branchrust_reboot/main/Tigercancel
114 Commits over 59 Days - 0.08cph!
Revert tiger atk anim update, old anim seem to work better
Fix tiger taking unrealistically sharp turns at high speed
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
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Tiger being automatically added to spawn prefabs
Generate anims root motion curves
Refactor tiger perception of being watched, to allow them to know how long they were not watched
Make the tiger sneak faster when fully in its prey's back
Correct tiger audio import settings (load in bg, preload, pcm)
Reduce tiger charge range
Instead of fleeing just after attack, the tiger will flee when slightly injured
Make tiger more reactive when eating or roaring
* Fix tiger stopping too abruptly after fleeing and going back into stealth
* Fix tiger accelerating too slowly after landing an attack
* Add better speed logging
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away
If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
Fix oversight in aim time calculation
Fix tiger thinking someone is always aiming at him
Fix baseEntity.query returning client entities in editor
Remove unused tiger state, and fix NRE when no corpse is assigned (tiger will just disappear on death until we make a corpse for it)
Add counter to blackboard
When the tiger is sneaking, it will flee if aimed at from far enough, but charge if it's close
Correct tiger push direction
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
Added more visual flair and punch to tiger attack impact
Have tiger often retreat into stealth after landing an attack
Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
Fix tiger anim pops when sleeping and roaming
Remove unused max walking speed
Add placeholder sounds for the tiger
Reduce tiger speed as it was too fast most of the time, fix hurt anim not playing, add very basic placeholder hitboxes
Reassign tiger skeleton bones
Forward OnDied to entity component
Override hurt now that we have the method
Cherry pick entity component hurt method addition