userMaverickcancel
branchrust_reboot/main/Tigercancel

86 Commits over 31 Days - 0.12cph!

3 Days Ago
Merge from main
3 Days Ago
Stop current anim on client when entity is recycled
3 Days Ago
Fix root motion NRE
3 Days Ago
Fix client server compile errors
3 Days Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh
3 Days Ago
Smooth out initial tiger rotation when preparing to leap
3 Days Ago
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
3 Days Ago
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
4 Days Ago
Improve tiger leap timings
5 Days Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
5 Days Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
6 Days Ago
Downscale claw decal textures, increase normal map intensity
6 Days Ago
Merge from main
6 Days Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
6 Days Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
16 Days Ago
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16 Days Ago
Improve fluidity of tiger combos, remove weird pause before running away
16 Days Ago
Make tiger flee after attacking if the player managed to injure it during its charge
17 Days Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
17 Days Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
17 Days Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
18 Days Ago
Fix tiger sometimes hovering above ground
18 Days Ago
Revert tiger atk anim update, old anim seem to work better
18 Days Ago
Fix tiger taking unrealistically sharp turns at high speed
18 Days Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
18 Days Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
18 Days Ago
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18 Days Ago
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18 Days Ago
Tiger being automatically added to spawn prefabs
18 Days Ago
Generate anims root motion curves
18 Days Ago
Hook new tiger attack
19 Days Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
19 Days Ago
Make the tiger sneak faster when fully in its prey's back
19 Days Ago
Correct tiger audio import settings (load in bg, preload, pcm)
20 Days Ago
Merge from main
24 Days Ago
Reduce tiger charge range
27 Days Ago
Merge from main
27 Days Ago
Re-hook tiger fire reac
27 Days Ago
Instead of fleeing just after attack, the tiger will flee when slightly injured Make tiger more reactive when eating or roaring
27 Days Ago
Improve tiger fleeing
27 Days Ago
* Fix tiger stopping too abruptly after fleeing and going back into stealth * Fix tiger accelerating too slowly after landing an attack * Add better speed logging
28 Days Ago
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
30 Days Ago
Fix oversight in aim time calculation
30 Days Ago
Fix tiger thinking someone is always aiming at him
30 Days Ago
Fix baseEntity.query returning client entities in editor
30 Days Ago
Merge from main
30 Days Ago
Remove unused tiger state, and fix NRE when no corpse is assigned (tiger will just disappear on death until we make a corpse for it)
30 Days Ago
Add counter to blackboard
30 Days Ago
When the tiger is sneaking, it will flee if aimed at from far enough, but charge if it's close
30 Days Ago
Tiger fire reaction