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branchrust_reboot/main/ai_wolf_iterationcancel

413 Commits over 123 Days - 0.14cph!

41 Days Ago
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41 Days Ago
Fix wolf staring and stepping forward states not being properly reacting to fire, increase the distance wolves flee from fire
41 Days Ago
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41 Days Ago
Fix wolves not comming to help their allies under some cirumstances
41 Days Ago
Fix wolves absolutely wrecking cars with their attacks
41 Days Ago
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42 Days Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
42 Days Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
42 Days Ago
Consolidate the way wolves filter preys Fix ai.addIgnorePlayer not working for the new wolves
42 Days Ago
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42 Days Ago
Potential fix for wolves jagged jumps
42 Days Ago
Prevent wolves from using a 180 anim to turn away from fire if they are already facing away, it looked odd Make wolves flee a random distance to avoid visual repetition Make wolves flee further away to avoid being easy targets
42 Days Ago
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42 Days Ago
Fix animals walking through crates and barrels
42 Days Ago
Fix wooden covers not carving navmesh
42 Days Ago
Fix wooden barricades not carving navmesh as opposed to other barricades
42 Days Ago
Fix wolf looking behind them too much when fleeing Smooth out wolf neck movement
42 Days Ago
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43 Days Ago
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43 Days Ago
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43 Days Ago
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43 Days Ago
Fix wolves moving a few cm below ground level in some areas like zipline platforms
43 Days Ago
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43 Days Ago
Check if navmesh if ready on wolves, even if movement is currently disabled
44 Days Ago
Fix assert firing when wolf doesn't lock on a target because of an early out, but then tries to release the lock (harmless but prints errors) Make lock system API more intuitive and less error prone
44 Days Ago
Reduce wolf flee speed
44 Days Ago
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
44 Days Ago
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44 Days Ago
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
45 Days Ago
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45 Days Ago
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50 Days Ago
Fix wolves jumping to players still in mid air, change sample navmesh method signature to be more intuitive, add owner field to fsm transitions
50 Days Ago
Fix wolves dying when they see a prey before the navmesh is built
50 Days Ago
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50 Days Ago
Fix error spam about animator param not found
51 Days Ago
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51 Days Ago
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51 Days Ago
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51 Days Ago
Attempt to fix root motion anim asset being marked as changed when opened on another machine
56 Days Ago
Add footstep sounds to new wolf anims
57 Days Ago
Add placeholder audio to wolf attack and hit
57 Days Ago
Reduce wolves mass to reduce the impact their make on vehicles when attacking Fix IsNpc returning false on client for wolves Fix wolf appearing as "wolf2" when killing a player and not being translated Fix wolf achievements and stats
58 Days Ago
Fix fireball emission potentially not only being enabled when fireballs are stationary
59 Days Ago
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
59 Days Ago
Fix fireball isStationary compile error when compiling in None mode
59 Days Ago
Change wolf behaviour so that it doesn't get used to fire and start ignoring it once the player gets too close Now it'll attack despite the fire if the player is too close, but stay defensive and use hit and run tactics instead of hyper-aggression through fire
59 Days Ago
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59 Days Ago
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59 Days Ago
Fix fireball not be set to rest when it should have been
59 Days Ago
Make wolves run away if they are hit by fire, improve blackboard vislog