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branchrust_reboot/main/Tigercancel

114 Commits over 59 Days - 0.08cph!

20 Days Ago
Merge from croc (fix client/server compile errors)
24 Days Ago
Merge from crocodile
27 Days Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
27 Days Ago
Add missing part to balance commit
27 Days Ago
Add convar enableable logs that fire when anim passed to root motion system is null
27 Days Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
27 Days Ago
Allow tiger to sneak from the sides not only the back
27 Days Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
27 Days Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
28 Days Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
28 Days Ago
Merge from crocodile
29 Days Ago
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
33 Days Ago
Increase attack range when dragging a corpse
33 Days Ago
Potential fix for sudden very high speeds
34 Days Ago
Add comments
34 Days Ago
Tiger drag corpses away when approached while eating them
35 Days Ago
Fix hurt state being coupled to wolf
35 Days Ago
Fix compile error
35 Days Ago
Merge from main
35 Days Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
35 Days Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
35 Days Ago
Experiment for with other fire reactions to find most intuitive one
35 Days Ago
More consistent fire reaction
35 Days Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
35 Days Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
36 Days Ago
Potential fix for AIs sometimes suddenly zooming very fast
36 Days Ago
Improve tiger leap fidelity
36 Days Ago
Fix scientists spawning out of navmesh
40 Days Ago
Merge from main
40 Days Ago
Stop current anim on client when entity is recycled
40 Days Ago
Fix root motion NRE
40 Days Ago
Fix client server compile errors
40 Days Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh
40 Days Ago
Smooth out initial tiger rotation when preparing to leap
40 Days Ago
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
40 Days Ago
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
41 Days Ago
Improve tiger leap timings
42 Days Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
42 Days Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
43 Days Ago
Downscale claw decal textures, increase normal map intensity
43 Days Ago
Merge from main
43 Days Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
43 Days Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
53 Days Ago
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53 Days Ago
Improve fluidity of tiger combos, remove weird pause before running away
53 Days Ago
Make tiger flee after attacking if the player managed to injure it during its charge
54 Days Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
54 Days Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
54 Days Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
55 Days Ago
Fix tiger sometimes hovering above ground