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branchrust_reboot/main/Crocodilecancel

104 Commits over 59 Days - 0.07cph!

1 Year Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
1 Year Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
1 Year Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
1 Year Ago
Hook croc hit reaction
1 Year Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
1 Year Ago
Reduce twitches in croc anim transitions
1 Year Ago
Hook croc belly flop and more aggressive turning and snapping
1 Year Ago
Match croc speeds to anim
1 Year Ago
Remove server ddraw
1 Year Ago
Make crocodile waddle back to water if they strayed too far from it during a chase
1 Year Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
1 Year Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
1 Year Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
1 Year Ago
Fix croc turns
1 Year Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
1 Year Ago
Regenerate root motion data
1 Year Ago
Revert root motion extractor workaround as we found a proper fix
1 Year Ago
Add missing state to croc
1 Year Ago
Delete unused asset
1 Year Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
1 Year Ago
Wip croc intimidate turns
1 Year Ago
Use bool instead of trigger for croc intimidation
1 Year Ago
Remove temp edits that were added to root motion extractor
1 Year Ago
- Temp workaround to be able to test new crocodile attacks - Hook croc intimidation
1 Year Ago
Hook part of the new croc anims - idle - run, sprint - sprinting land and swim attacks - hit Some issues with extracting root motion from croc as it has a weird rig
1 Year Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
1 Year Ago
Remove need for an intermediate data type when declaring fsms
1 Year Ago
Tweak croc spawn biomes
1 Year Ago
Reimport croc intimidate and turn
1 Year Ago
Tweak croc biome preference
1 Year Ago
Merge from tiger
1 Year Ago
Merge from tiger
1 Year Ago
Merge from tiger
1 Year Ago
Re-add missing part of plugin lost with merge
1 Year Ago
Fix compile errors and warnings
1 Year Ago
Merge from tiger
1 Year Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
1 Year Ago
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
1 Year Ago
Fix croc sometimes snapping between water surface and water floor
1 Year Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
1 Year Ago
Add proc anim to croc tail
1 Year Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
1 Year Ago
Setup spine movement
1 Year Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
1 Year Ago
Switch land or swim attack depending on context
1 Year Ago
Add placeholder audio
1 Year Ago
Prototype swimming, reduce head turn range
1 Year Ago
Reduce foot sliding, rebuild manifest, fix charge
1 Year Ago
Setup crocodile fsm and animator
1 Year Ago
Merge from tiger as there are a lof of shared improvements that need to be ported