branchrust_reboot/main/Tigercancel
86 Commits over 31 Days - 0.12cph!
Stop current anim on client when entity is recycled
Fix client server compile errors
Fix potential animation invalid state (animation stopped, but still playing)
Fix tiger potentially getting stuck out of navmesh
Smooth out initial tiger rotation when preparing to leap
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
- Extract vertical root motion
- Implement motion warping system for tiger leap (first pass)
Improve tiger leap timings
- Better fix for tiger behaviour ping pong
- Further experimental changes to fsm declaration style
- Fix tiger going back and forth between slow sneak and fast sneak states
- Introduce shorthand notation for FSM transitions through logical operators overload
- Remove unused states
Downscale claw decal textures, increase normal map intensity
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
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Improve fluidity of tiger combos, remove weird pause before running away
Make tiger flee after attacking if the player managed to injure it during its charge
Prevent tigers from being too easily stunlocked by fast firing weapons
Prevent tiger from hearing preys it's not allowed to target
If the tiger has no target but it hears something, that will become its target
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun
Change hearing system to favour the most recent noise instead of the closest noise
Fix tiger sometimes hovering above ground
Revert tiger atk anim update, old anim seem to work better
Fix tiger taking unrealistically sharp turns at high speed
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
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Tiger being automatically added to spawn prefabs
Generate anims root motion curves
Refactor tiger perception of being watched, to allow them to know how long they were not watched
Make the tiger sneak faster when fully in its prey's back
Correct tiger audio import settings (load in bg, preload, pcm)
Reduce tiger charge range
Instead of fleeing just after attack, the tiger will flee when slightly injured
Make tiger more reactive when eating or roaring
* Fix tiger stopping too abruptly after fleeing and going back into stealth
* Fix tiger accelerating too slowly after landing an attack
* Add better speed logging
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away
If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
Fix oversight in aim time calculation
Fix tiger thinking someone is always aiming at him
Fix baseEntity.query returning client entities in editor
Remove unused tiger state, and fix NRE when no corpse is assigned (tiger will just disappear on death until we make a corpse for it)
Add counter to blackboard
When the tiger is sneaking, it will flee if aimed at from far enough, but charge if it's close