branchrust_reboot/main/Tigercancel
114 Commits over 59 Days - 0.08cph!
Merge from croc (fix client/server compile errors)
- Tiger will resume eating after dragging the corpse far enough
- Tiger will flee faster if approached while dragging
Add missing part to balance commit
Add convar enableable logs that fire when anim passed to root motion system is null
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
Allow tiger to sneak from the sides not only the back
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong
- Makes tiger flee when dragging a body if someone gets too close
- Remove roar
- Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior
- Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring
- Improves debug speed logging
- Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
Increase attack range when dragging a corpse
Potential fix for sudden very high speeds
Tiger drag corpses away when approached while eating them
Fix hurt state being coupled to wolf
- Make sure tiger reacts appropriately when hit with hipfire
- Polish eating behaviour
- Prevent tiger reacting overly aggressively to fire
- Simplify fsm
Experiment for with other fire reactions to find most intuitive one
More consistent fire reaction
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
- Fix tiger giving up on stealth to charge as soon as the player climbs on something
- Fix tiger responding very differently to same player actions when the player is standing on something
Potential fix for AIs sometimes suddenly zooming very fast
Improve tiger leap fidelity
Fix scientists spawning out of navmesh
Stop current anim on client when entity is recycled
Fix client server compile errors
Fix potential animation invalid state (animation stopped, but still playing)
Fix tiger potentially getting stuck out of navmesh
Smooth out initial tiger rotation when preparing to leap
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
- Extract vertical root motion
- Implement motion warping system for tiger leap (first pass)
Improve tiger leap timings
- Better fix for tiger behaviour ping pong
- Further experimental changes to fsm declaration style
- Fix tiger going back and forth between slow sneak and fast sneak states
- Introduce shorthand notation for FSM transitions through logical operators overload
- Remove unused states
Downscale claw decal textures, increase normal map intensity
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
▋▇▆▌▇▌▄ ███▍█▄▆ █▌ ▄▌▇ ▌▇▇ ▍█▄▅█▌▌▍ ▅▊▋▅▌▆▋▉▅▉ ▍▅▄▌▌▇▋▆▊ █▋ ▅▄▄ ▉██▌▌ ▅█▅▉█▆▆▊▍
Improve fluidity of tiger combos, remove weird pause before running away
Make tiger flee after attacking if the player managed to injure it during its charge
Prevent tigers from being too easily stunlocked by fast firing weapons
Prevent tiger from hearing preys it's not allowed to target
If the tiger has no target but it hears something, that will become its target
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun
Change hearing system to favour the most recent noise instead of the closest noise
Fix tiger sometimes hovering above ground