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branchrust_reboot/main/Tigercancel

114 Commits over 59 Days - 0.08cph!

9 Months Ago
Merge from croc (fix client/server compile errors)
9 Months Ago
Merge from crocodile
9 Months Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
9 Months Ago
Add missing part to balance commit
9 Months Ago
Add convar enableable logs that fire when anim passed to root motion system is null
9 Months Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
9 Months Ago
Allow tiger to sneak from the sides not only the back
9 Months Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
9 Months Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
9 Months Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
9 Months Ago
Merge from crocodile
9 Months Ago
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
9 Months Ago
Increase attack range when dragging a corpse
9 Months Ago
Potential fix for sudden very high speeds
9 Months Ago
Add comments
9 Months Ago
Tiger drag corpses away when approached while eating them
9 Months Ago
Fix hurt state being coupled to wolf
9 Months Ago
Fix compile error
9 Months Ago
Merge from main
9 Months Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
9 Months Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
9 Months Ago
Experiment for with other fire reactions to find most intuitive one
9 Months Ago
More consistent fire reaction
9 Months Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
9 Months Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
9 Months Ago
Potential fix for AIs sometimes suddenly zooming very fast
9 Months Ago
Improve tiger leap fidelity
9 Months Ago
Fix scientists spawning out of navmesh
9 Months Ago
Merge from main
9 Months Ago
Stop current anim on client when entity is recycled
9 Months Ago
Fix root motion NRE
9 Months Ago
Fix client server compile errors
9 Months Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh
9 Months Ago
Smooth out initial tiger rotation when preparing to leap
9 Months Ago
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
9 Months Ago
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
10 Months Ago
Improve tiger leap timings
10 Months Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
10 Months Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
10 Months Ago
Downscale claw decal textures, increase normal map intensity
10 Months Ago
Merge from main
10 Months Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
10 Months Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
10 Months Ago
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10 Months Ago
Improve fluidity of tiger combos, remove weird pause before running away
10 Months Ago
Make tiger flee after attacking if the player managed to injure it during its charge
10 Months Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
10 Months Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
10 Months Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
10 Months Ago
Fix tiger sometimes hovering above ground