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104 Commits over 59 Days - 0.07cph!

3 Months Ago
Merge from main
3 Months Ago
Fix warning spam on tiger Remove test script from craggy
3 Months Ago
Merge from main
3 Months Ago
- Add croc death anims - Fix croc not caring about threats when eating - Fix NRE after killing player - FIx animal death stats and achievement not working for wolf/tiger/croc
3 Months Ago
Merge from tiger (to fix trophies)
3 Months Ago
Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
3 Months Ago
Previous changeset didn't go through
3 Months Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
3 Months Ago
Fix remaining client/server compile errors
3 Months Ago
- Fix npc head look not working in demos - Fix npc jumps looking odd in demos - Modify PrintDefinedFlags editor tools to also show tags defined in entity components - Delete obsolete RPC_SetRagdollSpringShortened - Fix client/server compile error
3 Months Ago
Increase static bite hitbox
3 Months Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
3 Months Ago
Update croc and tiger dragging
3 Months Ago
Missing part of previous commit
3 Months Ago
Prevents multiple systems overriding each other changes when modifying the corpse spring joint
3 Months Ago
Fix NRE when croc dragging serverside ragdoll
3 Months Ago
Iterate on croc behaviour, remove zigzag attack, re-add static attack
3 Months Ago
Fix tracking accumulating error
3 Months Ago
Add failure transitions to croc to fix log spam
3 Months Ago
Fix croc diving under terrain
3 Months Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay) - previous commit didn't go through
3 Months Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay)
3 Months Ago
Increase blend durations
3 Months Ago
Always snap after turn
3 Months Ago
Improve belly flop tracking, break up long intimidation with slow walk, disable zigzag attack temporarily
3 Months Ago
Make croc snap more often at a distance
3 Months Ago
Reduce croc speed when bringing food back to water
3 Months Ago
Port croc corpse carry ragdoll stability fixes to tiger
3 Months Ago
- Improve crocodile behaviour against static prey - Fix crocodile getting stuck cycling between states when live prey is near food
3 Months Ago
Fix player corpse bouncing a lot when carried by the crocodile
3 Months Ago
Fix croc sliding during zigzag bite
3 Months Ago
Fix spine deform not being applied during locomotion
3 Months Ago
- Update timing of zigzag attack - Fix rotation not being handle properly when using root motion tracking - Reduce senseless croc jaw snap spam
3 Months Ago
- Fix crocodile jaw snap not doing damage - Fix crocodile doing nothing when the prey is very close and it's intimidating - Fix crocodile not looking at prey while intimidating
3 Months Ago
Decouple look-at and spine-deform when enabling on a per animation basis (fix spine deform being disabled inadvertently)
3 Months Ago
Fix crocodile sampling water at their visual location instead of at the nav agent location, causing them to go under terrain - Decouple look-at and spine-deform when enabling on a per animation basis (this gets rid of issues where spine deform was inadvertently disabled)
3 Months Ago
- Fix crocodile diving instantly, dives at plausible speed - Fix crocodile spine procedural anim always being disabled
3 Months Ago
Have croc exit dive if it happens to move out of the water
3 Months Ago
- Croc dives after fleeing into water instead of staying on the surface, right now the dive snaps the depth we need to look into it - Make crocs float lower under the water so only snouth and back are visible - Prevent croc from using land animations in water, and vice-versa - Fix error from OnValidate - Run codegen to fix compile error
3 Months Ago
Merge from main
3 Months Ago
Fix error because of OnValidate firing during gameplay
3 Months Ago
- Use cached water depth when possible instead of recalculating it - Make sure movement comp and anim comp "canSwim" variable can't get out of sync
3 Months Ago
Fix croc sometimes ending up with permanent Y rotation offset
3 Months Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
3 Months Ago
Merge from tiger
3 Months Ago
Missing part of previous commit
3 Months Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
3 Months Ago
Add profiler markup to procedural croc tail
3 Months Ago
Add basic DDraw.Graph
3 Months Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him