userMaverickcancel
branchrust_reboot/main/Crocodilecancel

104 Commits over 59 Days - 0.07cph!

3 Months Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
3 Months Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
3 Months Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
3 Months Ago
Hook croc hit reaction
3 Months Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
3 Months Ago
Reduce twitches in croc anim transitions
3 Months Ago
Hook croc belly flop and more aggressive turning and snapping
3 Months Ago
Match croc speeds to anim
3 Months Ago
Remove server ddraw
3 Months Ago
Make crocodile waddle back to water if they strayed too far from it during a chase
3 Months Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
3 Months Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
3 Months Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
3 Months Ago
Fix croc turns
3 Months Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
3 Months Ago
Regenerate root motion data
3 Months Ago
Revert root motion extractor workaround as we found a proper fix
3 Months Ago
Add missing state to croc
3 Months Ago
Delete unused asset
3 Months Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
3 Months Ago
Wip croc intimidate turns
3 Months Ago
Use bool instead of trigger for croc intimidation
3 Months Ago
Remove temp edits that were added to root motion extractor
3 Months Ago
- Temp workaround to be able to test new crocodile attacks - Hook croc intimidation
3 Months Ago
Hook part of the new croc anims - idle - run, sprint - sprinting land and swim attacks - hit Some issues with extracting root motion from croc as it has a weird rig
3 Months Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
3 Months Ago
Remove need for an intermediate data type when declaring fsms
3 Months Ago
Tweak croc spawn biomes
3 Months Ago
Reimport croc intimidate and turn
3 Months Ago
Tweak croc biome preference
3 Months Ago
Merge from tiger
3 Months Ago
Merge from tiger
4 Months Ago
Merge from tiger
4 Months Ago
Re-add missing part of plugin lost with merge
4 Months Ago
Fix compile errors and warnings
4 Months Ago
Merge from tiger
4 Months Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
4 Months Ago
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
4 Months Ago
Fix croc sometimes snapping between water surface and water floor
4 Months Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
4 Months Ago
Add proc anim to croc tail
4 Months Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
4 Months Ago
Setup spine movement
4 Months Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
4 Months Ago
Switch land or swim attack depending on context
4 Months Ago
Add placeholder audio
4 Months Ago
Prototype swimming, reduce head turn range
4 Months Ago
Reduce foot sliding, rebuild manifest, fix charge
4 Months Ago
Setup crocodile fsm and animator
4 Months Ago
Merge from tiger as there are a lof of shared improvements that need to be ported