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branchrust_reboot/main/Crocodilecancel

104 Commits over 59 Days - 0.07cph!

26 Days Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
26 Days Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
26 Days Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
26 Days Ago
Hook croc hit reaction
26 Days Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
27 Days Ago
Reduce twitches in croc anim transitions
27 Days Ago
Hook croc belly flop and more aggressive turning and snapping
27 Days Ago
Match croc speeds to anim
28 Days Ago
Remove server ddraw
28 Days Ago
Make crocodile waddle back to water if they strayed too far from it during a chase
28 Days Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
28 Days Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
28 Days Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
31 Days Ago
Fix croc turns
31 Days Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
31 Days Ago
Regenerate root motion data
31 Days Ago
Revert root motion extractor workaround as we found a proper fix
31 Days Ago
Add missing state to croc
31 Days Ago
Delete unused asset
31 Days Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
31 Days Ago
Wip croc intimidate turns
31 Days Ago
Use bool instead of trigger for croc intimidation
31 Days Ago
Remove temp edits that were added to root motion extractor
31 Days Ago
- Temp workaround to be able to test new crocodile attacks - Hook croc intimidation
31 Days Ago
Hook part of the new croc anims - idle - run, sprint - sprinting land and swim attacks - hit Some issues with extracting root motion from croc as it has a weird rig
32 Days Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
32 Days Ago
Remove need for an intermediate data type when declaring fsms
32 Days Ago
Tweak croc spawn biomes
32 Days Ago
Reimport croc intimidate and turn
32 Days Ago
Tweak croc biome preference
32 Days Ago
Merge from tiger
34 Days Ago
Merge from tiger
54 Days Ago
Merge from tiger
54 Days Ago
Re-add missing part of plugin lost with merge
54 Days Ago
Fix compile errors and warnings
55 Days Ago
Merge from tiger
60 Days Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
60 Days Ago
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
2 Months Ago
Fix croc sometimes snapping between water surface and water floor
2 Months Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
2 Months Ago
Add proc anim to croc tail
2 Months Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
2 Months Ago
Setup spine movement
2 Months Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
2 Months Ago
Switch land or swim attack depending on context
2 Months Ago
Add placeholder audio
2 Months Ago
Prototype swimming, reduce head turn range
2 Months Ago
Reduce foot sliding, rebuild manifest, fix charge
2 Months Ago
Setup crocodile fsm and animator
2 Months Ago
Merge from tiger as there are a lof of shared improvements that need to be ported