userMaverickcancel
branchrust_reboot/main/Tigercancel

114 Commits over 59 Days - 0.08cph!

1 Year Ago
Revert tiger atk anim update, old anim seem to work better
1 Year Ago
Fix tiger taking unrealistically sharp turns at high speed
1 Year Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
1 Year Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
1 Year Ago
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1 Year Ago
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1 Year Ago
Tiger being automatically added to spawn prefabs
1 Year Ago
Generate anims root motion curves
1 Year Ago
Hook new tiger attack
1 Year Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
1 Year Ago
Make the tiger sneak faster when fully in its prey's back
1 Year Ago
Correct tiger audio import settings (load in bg, preload, pcm)
1 Year Ago
Merge from main
1 Year Ago
Reduce tiger charge range
1 Year Ago
Merge from main
1 Year Ago
Re-hook tiger fire reac
1 Year Ago
Instead of fleeing just after attack, the tiger will flee when slightly injured Make tiger more reactive when eating or roaring
1 Year Ago
Improve tiger fleeing
1 Year Ago
* Fix tiger stopping too abruptly after fleeing and going back into stealth * Fix tiger accelerating too slowly after landing an attack * Add better speed logging
1 Year Ago
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
1 Year Ago
Fix oversight in aim time calculation
1 Year Ago
Fix tiger thinking someone is always aiming at him
1 Year Ago
Fix baseEntity.query returning client entities in editor
1 Year Ago
Merge from main
1 Year Ago
Remove unused tiger state, and fix NRE when no corpse is assigned (tiger will just disappear on death until we make a corpse for it)
1 Year Ago
Add counter to blackboard
1 Year Ago
When the tiger is sneaking, it will flee if aimed at from far enough, but charge if it's close
1 Year Ago
Tiger fire reaction
1 Year Ago
Merge from main
1 Year Ago
Correct tiger push direction
1 Year Ago
Merge from main
1 Year Ago
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
1 Year Ago
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
1 Year Ago
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
1 Year Ago
Update tiger speeds
1 Year Ago
Fix NRE when roaring
1 Year Ago
Added more visual flair and punch to tiger attack impact
1 Year Ago
Have tiger often retreat into stealth after landing an attack
1 Year Ago
Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
1 Year Ago
Hook tiger prowl idle
1 Year Ago
Fix tiger anim pops when sleeping and roaming
1 Year Ago
Remove unused max walking speed
1 Year Ago
Add placeholder sounds for the tiger
1 Year Ago
Reduce tiger speed as it was too fast most of the time, fix hurt anim not playing, add very basic placeholder hitboxes
1 Year Ago
Reassign tiger skeleton bones
1 Year Ago
Forward OnDied to entity component
1 Year Ago
Hook tiger weak hit anim
1 Year Ago
Experiment with bleeding
1 Year Ago
Override hurt now that we have the method
1 Year Ago
Cherry pick entity component hurt method addition