userMaverickcancel
branchrust_reboot/main/Tigercancel

24 Commits over 0 Days - ∞cph!

Today
Fix tiger anim pops when sleeping and roaming
Today
Remove unused max walking speed
Today
Add placeholder sounds for the tiger
Today
Reduce tiger speed as it was too fast most of the time, fix hurt anim not playing, add very basic placeholder hitboxes
Today
Reassign tiger skeleton bones
Today
Forward OnDied to entity component
Today
Hook tiger weak hit anim
Today
Experiment with bleeding
Today
Override hurt now that we have the method
Today
Cherry pick entity component hurt method addition
Today
Update tiger gait speeds
Yesterday
Setup tiger fsm and hook anims
Yesterday
Adjust tiger bounds
Yesterday
Setup look anim and spine anim
Yesterday
Setup tiger gait speeds
Yesterday
Add one-shot anims to animator
Yesterday
Create tiger skeleton assets (ragdoll not setup)
Yesterday
Hook tiger model to prefab
Yesterday
Rename and move tiger protection asset
Yesterday
Delete unused tiger static mesh
Yesterday
Update manifest
Yesterday
Generate root motion data for existing anims
Yesterday
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
6 Days Ago
Merge from main