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branchrust_reboot/main/Tigercancel

114 Commits over 59 Days - 0.08cph!

3 Months Ago
Merge from croc (fix client/server compile errors)
4 Months Ago
Merge from crocodile
4 Months Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
4 Months Ago
Add missing part to balance commit
4 Months Ago
Add convar enableable logs that fire when anim passed to root motion system is null
4 Months Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
4 Months Ago
Allow tiger to sneak from the sides not only the back
4 Months Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
4 Months Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
4 Months Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
4 Months Ago
Merge from crocodile
4 Months Ago
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
4 Months Ago
Increase attack range when dragging a corpse
4 Months Ago
Potential fix for sudden very high speeds
4 Months Ago
Add comments
4 Months Ago
Tiger drag corpses away when approached while eating them
4 Months Ago
Fix hurt state being coupled to wolf
4 Months Ago
Fix compile error
4 Months Ago
Merge from main
4 Months Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
4 Months Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
4 Months Ago
Experiment for with other fire reactions to find most intuitive one
4 Months Ago
More consistent fire reaction
4 Months Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
4 Months Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
4 Months Ago
Potential fix for AIs sometimes suddenly zooming very fast
4 Months Ago
Improve tiger leap fidelity
4 Months Ago
Fix scientists spawning out of navmesh
4 Months Ago
Merge from main
4 Months Ago
Stop current anim on client when entity is recycled
4 Months Ago
Fix root motion NRE
4 Months Ago
Fix client server compile errors
4 Months Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh
4 Months Ago
Smooth out initial tiger rotation when preparing to leap
4 Months Ago
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
4 Months Ago
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
4 Months Ago
Improve tiger leap timings
4 Months Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
4 Months Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
4 Months Ago
Downscale claw decal textures, increase normal map intensity
4 Months Ago
Merge from main
4 Months Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
4 Months Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
5 Months Ago
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5 Months Ago
Improve fluidity of tiger combos, remove weird pause before running away
5 Months Ago
Make tiger flee after attacking if the player managed to injure it during its charge
5 Months Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
5 Months Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
5 Months Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
5 Months Ago
Fix tiger sometimes hovering above ground