing damage - Fix crocodile doing nothing when the prey is very close and it's intimidating - Fix crocodile not looking at prey while intimidating
21 Days Ago
Decouple look-at and spine-deform when enabling on a per animation basis (fix spine deform being disabled inadvertently)
21 Days Ago
Fix crocodile sampling water at their visual location instead of at the nav agent location, causing them to go under terrain - Decouple look-at and spine-deform when enabling on a per animation basis (this gets rid of issues where spine deform was inadvertently disabled)
21 Days Ago
- Fix crocodile diving instantly, dives at plausible speed - Fix crocodile spine procedural anim always being disabled
21 Days Ago
Have croc exit dive if it happens to move out of the water
21 Days Ago
- Croc dives after fleeing into water instead of staying on the surface, right now the dive snaps the depth we need to look into it - Make crocs float lower under the water so only snouth and back are visible - Prevent croc from using land animations in water, and vice-versa - Fix error from OnValidate - Run codegen to fix compile error
21 Days Ago
Merge from main
21 Days Ago
Fix error because of OnValidate firing during gameplay
22 Days Ago
- Use cached water depth when possible instead of recalculating it - Make sure movement comp and anim comp "canSwim" variable can't get out of sync
22 Days Ago
Fix croc sometimes ending up with permanent Y rotation offset
23 Days Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
23 Days Ago
Merge from tiger
23 Days Ago
Missing part of previous commit
23 Days Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
23 Days Ago
Add profiler markup to procedural croc tail
23 Days Ago
Add basic DDraw.Graph
23 Days Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him