branchrust_reboot/main/Tigercancel
24 Commits over 0 Days - ∞cph!
Fix tiger anim pops when sleeping and roaming
Remove unused max walking speed
Add placeholder sounds for the tiger
Reduce tiger speed as it was too fast most of the time, fix hurt anim not playing, add very basic placeholder hitboxes
Reassign tiger skeleton bones
Forward OnDied to entity component
Override hurt now that we have the method
Cherry pick entity component hurt method addition
Setup tiger fsm and hook anims
Setup look anim and spine anim
Add one-shot anims to animator
Create tiger skeleton assets (ragdoll not setup)
Hook tiger model to prefab
Rename and move tiger protection asset
Delete unused tiger static mesh
Generate root motion data for existing anims
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)