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branchrust_reboot/main/Crocodilecancel

104 Commits over 59 Days - 0.07cph!

9 Months Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
9 Months Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
9 Months Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
9 Months Ago
Hook croc hit reaction
9 Months Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
9 Months Ago
Reduce twitches in croc anim transitions
9 Months Ago
Hook croc belly flop and more aggressive turning and snapping
9 Months Ago
Match croc speeds to anim
9 Months Ago
Remove server ddraw
9 Months Ago
Make crocodile waddle back to water if they strayed too far from it during a chase
9 Months Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
9 Months Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
9 Months Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
9 Months Ago
Fix croc turns
9 Months Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
9 Months Ago
Regenerate root motion data
9 Months Ago
Revert root motion extractor workaround as we found a proper fix
9 Months Ago
Add missing state to croc
9 Months Ago
Delete unused asset
9 Months Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
9 Months Ago
Wip croc intimidate turns
9 Months Ago
Use bool instead of trigger for croc intimidation
9 Months Ago
Remove temp edits that were added to root motion extractor
9 Months Ago
- Temp workaround to be able to test new crocodile attacks - Hook croc intimidation
9 Months Ago
Hook part of the new croc anims - idle - run, sprint - sprinting land and swim attacks - hit Some issues with extracting root motion from croc as it has a weird rig
9 Months Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
9 Months Ago
Remove need for an intermediate data type when declaring fsms
9 Months Ago
Tweak croc spawn biomes
9 Months Ago
Reimport croc intimidate and turn
9 Months Ago
Tweak croc biome preference
9 Months Ago
Merge from tiger
9 Months Ago
Merge from tiger
9 Months Ago
Merge from tiger
9 Months Ago
Re-add missing part of plugin lost with merge
9 Months Ago
Fix compile errors and warnings
10 Months Ago
Merge from tiger
10 Months Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
10 Months Ago
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
10 Months Ago
Fix croc sometimes snapping between water surface and water floor
10 Months Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
10 Months Ago
Add proc anim to croc tail
10 Months Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
10 Months Ago
Setup spine movement
10 Months Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
10 Months Ago
Switch land or swim attack depending on context
10 Months Ago
Add placeholder audio
10 Months Ago
Prototype swimming, reduce head turn range
10 Months Ago
Reduce foot sliding, rebuild manifest, fix charge
10 Months Ago
Setup crocodile fsm and animator
10 Months Ago
Merge from tiger as there are a lof of shared improvements that need to be ported